Geometry shader emulation for macOS (#5551)

* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
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gdkchan 2023-08-29 21:10:34 -03:00 committed by GitHub
parent 93d78f9ac4
commit f09bba82b9
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65 changed files with 3912 additions and 593 deletions

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@ -10,11 +10,5 @@ namespace Ryujinx.Graphics.Shader
public const int NvnBaseVertexByteOffset = 0x640;
public const int NvnBaseInstanceByteOffset = 0x644;
public const int NvnDrawIndexByteOffset = 0x648;
// Transform Feedback emulation.
public const int TfeInfoBinding = 0;
public const int TfeBufferBaseBinding = 1;
public const int TfeBuffersCount = 4;
}
}