Implement transform feedback emulation for hardware without native support (#5080)

* Implement transform feedback emulation for hardware without native support

* Stop doing some useless buffer updates and account for non-zero base instance

* Reduce redundant updates even more

* Update descriptor init logic to account for ResourceLayout

* Fix transform feedback and storage buffers not being updated in some cases

* Shader cache version bump

* PR feedback

* SetInstancedDrawVertexCount must be always called after UpdateState

* Minor typo
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gdkchan 2023-06-10 18:31:38 -03:00 committed by GitHub
parent 0e95a8271a
commit eb0bb36bbf
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21 changed files with 375 additions and 68 deletions

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@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
ShaderSpecializationState oldSpecState,
ShaderSpecializationState newSpecState,
ResourceCounts counts,
int stageIndex) : base(context, counts, stageIndex)
int stageIndex) : base(context, counts, stageIndex, oldSpecState.TransformFeedbackDescriptors != null)
{
_data = data;
_cb1Data = cb1Data;