Implement scaled vertex format emulation (#5564)

* Implement scaled vertex format emulation

* Auto-format (whitespace)

* Delete ToVec4Type
This commit is contained in:
gdkchan 2023-08-16 08:30:33 -03:00 committed by GitHub
parent 492a046335
commit effd546331
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 164 additions and 8 deletions

View file

@ -9,6 +9,8 @@ namespace Ryujinx.Graphics.Shader
Float,
Sint,
Uint,
Sscaled,
Uscaled,
}
static class AttributeTypeExtensions
@ -23,5 +25,18 @@ namespace Ryujinx.Graphics.Shader
_ => throw new ArgumentException($"Invalid attribute type \"{type}\"."),
};
}
public static AggregateType ToAggregateType(this AttributeType type, bool supportsScaledFormats)
{
return type switch
{
AttributeType.Float => AggregateType.FP32,
AttributeType.Sint => AggregateType.S32,
AttributeType.Uint => AggregateType.U32,
AttributeType.Sscaled => supportsScaledFormats ? AggregateType.FP32 : AggregateType.S32,
AttributeType.Uscaled => supportsScaledFormats ? AggregateType.FP32 : AggregateType.U32,
_ => throw new ArgumentException($"Invalid attribute type \"{type}\"."),
};
}
}
}

View file

@ -266,6 +266,15 @@ namespace Ryujinx.Graphics.Shader
return true;
}
/// <summary>
/// Queries host support scaled vertex formats, where a integer value is converted to floating-point.
/// </summary>
/// <returns>True if the host support scaled vertex formats, false otherwise</returns>
bool QueryHostSupportsScaledVertexFormats()
{
return true;
}
/// <summary>
/// Queries host GPU shader ballot support.
/// </summary>

View file

@ -61,7 +61,31 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
context.Copy(Register(rd), AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, op.P));
value = AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, op.P);
if (!context.TranslatorContext.Definitions.SupportsScaledVertexFormats &&
context.TranslatorContext.Stage == ShaderStage.Vertex &&
!op.O &&
offset >= 0x80 &&
offset < 0x280)
{
// The host does not support scaled vertex formats,
// the emulator should use a integer format, and
// we compensate here inserting the conversion to float.
AttributeType type = context.TranslatorContext.Definitions.GetAttributeType((offset - 0x80) >> 4);
if (type == AttributeType.Sscaled)
{
value = context.IConvertS32ToFP32(value);
}
else if (type == AttributeType.Uscaled)
{
value = context.IConvertU32ToFP32(value);
}
}
context.Copy(Register(rd), value);
}
}
else

View file

@ -53,6 +53,8 @@ namespace Ryujinx.Graphics.Shader.Translation
public bool OmapSampleMask { get; }
public bool OmapDepth { get; }
public bool SupportsScaledVertexFormats { get; }
public bool TransformFeedbackEnabled { get; }
private readonly TransformFeedbackOutput[] _transformFeedbackOutputs;
@ -139,6 +141,7 @@ namespace Ryujinx.Graphics.Shader.Translation
int omapTargets,
bool omapSampleMask,
bool omapDepth,
bool supportsScaledVertexFormats,
bool transformFeedbackEnabled,
ulong transformFeedbackVecMap,
TransformFeedbackOutput[] transformFeedbackOutputs)
@ -154,6 +157,7 @@ namespace Ryujinx.Graphics.Shader.Translation
OmapSampleMask = omapSampleMask;
OmapDepth = omapDepth;
LastInVertexPipeline = stage < ShaderStage.Fragment;
SupportsScaledVertexFormats = supportsScaledVertexFormats;
TransformFeedbackEnabled = transformFeedbackEnabled;
_transformFeedbackOutputs = transformFeedbackOutputs;
_transformFeedbackDefinitions = new();
@ -302,7 +306,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (Stage == ShaderStage.Vertex && !isOutput)
{
type |= _graphicsState.AttributeTypes[location].ToAggregateType();
type |= _graphicsState.AttributeTypes[location].ToAggregateType(SupportsScaledVertexFormats);
}
else
{
@ -311,5 +315,10 @@ namespace Ryujinx.Graphics.Shader.Translation
return type;
}
public AttributeType GetAttributeType(int location)
{
return _graphicsState.AttributeTypes[location];
}
}
}

View file

@ -116,6 +116,7 @@ namespace Ryujinx.Graphics.Shader.Translation
header.OmapTargets,
header.OmapSampleMask,
header.OmapDepth,
gpuAccessor.QueryHostSupportsScaledVertexFormats(),
transformFeedbackEnabled,
transformFeedbackVecMap,
transformFeedbackOutputs);