Use method overloads that support trimming. Mark some types to be trimming friendly (#4083)

* Use method overloads that support trimming. Mark some types to be trimming friendly

* Use generic version of marshalling method
This commit is contained in:
Andrey Sukharev 2022-12-12 17:10:05 +03:00 committed by GitHub
parent ba5c0cf5d8
commit edf7e628ca
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10 changed files with 26 additions and 22 deletions

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@ -2,6 +2,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -39,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// GPU state update tracker.
/// </summary>
/// <typeparam name="TState">State type</typeparam>
class StateUpdateTracker<TState>
class StateUpdateTracker<[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicFields)] TState>
{
private const int BlockSize = 0xe00;
private const int RegisterSize = sizeof(uint);