Fix texture sampling with depth compare and LOD level or bias (#2404)

* Fix texture sampling with depth compare and LOD level or bias

* Shader cache version bump

* nit: Sorting
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gdkchan 2021-06-24 19:54:50 -03:00 committed by GitHub
parent eac659e37b
commit ed2f5ede0f
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8 changed files with 55 additions and 25 deletions

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@ -180,6 +180,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>True if the GPU and driver supports non-constant texture offsets, false otherwise</returns>
public bool QuerySupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
/// <summary>
/// Queries host GPU texture shadow LOD support.
/// </summary>
/// <returns>True if the GPU and driver supports texture shadow LOD, false otherwise</returns>
public bool QuerySupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
/// <summary>
/// Gets the texture descriptor for a given texture on the pool.
/// </summary>