Stop depth/stencil blits from crashing everything

This commit is contained in:
Isaac Marovitz 2024-06-29 22:54:28 +01:00 committed by Isaac Marovitz
parent edceb1607f
commit ed4f7a5602
2 changed files with 15 additions and 3 deletions

View file

@ -162,7 +162,10 @@ namespace Ryujinx.Graphics.Metal
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
_pipeline.BlitColor(this, destination, srcRegion, dstRegion, linearFilter);
var dst = (Texture)destination;
bool isDepthOrStencil = dst.Info.Format.IsDepthOrStencil();
_pipeline.Blit(this, destination, srcRegion, dstRegion, isDepthOrStencil, linearFilter);
}
public void CopyTo(BufferRange range, int layer, int level, int stride)