Implement transform feedback emulation for hardware without native support (#5080)
* Implement transform feedback emulation for hardware without native support * Stop doing some useless buffer updates and account for non-zero base instance * Reduce redundant updates even more * Update descriptor init logic to account for ResourceLayout * Fix transform feedback and storage buffers not being updated in some cases * Shader cache version bump * PR feedback * SetInstancedDrawVertexCount must be always called after UpdateState * Minor typo
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21 changed files with 375 additions and 68 deletions
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@ -362,7 +362,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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TranslatorContext previousStage = null;
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ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context);
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ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context, transformFeedbackDescriptors != null);
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for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
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{
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