Use method overloads that support trimming. Mark some types to be trimming friendly (#4083)

* Use method overloads that support trimming. Mark some types to be trimming friendly

* Use generic version of marshalling method
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Andrey Sukharev 2022-12-12 17:10:05 +03:00 committed by GitHub
parent ba5c0cf5d8
commit edf7e628ca
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10 changed files with 26 additions and 22 deletions

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@ -2,6 +2,7 @@ using Ryujinx.Graphics.Device;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Gpu.Engine
@ -21,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// Represents a device's state, with a additional shadow state.
/// </summary>
/// <typeparam name="TState">Type of the state</typeparam>
class DeviceStateWithShadow<TState> : IDeviceState where TState : unmanaged, IShadowState
class DeviceStateWithShadow<[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicFields)] TState> : IDeviceState where TState : unmanaged, IShadowState
{
private readonly DeviceState<TState> _state;
private readonly DeviceState<TState> _shadowState;