More Shader Gen Stuff
Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking… Isn’t that conveniant? “Do the simd_shuffle” atomics Remaining instructions Remove removed special instructions Getting somewhere…
This commit is contained in:
parent
1790050a14
commit
f07327166c
13 changed files with 911 additions and 51 deletions
|
@ -1,4 +1,6 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
||||
{
|
||||
|
@ -11,42 +13,42 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
_infoTable = new InstInfo[(int)Instruction.Count];
|
||||
|
||||
#pragma warning disable IDE0055 // Disable formatting
|
||||
Add(Instruction.AtomicAdd, InstType.AtomicBinary, "add");
|
||||
Add(Instruction.AtomicAnd, InstType.AtomicBinary, "and");
|
||||
Add(Instruction.AtomicCompareAndSwap, 0);
|
||||
Add(Instruction.AtomicMaxU32, InstType.AtomicBinary, "max");
|
||||
Add(Instruction.AtomicMinU32, InstType.AtomicBinary, "min");
|
||||
Add(Instruction.AtomicOr, InstType.AtomicBinary, "or");
|
||||
Add(Instruction.AtomicSwap, 0);
|
||||
Add(Instruction.AtomicXor, InstType.AtomicBinary, "xor");
|
||||
Add(Instruction.Absolute, InstType.AtomicBinary, "abs");
|
||||
Add(Instruction.Add, InstType.OpBinaryCom, "+");
|
||||
Add(Instruction.Ballot, InstType.Special);
|
||||
Add(Instruction.AtomicAdd, InstType.AtomicBinary, "atomic_add_explicit");
|
||||
Add(Instruction.AtomicAnd, InstType.AtomicBinary, "atomic_and_explicit");
|
||||
Add(Instruction.AtomicCompareAndSwap, InstType.AtomicBinary, "atomic_compare_exchange_weak_explicit");
|
||||
Add(Instruction.AtomicMaxU32, InstType.AtomicBinary, "atomic_max_explicit");
|
||||
Add(Instruction.AtomicMinU32, InstType.AtomicBinary, "atomic_min_explicit");
|
||||
Add(Instruction.AtomicOr, InstType.AtomicBinary, "atomic_or_explicit");
|
||||
Add(Instruction.AtomicSwap, InstType.AtomicBinary, "atomic_exchange_explicit");
|
||||
Add(Instruction.AtomicXor, InstType.AtomicBinary, "atomic_xor_explicit");
|
||||
Add(Instruction.Absolute, InstType.AtomicBinary, "atomic_abs_explicit");
|
||||
Add(Instruction.Add, InstType.OpBinaryCom, "+", 2);
|
||||
Add(Instruction.Ballot, InstType.CallUnary, "simd_ballot");
|
||||
Add(Instruction.Barrier, InstType.Special);
|
||||
Add(Instruction.BitCount, InstType.CallUnary, "popcount");
|
||||
Add(Instruction.BitfieldExtractS32, InstType.CallTernary, "extract_bits");
|
||||
Add(Instruction.BitfieldExtractU32, InstType.CallTernary, "extract_bits");
|
||||
Add(Instruction.BitfieldInsert, InstType.CallQuaternary, "insert_bits");
|
||||
Add(Instruction.BitfieldReverse, InstType.CallUnary, "reverse_bits");
|
||||
Add(Instruction.BitwiseAnd, InstType.OpBinaryCom, "&");
|
||||
Add(Instruction.BitwiseExclusiveOr, InstType.OpBinaryCom, "^");
|
||||
Add(Instruction.BitwiseNot, InstType.OpUnary, "~");
|
||||
Add(Instruction.BitwiseOr, InstType.OpBinaryCom, "|");
|
||||
Add(Instruction.BitwiseAnd, InstType.OpBinaryCom, "&", 6);
|
||||
Add(Instruction.BitwiseExclusiveOr, InstType.OpBinaryCom, "^", 7);
|
||||
Add(Instruction.BitwiseNot, InstType.OpUnary, "~", 0);
|
||||
Add(Instruction.BitwiseOr, InstType.OpBinaryCom, "|", 8);
|
||||
Add(Instruction.Call, InstType.Special);
|
||||
Add(Instruction.Ceiling, InstType.CallUnary, "ceil");
|
||||
Add(Instruction.Clamp, InstType.CallTernary, "clamp");
|
||||
Add(Instruction.ClampU32, InstType.CallTernary, "clamp");
|
||||
Add(Instruction.CompareEqual, InstType.OpBinaryCom, "==");
|
||||
Add(Instruction.CompareGreater, InstType.OpBinary, ">");
|
||||
Add(Instruction.CompareGreaterOrEqual, InstType.OpBinary, ">=");
|
||||
Add(Instruction.CompareGreaterOrEqualU32, InstType.OpBinary, ">=");
|
||||
Add(Instruction.CompareGreaterU32, InstType.OpBinary, ">");
|
||||
Add(Instruction.CompareLess, InstType.OpBinary, "<");
|
||||
Add(Instruction.CompareLessOrEqual, InstType.OpBinary, "<=");
|
||||
Add(Instruction.CompareLessOrEqualU32, InstType.OpBinary, "<=");
|
||||
Add(Instruction.CompareLessU32, InstType.OpBinary, "<");
|
||||
Add(Instruction.CompareNotEqual, InstType.OpBinaryCom, "!=");
|
||||
Add(Instruction.ConditionalSelect, InstType.OpTernary, "?:");
|
||||
Add(Instruction.CompareEqual, InstType.OpBinaryCom, "==", 5);
|
||||
Add(Instruction.CompareGreater, InstType.OpBinary, ">", 4);
|
||||
Add(Instruction.CompareGreaterOrEqual, InstType.OpBinary, ">=", 4);
|
||||
Add(Instruction.CompareGreaterOrEqualU32, InstType.OpBinary, ">=", 4);
|
||||
Add(Instruction.CompareGreaterU32, InstType.OpBinary, ">", 4);
|
||||
Add(Instruction.CompareLess, InstType.OpBinary, "<", 4);
|
||||
Add(Instruction.CompareLessOrEqual, InstType.OpBinary, "<=", 4);
|
||||
Add(Instruction.CompareLessOrEqualU32, InstType.OpBinary, "<=", 4);
|
||||
Add(Instruction.CompareLessU32, InstType.OpBinary, "<", 4);
|
||||
Add(Instruction.CompareNotEqual, InstType.OpBinaryCom, "!=", 5);
|
||||
Add(Instruction.ConditionalSelect, InstType.OpTernary, "?:", 12);
|
||||
Add(Instruction.ConvertFP32ToFP64, 0); // MSL does not have a 64-bit FP
|
||||
Add(Instruction.ConvertFP64ToFP32, 0); // MSL does not have a 64-bit FP
|
||||
Add(Instruction.ConvertFP32ToS32, InstType.Cast, "int");
|
||||
|
@ -61,7 +63,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
Add(Instruction.Ddx, InstType.CallUnary, "dfdx");
|
||||
Add(Instruction.Ddy, InstType.CallUnary, "dfdy");
|
||||
Add(Instruction.Discard, InstType.CallNullary, "discard_fragment");
|
||||
Add(Instruction.Divide, InstType.OpBinary, "/");
|
||||
Add(Instruction.Divide, InstType.OpBinary, "/", 1);
|
||||
Add(Instruction.EmitVertex, 0); // MSL does not have geometry shaders
|
||||
Add(Instruction.EndPrimitive, 0); // MSL does not have geometry shaders
|
||||
Add(Instruction.ExponentB2, InstType.CallUnary, "exp2");
|
||||
|
@ -81,10 +83,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
Add(Instruction.Load, InstType.Special);
|
||||
Add(Instruction.Lod, InstType.Special);
|
||||
Add(Instruction.LogarithmB2, InstType.CallUnary, "log2");
|
||||
Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&");
|
||||
Add(Instruction.LogicalExclusiveOr, InstType.OpBinaryCom, "^");
|
||||
Add(Instruction.LogicalNot, InstType.OpUnary, "!");
|
||||
Add(Instruction.LogicalOr, InstType.OpBinaryCom, "||");
|
||||
Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&", 9);
|
||||
Add(Instruction.LogicalExclusiveOr, InstType.OpBinaryCom, "^", 10);
|
||||
Add(Instruction.LogicalNot, InstType.OpUnary, "!", 0);
|
||||
Add(Instruction.LogicalOr, InstType.OpBinaryCom, "||", 11);
|
||||
Add(Instruction.LoopBreak, InstType.OpNullary, "break");
|
||||
Add(Instruction.LoopContinue, InstType.OpNullary, "continue");
|
||||
Add(Instruction.PackDouble2x32, 0); // MSL does not have a 64-bit FP
|
||||
|
@ -95,27 +97,25 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
Add(Instruction.Minimum, InstType.CallBinary, "min");
|
||||
Add(Instruction.MinimumU32, InstType.CallBinary, "min");
|
||||
Add(Instruction.Modulo, InstType.CallBinary, "%");
|
||||
Add(Instruction.Multiply, InstType.OpBinaryCom, "*");
|
||||
Add(Instruction.MultiplyHighS32, InstType.Special);
|
||||
Add(Instruction.MultiplyHighU32, InstType.Special);
|
||||
Add(Instruction.Negate, InstType.Special);
|
||||
Add(Instruction.Multiply, InstType.OpBinaryCom, "*", 1);
|
||||
Add(Instruction.MultiplyHighS32, InstType.CallBinary, "mulhi");
|
||||
Add(Instruction.MultiplyHighU32, InstType.CallBinary, "mulhi");
|
||||
Add(Instruction.Negate, InstType.OpUnary, "-");
|
||||
Add(Instruction.ReciprocalSquareRoot, InstType.CallUnary, "rsqrt");
|
||||
Add(Instruction.Return, InstType.OpNullary, "return");
|
||||
Add(Instruction.Round, InstType.CallUnary, "round");
|
||||
Add(Instruction.ShiftLeft, InstType.OpBinary, "<<");
|
||||
Add(Instruction.ShiftRightS32, InstType.OpBinary, ">>");
|
||||
Add(Instruction.ShiftRightU32, InstType.OpBinary, ">>");
|
||||
// TODO: Shuffle funcs
|
||||
Add(Instruction.Shuffle, 0);
|
||||
Add(Instruction.ShuffleDown, 0);
|
||||
Add(Instruction.ShuffleUp, 0);
|
||||
Add(Instruction.ShuffleXor, 0);
|
||||
Add(Instruction.ShiftLeft, InstType.OpBinary, "<<", 3);
|
||||
Add(Instruction.ShiftRightS32, InstType.OpBinary, ">>", 3);
|
||||
Add(Instruction.ShiftRightU32, InstType.OpBinary, ">>", 3);
|
||||
Add(Instruction.Shuffle, InstType.CallQuaternary, "simd_shuffle");
|
||||
Add(Instruction.ShuffleDown, InstType.CallQuaternary, "simd_shuffle_down");
|
||||
Add(Instruction.ShuffleUp, InstType.CallQuaternary, "simd_shuffle_up");
|
||||
Add(Instruction.ShuffleXor, InstType.CallQuaternary, "simd_shuffle_xor");
|
||||
Add(Instruction.Sine, InstType.CallUnary, "sin");
|
||||
Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
|
||||
Add(Instruction.Store, InstType.Special);
|
||||
Add(Instruction.Subtract, InstType.OpBinary, "-");
|
||||
// TODO: Swizzle add
|
||||
Add(Instruction.SwizzleAdd, InstType.Special);
|
||||
Add(Instruction.Subtract, InstType.OpBinary, "-", 2);
|
||||
Add(Instruction.SwizzleAdd, InstType.CallTernary, HelperFunctionNames.SwizzleAdd);
|
||||
Add(Instruction.TextureSample, InstType.Special);
|
||||
Add(Instruction.TextureSize, InstType.Special);
|
||||
Add(Instruction.Truncate, InstType.CallUnary, "trunc");
|
||||
|
@ -123,15 +123,100 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
Add(Instruction.UnpackHalf2x16, InstType.CallUnary, "unpack_unorm2x16_to_half");
|
||||
Add(Instruction.VectorExtract, InstType.Special);
|
||||
Add(Instruction.VoteAll, InstType.CallUnary, "simd_all");
|
||||
// TODO: https://github.com/KhronosGroup/SPIRV-Cross/blob/bccaa94db814af33d8ef05c153e7c34d8bd4d685/reference/shaders-msl/comp/shader_group_vote.msl21.comp#L9
|
||||
Add(Instruction.VoteAllEqual, InstType.Special);
|
||||
Add(Instruction.VoteAny, InstType.CallUnary, "simd_any");
|
||||
#pragma warning restore IDE0055
|
||||
}
|
||||
|
||||
private static void Add(Instruction inst, InstType flags, string opName = null)
|
||||
private static void Add(Instruction inst, InstType flags, string opName = null, int precedence = 0)
|
||||
{
|
||||
_infoTable[(int)inst] = new InstInfo(flags, opName);
|
||||
_infoTable[(int)inst] = new InstInfo(flags, opName, precedence);
|
||||
}
|
||||
|
||||
public static InstInfo GetInstructionInfo(Instruction inst)
|
||||
{
|
||||
return _infoTable[(int)(inst & Instruction.Mask)];
|
||||
}
|
||||
|
||||
public static string GetSourceExpr(CodeGenContext context, IAstNode node, AggregateType dstType)
|
||||
{
|
||||
// TODO: Implement this
|
||||
// return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
|
||||
return "";
|
||||
}
|
||||
|
||||
public static string Enclose(string expr, IAstNode node, Instruction pInst, bool isLhs)
|
||||
{
|
||||
InstInfo pInfo = GetInstructionInfo(pInst);
|
||||
|
||||
return Enclose(expr, node, pInst, pInfo, isLhs);
|
||||
}
|
||||
|
||||
public static string Enclose(string expr, IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs = false)
|
||||
{
|
||||
if (NeedsParenthesis(node, pInst, pInfo, isLhs))
|
||||
{
|
||||
expr = "(" + expr + ")";
|
||||
}
|
||||
|
||||
return expr;
|
||||
}
|
||||
|
||||
public static bool NeedsParenthesis(IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs)
|
||||
{
|
||||
// If the node isn't a operation, then it can only be a operand,
|
||||
// and those never needs to be surrounded in parenthesis.
|
||||
if (node is not AstOperation operation)
|
||||
{
|
||||
// This is sort of a special case, if this is a negative constant,
|
||||
// and it is consumed by a unary operation, we need to put on the parenthesis,
|
||||
// as in MSL, while a sequence like ~-1 is valid, --2 is not.
|
||||
if (IsNegativeConst(node) && pInfo.Type == InstType.OpUnary)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((pInfo.Type & (InstType.Call | InstType.Special)) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
InstInfo info = _infoTable[(int)(operation.Inst & Instruction.Mask)];
|
||||
|
||||
if ((info.Type & (InstType.Call | InstType.Special)) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (info.Precedence < pInfo.Precedence)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (info.Precedence == pInfo.Precedence && isLhs)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pInst == operation.Inst && info.Type == InstType.OpBinaryCom)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool IsNegativeConst(IAstNode node)
|
||||
{
|
||||
if (node is not AstOperand operand)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return operand.Type == OperandType.Constant && operand.Value < 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue