Geometry shader emulation for macOS (#5551)

* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
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gdkchan 2023-08-29 21:10:34 -03:00 committed by GitHub
parent 93d78f9ac4
commit f09bba82b9
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65 changed files with 3912 additions and 593 deletions

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@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
value = AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, op.P);
if (!context.TranslatorContext.Definitions.SupportsScaledVertexFormats &&
if ((!context.TranslatorContext.Definitions.SupportsScaledVertexFormats || context.VertexAsCompute) &&
context.TranslatorContext.Stage == ShaderStage.Vertex &&
!op.O &&
offset >= 0x80 &&