Fix texture sampling with depth compare and LOD level or bias (#2404)

* Fix texture sampling with depth compare and LOD level or bias

* Shader cache version bump

* nit: Sorting
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gdkchan 2021-06-24 19:54:50 -03:00 committed by GitHub
parent eac659e37b
commit ed2f5ede0f
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8 changed files with 55 additions and 25 deletions

View file

@ -1,4 +1,4 @@
using OpenTK.Graphics;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
@ -96,8 +96,9 @@ namespace Ryujinx.Graphics.OpenGL
return new Capabilities(
HwCapabilities.SupportsAstcCompression,
HwCapabilities.SupportsImageLoadFormatted,
HwCapabilities.SupportsNonConstantTextureOffset,
HwCapabilities.SupportsMismatchingViewFormat,
HwCapabilities.SupportsNonConstantTextureOffset,
HwCapabilities.SupportsTextureShadowLod,
HwCapabilities.SupportsViewportSwizzle,
HwCapabilities.MaximumComputeSharedMemorySize,
HwCapabilities.MaximumSupportedAnisotropy,