Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
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65 changed files with 3912 additions and 593 deletions
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@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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value = AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, op.P);
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if (!context.TranslatorContext.Definitions.SupportsScaledVertexFormats &&
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if ((!context.TranslatorContext.Definitions.SupportsScaledVertexFormats || context.VertexAsCompute) &&
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context.TranslatorContext.Stage == ShaderStage.Vertex &&
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!op.O &&
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offset >= 0x80 &&
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