Use shader subgroup extensions if shader ballot is not supported (#2627)
* Use shader subgroup extensions if shader ballot is not supported * Shader cache version bump + cleanup * The type is still required on the table
This commit is contained in:
parent
7379bc2f39
commit
f08a280ade
16 changed files with 125 additions and 42 deletions
|
@ -47,6 +47,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <returns>True if the GPU and driver supports non-constant texture offsets, false otherwise</returns>
|
||||
public bool QueryHostSupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
|
||||
|
||||
/// <summary>
|
||||
/// Queries host GPU shader ballot support.
|
||||
/// </summary>
|
||||
/// <returns>True if the GPU and driver supports shader ballot, false otherwise</returns>
|
||||
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
|
||||
|
||||
/// <summary>
|
||||
/// Queries host GPU texture shadow LOD support.
|
||||
/// </summary>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue