Implement transform feedback emulation for hardware without native support (#5080)
* Implement transform feedback emulation for hardware without native support * Stop doing some useless buffer updates and account for non-zero base instance * Reduce redundant updates even more * Update descriptor init logic to account for ResourceLayout * Fix transform feedback and storage buffers not being updated in some cases * Shader cache version bump * PR feedback * SetInstancedDrawVertexCount must be always called after UpdateState * Minor typo
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0e95a8271a
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21 changed files with 375 additions and 68 deletions
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@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.Vulkan
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public uint Stages { get; }
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public ResourceBindingSegment[][] ClearSegments { get; }
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public ResourceBindingSegment[][] BindingSegments { get; }
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public ProgramLinkStatus LinkStatus { get; private set; }
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@ -115,6 +116,7 @@ namespace Ryujinx.Graphics.Vulkan
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Stages = stages;
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ClearSegments = BuildClearSegments(resourceLayout.Sets);
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BindingSegments = BuildBindingSegments(resourceLayout.SetUsages);
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_compileTask = Task.CompletedTask;
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@ -135,6 +137,60 @@ namespace Ryujinx.Graphics.Vulkan
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_firstBackgroundUse = !fromCache;
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}
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private static ResourceBindingSegment[][] BuildClearSegments(ReadOnlyCollection<ResourceDescriptorCollection> sets)
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{
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ResourceBindingSegment[][] segments = new ResourceBindingSegment[sets.Count][];
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for (int setIndex = 0; setIndex < sets.Count; setIndex++)
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{
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List<ResourceBindingSegment> currentSegments = new List<ResourceBindingSegment>();
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ResourceDescriptor currentDescriptor = default;
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int currentCount = 0;
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for (int index = 0; index < sets[setIndex].Descriptors.Count; index++)
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{
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ResourceDescriptor descriptor = sets[setIndex].Descriptors[index];
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if (currentDescriptor.Binding + currentCount != descriptor.Binding ||
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currentDescriptor.Type != descriptor.Type ||
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currentDescriptor.Stages != descriptor.Stages)
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{
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if (currentCount != 0)
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{
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currentSegments.Add(new ResourceBindingSegment(
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currentDescriptor.Binding,
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currentCount,
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currentDescriptor.Type,
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currentDescriptor.Stages,
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ResourceAccess.ReadWrite));
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}
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currentDescriptor = descriptor;
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currentCount = descriptor.Count;
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}
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else
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{
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currentCount += descriptor.Count;
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}
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}
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if (currentCount != 0)
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{
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currentSegments.Add(new ResourceBindingSegment(
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currentDescriptor.Binding,
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currentCount,
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currentDescriptor.Type,
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currentDescriptor.Stages,
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ResourceAccess.ReadWrite));
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}
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segments[setIndex] = currentSegments.ToArray();
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}
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return segments;
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}
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private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages)
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{
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ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][];
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