Headless: Add support for Scaling Filters, Anti-aliasing and Exclusive Fullscreen (#5412)
* Headless: Added support for fullscreen option * Headless: cleanup of fullscreen support * Headless: fullscreen support : implemented proposed changes * Headless: fullscreen support: cleanup * Headless: exclusive fullscreen support: wip * Headless: exclusive fullscreen support: add. windows scale interop * Headless: exclusive fullscreen support: cleanup * Headless: exclusive fullscreen support: cleanup * Headless: fullscreen support: fix for OpenGL scaling * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: fullscreen support: add. Vulkan fix * Headless: fullscreen support: add. macOS fullscreen fix * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: exclusive fullscreen support: add. display selection logic * Headless: exclusive fullscreen support: add. anti-aliasing + scaling-filter logic * Headless: exclusive fullscreen support: upd. options to be case-insensitive * Headless: exclusive fullscreen support: force default values for scaling + anti-aliasing options * Headless: upd. OpenGL --fullscreen window size logic * Headless: upd. fullscreen logic * Headless: cleanup * Headless: refac. DisplayId option naming * Headless: refac. scaling + anti-aliasing option handling * Headless: refac. namespace handling * Headless: upd. imports ordering * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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5 changed files with 91 additions and 14 deletions
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@ -596,6 +596,13 @@ namespace Ryujinx.Headless.SDL2
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_window = window;
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_window.IsFullscreen = options.IsFullscreen;
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_window.DisplayId = options.DisplayId;
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_window.IsExclusiveFullscreen = options.IsExclusiveFullscreen;
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_window.ExclusiveFullscreenWidth = options.ExclusiveFullscreenWidth;
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_window.ExclusiveFullscreenHeight = options.ExclusiveFullscreenHeight;
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_window.AntiAliasing = options.AntiAliasing;
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_window.ScalingFilter = options.ScalingFilter;
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_window.ScalingFilterLevel = options.ScalingFilterLevel;
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_emulationContext = InitializeEmulationContext(window, renderer, options);
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