Use shader subgroup extensions if shader ballot is not supported (#2627)

* Use shader subgroup extensions if shader ballot is not supported

* Shader cache version bump + cleanup

* The type is still required on the table
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gdkchan 2021-09-19 09:38:39 -03:00 committed by GitHub
parent 7379bc2f39
commit f08a280ade
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16 changed files with 125 additions and 42 deletions

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@ -47,6 +47,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>True if the GPU and driver supports non-constant texture offsets, false otherwise</returns>
public bool QueryHostSupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
/// <summary>
/// Queries host GPU shader ballot support.
/// </summary>
/// <returns>True if the GPU and driver supports shader ballot, false otherwise</returns>
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
/// <summary>
/// Queries host GPU texture shadow LOD support.
/// </summary>