Implement scaled vertex format emulation (#5564)

* Implement scaled vertex format emulation

* Auto-format (whitespace)

* Delete ToVec4Type
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gdkchan 2023-08-16 08:30:33 -03:00 committed by GitHub
parent 492a046335
commit effd546331
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12 changed files with 164 additions and 8 deletions

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@ -218,17 +218,34 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
bool changed = false;
ref Array32<AttributeType> attributeTypes = ref _graphics.AttributeTypes;
bool supportsScaledFormats = _context.Capabilities.SupportsScaledVertexFormats;
for (int location = 0; location < state.Length; location++)
{
VertexAttribType type = state[location].UnpackType();
AttributeType value = type switch
AttributeType value;
if (supportsScaledFormats)
{
VertexAttribType.Sint => AttributeType.Sint,
VertexAttribType.Uint => AttributeType.Uint,
_ => AttributeType.Float,
};
value = type switch
{
VertexAttribType.Sint => AttributeType.Sint,
VertexAttribType.Uint => AttributeType.Uint,
_ => AttributeType.Float,
};
}
else
{
value = type switch
{
VertexAttribType.Sint => AttributeType.Sint,
VertexAttribType.Uint => AttributeType.Uint,
VertexAttribType.Uscaled => AttributeType.Uscaled,
VertexAttribType.Sscaled => AttributeType.Sscaled,
_ => AttributeType.Float,
};
}
if (attributeTypes[location] != value)
{