Use shader subgroup extensions if shader ballot is not supported (#2627)

* Use shader subgroup extensions if shader ballot is not supported

* Shader cache version bump + cleanup

* The type is still required on the table
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gdkchan 2021-09-19 09:38:39 -03:00 committed by GitHub
parent 7379bc2f39
commit f08a280ade
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16 changed files with 125 additions and 42 deletions

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@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.GAL
public bool SupportsImageLoadFormatted { get; }
public bool SupportsMismatchingViewFormat { get; }
public bool SupportsNonConstantTextureOffset { get; }
public bool SupportsShaderBallot { get; }
public bool SupportsTextureShadowLod { get; }
public bool SupportsViewportSwizzle { get; }
public bool SupportsIndirectParameters { get; }
@ -24,6 +25,7 @@ namespace Ryujinx.Graphics.GAL
bool supportsImageLoadFormatted,
bool supportsMismatchingViewFormat,
bool supportsNonConstantTextureOffset,
bool supportsShaderBallot,
bool supportsTextureShadowLod,
bool supportsViewportSwizzle,
bool supportsIndirectParameters,
@ -37,6 +39,7 @@ namespace Ryujinx.Graphics.GAL
SupportsImageLoadFormatted = supportsImageLoadFormatted;
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
SupportsShaderBallot = supportsShaderBallot;
SupportsTextureShadowLod = supportsTextureShadowLod;
SupportsViewportSwizzle = supportsViewportSwizzle;
SupportsIndirectParameters = supportsIndirectParameters;