Implement another non-indexed draw method on GPU (#4123)
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5a085cba0f
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4 changed files with 177 additions and 57 deletions
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@ -42,6 +42,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{ nameof(ThreedClassState.TextureBarrier), new RwCallback(TextureBarrier, null) },
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{ nameof(ThreedClassState.TextureBarrierTiled), new RwCallback(TextureBarrierTiled, null) },
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{ nameof(ThreedClassState.DrawTextureSrcY), new RwCallback(DrawTexture, null) },
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{ nameof(ThreedClassState.DrawVertexArrayBeginEndInstanceFirst), new RwCallback(DrawVertexArrayBeginEndInstanceFirst, null) },
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{ nameof(ThreedClassState.DrawVertexArrayBeginEndInstanceSubsequent), new RwCallback(DrawVertexArrayBeginEndInstanceSubsequent, null) },
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{ nameof(ThreedClassState.VbElementU8), new RwCallback(VbElementU8, null) },
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{ nameof(ThreedClassState.VbElementU16), new RwCallback(VbElementU16, null) },
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{ nameof(ThreedClassState.VbElementU32), new RwCallback(VbElementU32, null) },
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@ -49,10 +51,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{ nameof(ThreedClassState.RenderEnableCondition), new RwCallback(null, Zero) },
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{ nameof(ThreedClassState.DrawEnd), new RwCallback(DrawEnd, null) },
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{ nameof(ThreedClassState.DrawBegin), new RwCallback(DrawBegin, null) },
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{ nameof(ThreedClassState.DrawIndexedSmall), new RwCallback(DrawIndexedSmall, null) },
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{ nameof(ThreedClassState.DrawIndexedSmall2), new RwCallback(DrawIndexedSmall2, null) },
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{ nameof(ThreedClassState.DrawIndexedSmallIncInstance), new RwCallback(DrawIndexedSmallIncInstance, null) },
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{ nameof(ThreedClassState.DrawIndexedSmallIncInstance2), new RwCallback(DrawIndexedSmallIncInstance2, null) },
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{ nameof(ThreedClassState.DrawIndexBuffer32BeginEndInstanceFirst), new RwCallback(DrawIndexBuffer32BeginEndInstanceFirst, null) },
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{ nameof(ThreedClassState.DrawIndexBuffer16BeginEndInstanceFirst), new RwCallback(DrawIndexBuffer16BeginEndInstanceFirst, null) },
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{ nameof(ThreedClassState.DrawIndexBuffer8BeginEndInstanceFirst), new RwCallback(DrawIndexBuffer8BeginEndInstanceFirst, null) },
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{ nameof(ThreedClassState.DrawIndexBuffer32BeginEndInstanceSubsequent), new RwCallback(DrawIndexBuffer32BeginEndInstanceSubsequent, null) },
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{ nameof(ThreedClassState.DrawIndexBuffer16BeginEndInstanceSubsequent), new RwCallback(DrawIndexBuffer16BeginEndInstanceSubsequent, null) },
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{ nameof(ThreedClassState.DrawIndexBuffer8BeginEndInstanceSubsequent), new RwCallback(DrawIndexBuffer8BeginEndInstanceSubsequent, null) },
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{ nameof(ThreedClassState.IndexBufferCount), new RwCallback(SetIndexBufferCount, null) },
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{ nameof(ThreedClassState.Clear), new RwCallback(Clear, null) },
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{ nameof(ThreedClassState.SemaphoreControl), new RwCallback(Report, null) },
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@ -303,6 +307,25 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_drawManager.DrawTexture(this, argument);
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}
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/// <summary>
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/// Performs a non-indexed draw with the specified topology, index and count.
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/// </summary>
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/// <param name="argument">Method call argument</param>
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private void DrawVertexArrayBeginEndInstanceFirst(int argument)
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{
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_drawManager.DrawVertexArrayBeginEndInstanceFirst(this, argument);
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}
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/// <summary>
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/// Performs a non-indexed draw with the specified topology, index and count,
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/// while incrementing the current instance.
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/// </summary>
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/// <param name="argument">Method call argument</param>
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private void DrawVertexArrayBeginEndInstanceSubsequent(int argument)
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{
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_drawManager.DrawVertexArrayBeginEndInstanceSubsequent(this, argument);
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}
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/// <summary>
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/// Pushes four 8-bit index buffer elements.
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/// </summary>
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@ -370,41 +393,60 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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}
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/// <summary>
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/// Performs a indexed draw with a low number of index buffer elements.
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/// Performs a indexed draw with 8-bit index buffer elements.
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/// </summary>
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/// <param name="argument">Method call argument</param>
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private void DrawIndexedSmall(int argument)
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private void DrawIndexBuffer8BeginEndInstanceFirst(int argument)
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{
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_drawManager.DrawIndexedSmall(this, argument);
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_drawManager.DrawIndexBuffer8BeginEndInstanceFirst(this, argument);
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}
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/// <summary>
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/// Performs a indexed draw with a low number of index buffer elements.
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/// Performs a indexed draw with 16-bit index buffer elements.
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/// </summary>
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/// <param name="argument">Method call argument</param>
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private void DrawIndexedSmall2(int argument)
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private void DrawIndexBuffer16BeginEndInstanceFirst(int argument)
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{
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_drawManager.DrawIndexedSmall2(this, argument);
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_drawManager.DrawIndexBuffer16BeginEndInstanceFirst(this, argument);
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}
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/// <summary>
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/// Performs a indexed draw with a low number of index buffer elements,
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/// Performs a indexed draw with 32-bit index buffer elements.
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/// </summary>
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/// <param name="argument">Method call argument</param>
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private void DrawIndexBuffer32BeginEndInstanceFirst(int argument)
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{
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_drawManager.DrawIndexBuffer32BeginEndInstanceFirst(this, argument);
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}
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/// <summary>
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/// Performs a indexed draw with 8-bit index buffer elements,
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/// while also pre-incrementing the current instance value.
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/// </summary>
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/// <param name="argument">Method call argument</param>
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private void DrawIndexedSmallIncInstance(int argument)
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private void DrawIndexBuffer8BeginEndInstanceSubsequent(int argument)
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{
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_drawManager.DrawIndexedSmallIncInstance(this, argument);
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_drawManager.DrawIndexBuffer8BeginEndInstanceSubsequent(this, argument);
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}
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/// <summary>
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/// Performs a indexed draw with a low number of index buffer elements,
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/// Performs a indexed draw with 16-bit index buffer elements,
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/// while also pre-incrementing the current instance value.
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/// </summary>
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/// <param name="argument">Method call argument</param>
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private void DrawIndexedSmallIncInstance2(int argument)
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private void DrawIndexBuffer16BeginEndInstanceSubsequent(int argument)
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{
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_drawManager.DrawIndexedSmallIncInstance2(this, argument);
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_drawManager.DrawIndexBuffer16BeginEndInstanceSubsequent(this, argument);
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}
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/// <summary>
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/// Performs a indexed draw with 32-bit index buffer elements,
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/// while also pre-incrementing the current instance value.
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/// </summary>
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/// <param name="argument">Method call argument</param>
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private void DrawIndexBuffer32BeginEndInstanceSubsequent(int argument)
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{
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_drawManager.DrawIndexBuffer32BeginEndInstanceSubsequent(this, argument);
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}
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/// <summary>
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