Fix texture sampling with depth compare and LOD level or bias (#2404)
* Fix texture sampling with depth compare and LOD level or bias * Shader cache version bump * nit: Sorting
This commit is contained in:
parent
eac659e37b
commit
ed2f5ede0f
8 changed files with 55 additions and 25 deletions
|
@ -20,6 +20,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
context.AppendLine("#extension GL_ARB_shader_ballot : enable");
|
||||
context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
|
||||
context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
|
||||
context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Compute)
|
||||
{
|
||||
|
@ -32,7 +33,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
}
|
||||
|
||||
context.AppendLine("#pragma optionNV(fastmath off)");
|
||||
|
||||
context.AppendLine();
|
||||
|
||||
context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue