Geometry shader emulation for macOS (#5551)

* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
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gdkchan 2023-08-29 21:10:34 -03:00 committed by GitHub
parent 93d78f9ac4
commit f09bba82b9
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65 changed files with 3912 additions and 593 deletions

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@ -25,6 +25,19 @@ namespace Ryujinx.Graphics.Shader
}
public static int ToInputVertices(this InputTopology topology)
{
return topology switch
{
InputTopology.Points => 1,
InputTopology.Lines => 2,
InputTopology.LinesAdjacency => 4,
InputTopology.Triangles => 3,
InputTopology.TrianglesAdjacency => 6,
_ => 1,
};
}
public static int ToInputVerticesNoAdjacency(this InputTopology topology)
{
return topology switch
{