Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
This commit is contained in:
parent
93d78f9ac4
commit
f09bba82b9
65 changed files with 3912 additions and 593 deletions
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 5609;
|
||||
private const uint CodeGenVersion = 5551;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
@ -140,6 +140,21 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
/// </summary>
|
||||
public ShaderStage Stage;
|
||||
|
||||
/// <summary>
|
||||
/// Number of vertices that each output primitive has on a geometry shader.
|
||||
/// </summary>
|
||||
public byte GeometryVerticesPerPrimitive;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of vertices that a geometry shader may generate.
|
||||
/// </summary>
|
||||
public ushort GeometryMaxOutputVertices;
|
||||
|
||||
/// <summary>
|
||||
/// Number of invocations per primitive on tessellation or geometry shaders.
|
||||
/// </summary>
|
||||
public ushort ThreadsPerInputPrimitive;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the fragment shader accesses the fragment coordinate built-in variable.
|
||||
/// </summary>
|
||||
|
@ -783,9 +798,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
sBuffers,
|
||||
textures,
|
||||
images,
|
||||
ShaderIdentification.None,
|
||||
0,
|
||||
dataInfo.Stage,
|
||||
dataInfo.GeometryVerticesPerPrimitive,
|
||||
dataInfo.GeometryMaxOutputVertices,
|
||||
dataInfo.ThreadsPerInputPrimitive,
|
||||
dataInfo.UsesFragCoord,
|
||||
dataInfo.UsesInstanceId,
|
||||
dataInfo.UsesDrawParameters,
|
||||
|
@ -813,6 +829,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
TexturesCount = (ushort)info.Textures.Count,
|
||||
ImagesCount = (ushort)info.Images.Count,
|
||||
Stage = info.Stage,
|
||||
GeometryVerticesPerPrimitive = (byte)info.GeometryVerticesPerPrimitive,
|
||||
GeometryMaxOutputVertices = (ushort)info.GeometryMaxOutputVertices,
|
||||
ThreadsPerInputPrimitive = (ushort)info.ThreadsPerInputPrimitive,
|
||||
UsesFragCoord = info.UsesFragCoord,
|
||||
UsesInstanceId = info.UsesInstanceId,
|
||||
UsesDrawParameters = info.UsesDrawParameters,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue