More Shader Gen Stuff

Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking…

Isn’t that conveniant?

“Do the simd_shuffle”

atomics

Remaining instructions

Remove removed special instructions

Getting somewhere…
This commit is contained in:
Isaac Marovitz 2023-08-03 23:21:22 -04:00 committed by Isaac Marovitz
parent 1790050a14
commit f07327166c
13 changed files with 911 additions and 51 deletions

View file

@ -0,0 +1,102 @@
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Globalization;
namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
static class NumberFormatter
{
private const int MaxDecimal = 256;
public static bool TryFormat(int value, AggregateType dstType, out string formatted)
{
if (dstType == AggregateType.FP32)
{
return TryFormatFloat(BitConverter.Int32BitsToSingle(value), out formatted);
}
else if (dstType == AggregateType.S32)
{
formatted = FormatInt(value);
}
else if (dstType == AggregateType.U32)
{
formatted = FormatUint((uint)value);
}
else if (dstType == AggregateType.Bool)
{
formatted = value != 0 ? "true" : "false";
}
else
{
throw new ArgumentException($"Invalid variable type \"{dstType}\".");
}
return true;
}
public static string FormatFloat(float value)
{
if (!TryFormatFloat(value, out string formatted))
{
throw new ArgumentException("Failed to convert float value to string.");
}
return formatted;
}
public static bool TryFormatFloat(float value, out string formatted)
{
if (float.IsNaN(value) || float.IsInfinity(value))
{
formatted = null;
return false;
}
formatted = value.ToString("F9", CultureInfo.InvariantCulture);
if (!formatted.Contains('.'))
{
formatted += ".0f";
}
return true;
}
public static string FormatInt(int value, AggregateType dstType)
{
if (dstType == AggregateType.S32)
{
return FormatInt(value);
}
else if (dstType == AggregateType.U32)
{
return FormatUint((uint)value);
}
else
{
throw new ArgumentException($"Invalid variable type \"{dstType}\".");
}
}
public static string FormatInt(int value)
{
if (value <= MaxDecimal && value >= -MaxDecimal)
{
return value.ToString(CultureInfo.InvariantCulture);
}
return "0x" + value.ToString("X", CultureInfo.InvariantCulture);
}
public static string FormatUint(uint value)
{
if (value <= MaxDecimal && value >= 0)
{
return value.ToString(CultureInfo.InvariantCulture) + "u";
}
return "0x" + value.ToString("X", CultureInfo.InvariantCulture) + "u";
}
}
}