Implement transform feedback emulation for hardware without native support (#5080)

* Implement transform feedback emulation for hardware without native support

* Stop doing some useless buffer updates and account for non-zero base instance

* Reduce redundant updates even more

* Update descriptor init logic to account for ResourceLayout

* Fix transform feedback and storage buffers not being updated in some cases

* Shader cache version bump

* PR feedback

* SetInstancedDrawVertexCount must be always called after UpdateState

* Minor typo
This commit is contained in:
gdkchan 2023-06-10 18:31:38 -03:00 committed by GitHub
parent 0e95a8271a
commit eb0bb36bbf
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21 changed files with 375 additions and 68 deletions

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@ -596,36 +596,19 @@ namespace Ryujinx.Graphics.Vulkan
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void Initialize(CommandBufferScoped cbs, int setIndex, DescriptorSetCollection dsc)
{
// We don't support clearing texture descriptors currently.
if (setIndex != PipelineBase.UniformSetIndex && setIndex != PipelineBase.StorageSetIndex)
{
return;
}
var dummyBuffer = _dummyBuffer?.GetBuffer().Get(cbs).Value ?? default;
uint stages = _program.Stages;
while (stages != 0)
foreach (ResourceBindingSegment segment in _program.ClearSegments[setIndex])
{
int stage = BitOperations.TrailingZeroCount(stages);
stages &= ~(1u << stage);
if (setIndex == PipelineBase.UniformSetIndex)
{
dsc.InitializeBuffers(
0,
1 + stage * Constants.MaxUniformBuffersPerStage,
Constants.MaxUniformBuffersPerStage,
DescriptorType.UniformBuffer,
dummyBuffer);
}
else if (setIndex == PipelineBase.StorageSetIndex)
{
dsc.InitializeBuffers(
0,
stage * Constants.MaxStorageBuffersPerStage,
Constants.MaxStorageBuffersPerStage,
DescriptorType.StorageBuffer,
dummyBuffer);
}
dsc.InitializeBuffers(0, segment.Binding, segment.Count, segment.Type.Convert(), dummyBuffer);
}
}