Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
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65 changed files with 3912 additions and 593 deletions
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@ -29,6 +29,7 @@ namespace Ryujinx.Graphics.OpenGL
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private static readonly Lazy<int> _maximumComputeSharedMemorySize = new(() => GetLimit(All.MaxComputeSharedMemorySize));
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private static readonly Lazy<int> _storageBufferOffsetAlignment = new(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
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private static readonly Lazy<int> _textureBufferOffsetAlignment = new(() => GetLimit(All.TextureBufferOffsetAlignment));
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public enum GpuVendor
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{
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@ -78,6 +79,7 @@ namespace Ryujinx.Graphics.OpenGL
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public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
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public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
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public static int TextureBufferOffsetAlignment => _textureBufferOffsetAlignment.Value;
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public static float MaximumSupportedAnisotropy => _maxSupportedAnisotropy.Value;
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@ -164,6 +164,7 @@ namespace Ryujinx.Graphics.OpenGL
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supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
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supportsShaderFloat64: true,
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supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
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supportsVertexStoreAndAtomics: true,
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supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
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supportsViewportMask: HwCapabilities.SupportsViewportArray2,
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supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
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@ -177,6 +178,7 @@ namespace Ryujinx.Graphics.OpenGL
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maximumSupportedAnisotropy: HwCapabilities.MaximumSupportedAnisotropy,
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shaderSubgroupSize: Constants.MaxSubgroupSize,
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storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment,
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textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment,
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gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0); // Precision is 8 for these vendors on Vulkan.
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}
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