Implement transform feedback emulation for hardware without native support (#5080)
* Implement transform feedback emulation for hardware without native support * Stop doing some useless buffer updates and account for non-zero base instance * Reduce redundant updates even more * Update descriptor init logic to account for ResourceLayout * Fix transform feedback and storage buffers not being updated in some cases * Shader cache version bump * PR feedback * SetInstancedDrawVertexCount must be always called after UpdateState * Minor typo
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21 changed files with 375 additions and 68 deletions
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@ -596,36 +596,19 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void Initialize(CommandBufferScoped cbs, int setIndex, DescriptorSetCollection dsc)
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{
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// We don't support clearing texture descriptors currently.
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if (setIndex != PipelineBase.UniformSetIndex && setIndex != PipelineBase.StorageSetIndex)
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{
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return;
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}
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var dummyBuffer = _dummyBuffer?.GetBuffer().Get(cbs).Value ?? default;
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uint stages = _program.Stages;
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while (stages != 0)
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foreach (ResourceBindingSegment segment in _program.ClearSegments[setIndex])
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{
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int stage = BitOperations.TrailingZeroCount(stages);
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stages &= ~(1u << stage);
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if (setIndex == PipelineBase.UniformSetIndex)
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{
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dsc.InitializeBuffers(
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0,
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1 + stage * Constants.MaxUniformBuffersPerStage,
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Constants.MaxUniformBuffersPerStage,
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DescriptorType.UniformBuffer,
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dummyBuffer);
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}
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else if (setIndex == PipelineBase.StorageSetIndex)
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{
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dsc.InitializeBuffers(
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0,
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stage * Constants.MaxStorageBuffersPerStage,
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Constants.MaxStorageBuffersPerStage,
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DescriptorType.StorageBuffer,
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dummyBuffer);
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}
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dsc.InitializeBuffers(0, segment.Binding, segment.Count, segment.Type.Convert(), dummyBuffer);
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}
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}
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