Implement scaled vertex format emulation (#5564)
* Implement scaled vertex format emulation * Auto-format (whitespace) * Delete ToVec4Type
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12 changed files with 164 additions and 8 deletions
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@ -61,7 +61,31 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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else
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{
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context.Copy(Register(rd), AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, op.P));
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value = AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, op.P);
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if (!context.TranslatorContext.Definitions.SupportsScaledVertexFormats &&
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context.TranslatorContext.Stage == ShaderStage.Vertex &&
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!op.O &&
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offset >= 0x80 &&
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offset < 0x280)
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{
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// The host does not support scaled vertex formats,
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// the emulator should use a integer format, and
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// we compensate here inserting the conversion to float.
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AttributeType type = context.TranslatorContext.Definitions.GetAttributeType((offset - 0x80) >> 4);
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if (type == AttributeType.Sscaled)
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{
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value = context.IConvertS32ToFP32(value);
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}
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else if (type == AttributeType.Uscaled)
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{
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value = context.IConvertU32ToFP32(value);
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}
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}
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context.Copy(Register(rd), value);
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}
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}
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else
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