infra: Make Avalonia the default UI (#6375)
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
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239 changed files with 1235 additions and 1232 deletions
94
src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs
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src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs
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using Gdk;
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using Gtk;
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using System;
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using System.Collections.Generic;
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using GtkKey = Gdk.Key;
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namespace Ryujinx.Input.GTK3
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{
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public class GTK3KeyboardDriver : IGamepadDriver
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{
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private readonly Widget _widget;
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private readonly HashSet<GtkKey> _pressedKeys;
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public GTK3KeyboardDriver(Widget widget)
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{
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_widget = widget;
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_pressedKeys = new HashSet<GtkKey>();
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_widget.KeyPressEvent += OnKeyPress;
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_widget.KeyReleaseEvent += OnKeyRelease;
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}
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public string DriverName => "GTK3";
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private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
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public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
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public event Action<string> OnGamepadConnected
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{
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add { }
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remove { }
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}
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public event Action<string> OnGamepadDisconnected
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{
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add { }
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remove { }
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_widget.KeyPressEvent -= OnKeyPress;
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_widget.KeyReleaseEvent -= OnKeyRelease;
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}
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}
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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}
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[GLib.ConnectBefore]
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protected void OnKeyPress(object sender, KeyPressEventArgs args)
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{
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GtkKey key = (GtkKey)Keyval.ToLower((uint)args.Event.Key);
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_pressedKeys.Add(key);
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}
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[GLib.ConnectBefore]
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protected void OnKeyRelease(object sender, KeyReleaseEventArgs args)
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{
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GtkKey key = (GtkKey)Keyval.ToLower((uint)args.Event.Key);
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_pressedKeys.Remove(key);
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}
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internal bool IsPressed(Key key)
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{
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if (key == Key.Unbound || key == Key.Unknown)
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{
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return false;
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}
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GtkKey nativeKey = GTK3MappingHelper.ToGtkKey(key);
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return _pressedKeys.Contains(nativeKey);
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}
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public IGamepad GetGamepad(string id)
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{
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if (!_keyboardIdentifers[0].Equals(id))
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{
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return null;
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}
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return new GTK3Keyboard(this, _keyboardIdentifers[0], "All keyboards");
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}
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}
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}
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