Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
This commit is contained in:
parent
93d78f9ac4
commit
f09bba82b9
65 changed files with 3912 additions and 593 deletions
|
@ -6,7 +6,6 @@ using Ryujinx.Graphics.Shader;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
|
@ -15,9 +14,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </summary>
|
||||
class BufferManager
|
||||
{
|
||||
private const int TfInfoVertexCountOffset = Constants.TotalTransformFeedbackBuffers * sizeof(int);
|
||||
private const int TfInfoBufferSize = TfInfoVertexCountOffset + sizeof(int);
|
||||
|
||||
private readonly GpuContext _context;
|
||||
private readonly GpuChannel _channel;
|
||||
|
||||
|
@ -104,9 +100,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
private readonly BuffersPerStage[] _gpStorageBuffers;
|
||||
private readonly BuffersPerStage[] _gpUniformBuffers;
|
||||
|
||||
private BufferHandle _tfInfoBuffer;
|
||||
private readonly int[] _tfInfoData;
|
||||
|
||||
private bool _gpStorageBuffersDirty;
|
||||
private bool _gpUniformBuffersDirty;
|
||||
|
||||
|
@ -146,11 +139,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
_bufferTextures = new List<BufferTextureBinding>();
|
||||
|
||||
_ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
|
||||
|
||||
if (!context.Capabilities.SupportsTransformFeedback)
|
||||
{
|
||||
_tfInfoData = new int[Constants.TotalTransformFeedbackBuffers];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -339,13 +327,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="vertexCount">Vertex count per instance</param>
|
||||
public void SetInstancedDrawVertexCount(int vertexCount)
|
||||
{
|
||||
if (!_context.Capabilities.SupportsTransformFeedback &&
|
||||
HasTransformFeedbackOutputs &&
|
||||
_tfInfoBuffer != BufferHandle.Null)
|
||||
if (!_context.Capabilities.SupportsTransformFeedback && HasTransformFeedbackOutputs)
|
||||
{
|
||||
Span<byte> data = stackalloc byte[sizeof(int)];
|
||||
MemoryMarshal.Cast<byte, int>(data)[0] = vertexCount;
|
||||
_context.Renderer.SetBufferData(_tfInfoBuffer, TfInfoVertexCountOffset, data);
|
||||
_context.SupportBufferUpdater.SetTfeVertexCount(vertexCount);
|
||||
_context.SupportBufferUpdater.Commit();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -607,17 +592,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
}
|
||||
else if (HasTransformFeedbackOutputs)
|
||||
{
|
||||
Span<int> info = _tfInfoData.AsSpan();
|
||||
Span<BufferAssignment> buffers = stackalloc BufferAssignment[Constants.TotalTransformFeedbackBuffers + 1];
|
||||
|
||||
bool needsDataUpdate = false;
|
||||
|
||||
if (_tfInfoBuffer == BufferHandle.Null)
|
||||
{
|
||||
_tfInfoBuffer = _context.Renderer.CreateBuffer(TfInfoBufferSize, BufferAccess.Stream);
|
||||
}
|
||||
|
||||
buffers[0] = new BufferAssignment(0, new BufferRange(_tfInfoBuffer, 0, TfInfoBufferSize));
|
||||
Span<BufferAssignment> buffers = stackalloc BufferAssignment[Constants.TotalTransformFeedbackBuffers];
|
||||
|
||||
int alignment = _context.Capabilities.StorageBufferOffsetAlignment;
|
||||
|
||||
|
@ -627,7 +602,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
if (tfb.Address == 0)
|
||||
{
|
||||
buffers[1 + index] = new BufferAssignment(1 + index, BufferRange.Empty);
|
||||
buffers[index] = new BufferAssignment(index, BufferRange.Empty);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -637,22 +612,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
int tfeOffset = ((int)tfb.Address & (alignment - 1)) / 4;
|
||||
|
||||
if (info[index] != tfeOffset)
|
||||
{
|
||||
info[index] = tfeOffset;
|
||||
needsDataUpdate = true;
|
||||
}
|
||||
_context.SupportBufferUpdater.SetTfeOffset(index, tfeOffset);
|
||||
|
||||
buffers[1 + index] = new BufferAssignment(1 + index, bufferCache.GetBufferRange(address, size, write: true));
|
||||
buffers[index] = new BufferAssignment(index, bufferCache.GetBufferRange(address, size, write: true));
|
||||
}
|
||||
}
|
||||
|
||||
if (needsDataUpdate)
|
||||
{
|
||||
Span<byte> infoData = MemoryMarshal.Cast<int, byte>(info);
|
||||
_context.Renderer.SetBufferData(_tfInfoBuffer, 0, infoData);
|
||||
}
|
||||
|
||||
_context.Renderer.Pipeline.SetStorageBuffers(buffers);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue