More Shader Gen Stuff
Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking… Isn’t that conveniant? “Do the simd_shuffle” atomics Remaining instructions Remove removed special instructions Getting somewhere…
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13 changed files with 911 additions and 51 deletions
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@ -1,6 +1,10 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using static Ryujinx.Graphics.Shader.CodeGen.Msl.TypeConversion;
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namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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@ -18,7 +22,178 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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Declarations.Declare(context, info);
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if (info.Functions.Count != 0)
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{
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for (int i = 1; i < info.Functions.Count; i++)
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{
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context.AppendLine($"{GetFunctionSignature(context, info.Functions[i], config.Stage)};");
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}
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context.AppendLine();
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for (int i = 1; i < info.Functions.Count; i++)
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{
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PrintFunction(context, info.Functions[i], config.Stage);
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context.AppendLine();
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}
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}
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PrintFunction(context, info.Functions[0], config.Stage, true);
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return context.GetCode();
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}
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private static void PrintFunction(CodeGenContext context, StructuredFunction function, ShaderStage stage, bool isMainFunc = false)
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{
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context.CurrentFunction = function;
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context.AppendLine(GetFunctionSignature(context, function, stage, isMainFunc));
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context.EnterScope();
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Declarations.DeclareLocals(context, function);
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PrintBlock(context, function.MainBlock, isMainFunc);
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context.LeaveScope();
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}
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private static string GetFunctionSignature(CodeGenContext context, StructuredFunction function, ShaderStage stage, bool isMainFunc = false)
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{
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string[] args = new string[function.InArguments.Length + function.OutArguments.Length];
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for (int i = 0; i < function.InArguments.Length; i++)
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{
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args[i] = $"{Declarations.GetVarTypeName(context, function.InArguments[i])} {OperandManager.GetArgumentName(i)}";
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}
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for (int i = 0; i < function.OutArguments.Length; i++)
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{
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int j = i + function.InArguments.Length;
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// Likely need to be made into pointers
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args[j] = $"out {Declarations.GetVarTypeName(context, function.OutArguments[i])} {OperandManager.GetArgumentName(j)}";
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}
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string funcKeyword = "inline";
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string funcName = null;
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if (isMainFunc)
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{
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if (stage == ShaderStage.Vertex)
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{
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funcKeyword = "vertex";
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funcName = "vertexMain";
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}
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else if (stage == ShaderStage.Fragment)
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{
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funcKeyword = "fragment";
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funcName = "fragmentMain";
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}
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}
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return $"{funcKeyword} {Declarations.GetVarTypeName(context, function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})";
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}
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private static void PrintBlock(CodeGenContext context, AstBlock block, bool isMainFunction)
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{
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AstBlockVisitor visitor = new(block);
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visitor.BlockEntered += (sender, e) =>
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{
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switch (e.Block.Type)
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{
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case AstBlockType.DoWhile:
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context.AppendLine("do");
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break;
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case AstBlockType.Else:
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context.AppendLine("else");
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break;
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case AstBlockType.ElseIf:
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context.AppendLine($"else if ({GetCondExpr(context, e.Block.Condition)})");
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break;
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case AstBlockType.If:
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context.AppendLine($"if ({GetCondExpr(context, e.Block.Condition)})");
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break;
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default:
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throw new InvalidOperationException($"Found unexpected block type \"{e.Block.Type}\".");
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}
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context.EnterScope();
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};
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visitor.BlockLeft += (sender, e) =>
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{
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context.LeaveScope();
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if (e.Block.Type == AstBlockType.DoWhile)
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{
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context.AppendLine($"while ({GetCondExpr(context, e.Block.Condition)});");
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}
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};
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bool supportsBarrierDivergence = context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence();
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bool mayHaveReturned = false;
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foreach (IAstNode node in visitor.Visit())
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{
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if (node is AstOperation operation)
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{
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if (!supportsBarrierDivergence)
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{
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if (operation.Inst == IntermediateRepresentation.Instruction.Barrier)
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{
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// Barrier on divergent control flow paths may cause the GPU to hang,
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// so skip emitting the barrier for those cases.
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if (visitor.Block.Type != AstBlockType.Main || mayHaveReturned || !isMainFunction)
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{
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context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
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continue;
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}
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}
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else if (operation.Inst == IntermediateRepresentation.Instruction.Return)
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{
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mayHaveReturned = true;
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}
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}
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string expr = InstGen.GetExpression(context, operation);
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if (expr != null)
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{
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context.AppendLine(expr + ";");
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}
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}
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else if (node is AstAssignment assignment)
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{
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AggregateType dstType = OperandManager.GetNodeDestType(context, assignment.Destination);
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AggregateType srcType = OperandManager.GetNodeDestType(context, assignment.Source);
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string dest = InstGen.GetExpression(context, assignment.Destination);
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string src = ReinterpretCast(context, assignment.Source, srcType, dstType);
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context.AppendLine(dest + " = " + src + ";");
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}
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else if (node is AstComment comment)
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{
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context.AppendLine("// " + comment.Comment);
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}
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else
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{
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throw new InvalidOperationException($"Found unexpected node type \"{node?.GetType().Name ?? "null"}\".");
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}
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}
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}
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private static string GetCondExpr(CodeGenContext context, IAstNode cond)
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{
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AggregateType srcType = OperandManager.GetNodeDestType(context, cond);
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return ReinterpretCast(context, cond, srcType, AggregateType.Bool);
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}
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}
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}
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