Use shader subgroup extensions if shader ballot is not supported (#2627)
* Use shader subgroup extensions if shader ballot is not supported * Shader cache version bump + cleanup * The type is still required on the table
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7379bc2f39
commit
f08a280ade
16 changed files with 125 additions and 42 deletions
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@ -13,7 +13,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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context.AppendLine("#version 450 core");
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context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
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context.AppendLine("#extension GL_ARB_shader_ballot : enable");
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if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
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{
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context.AppendLine("#extension GL_ARB_shader_ballot : enable");
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}
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else
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{
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context.AppendLine("#extension GL_KHR_shader_subgroup_basic : enable");
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context.AppendLine("#extension GL_KHR_shader_subgroup_ballot : enable");
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}
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context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
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context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
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context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");
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@ -531,6 +541,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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code = code.Replace("$SHARED_MEM$", DefaultNames.SharedMemoryName);
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code = code.Replace("$STORAGE_MEM$", OperandManager.GetShaderStagePrefix(context.Config.Stage) + "_" + DefaultNames.StorageNamePrefix);
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if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
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{
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code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubGroupInvocationARB");
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code = code.Replace("$SUBGROUP_BROADCAST$", "readInvocationARB");
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}
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else
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{
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code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubgroupInvocationID");
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code = code.Replace("$SUBGROUP_BROADCAST$", "subgroupBroadcast");
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}
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context.AppendLine(code);
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context.AppendLine();
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}
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