Geometry shader emulation for macOS (#5551)

* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
This commit is contained in:
gdkchan 2023-08-29 21:10:34 -03:00 committed by GitHub
parent 93d78f9ac4
commit f09bba82b9
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GPG key ID: 4AEE18F83AFDEB23
65 changed files with 3912 additions and 593 deletions

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@ -0,0 +1,378 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation.Optimizations;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Translation.Transforms
{
class GeometryToCompute : ITransformPass
{
public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
{
return usedFeatures.HasFlag(FeatureFlags.VtgAsCompute);
}
public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
{
if (context.Definitions.Stage != ShaderStage.Geometry)
{
return node;
}
Operation operation = (Operation)node.Value;
LinkedListNode<INode> newNode = node;
switch (operation.Inst)
{
case Instruction.EmitVertex:
newNode = GenerateEmitVertex(context.Definitions, context.ResourceManager, node);
break;
case Instruction.EndPrimitive:
newNode = GenerateEndPrimitive(context.Definitions, context.ResourceManager, node);
break;
case Instruction.Load:
if (operation.StorageKind == StorageKind.Input)
{
IoVariable ioVariable = (IoVariable)operation.GetSource(0).Value;
if (TryGetOffset(context.ResourceManager, operation, StorageKind.Input, out int inputOffset))
{
Operand primVertex = ioVariable == IoVariable.UserDefined
? operation.GetSource(2)
: operation.GetSource(1);
Operand vertexElemOffset = GenerateVertexOffset(context.ResourceManager, node, inputOffset, primVertex);
newNode = node.List.AddBefore(node, new Operation(
Instruction.Load,
StorageKind.StorageBuffer,
operation.Dest,
new[] { Const(context.ResourceManager.Reservations.VertexOutputStorageBufferBinding), Const(0), vertexElemOffset }));
}
else
{
switch (ioVariable)
{
case IoVariable.InvocationId:
newNode = GenerateInvocationId(node, operation.Dest);
break;
case IoVariable.PrimitiveId:
newNode = GeneratePrimitiveId(context.ResourceManager, node, operation.Dest);
break;
case IoVariable.GlobalId:
case IoVariable.SubgroupEqMask:
case IoVariable.SubgroupGeMask:
case IoVariable.SubgroupGtMask:
case IoVariable.SubgroupLaneId:
case IoVariable.SubgroupLeMask:
case IoVariable.SubgroupLtMask:
// Those are valid or expected for geometry shaders.
break;
default:
context.GpuAccessor.Log($"Invalid input \"{ioVariable}\".");
break;
}
}
}
else if (operation.StorageKind == StorageKind.Output)
{
if (TryGetOffset(context.ResourceManager, operation, StorageKind.Output, out int outputOffset))
{
newNode = node.List.AddBefore(node, new Operation(
Instruction.Load,
StorageKind.LocalMemory,
operation.Dest,
new[] { Const(context.ResourceManager.LocalVertexDataMemoryId), Const(outputOffset) }));
}
else
{
context.GpuAccessor.Log($"Invalid output \"{(IoVariable)operation.GetSource(0).Value}\".");
}
}
break;
case Instruction.Store:
if (operation.StorageKind == StorageKind.Output)
{
if (TryGetOffset(context.ResourceManager, operation, StorageKind.Output, out int outputOffset))
{
Operand value = operation.GetSource(operation.SourcesCount - 1);
newNode = node.List.AddBefore(node, new Operation(
Instruction.Store,
StorageKind.LocalMemory,
(Operand)null,
new[] { Const(context.ResourceManager.LocalVertexDataMemoryId), Const(outputOffset), value }));
}
else
{
context.GpuAccessor.Log($"Invalid output \"{(IoVariable)operation.GetSource(0).Value}\".");
}
}
break;
}
if (newNode != node)
{
Utils.DeleteNode(node, operation);
}
return newNode;
}
private static LinkedListNode<INode> GenerateEmitVertex(ShaderDefinitions definitions, ResourceManager resourceManager, LinkedListNode<INode> node)
{
int vbOutputBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding;
int ibOutputBinding = resourceManager.Reservations.GeometryIndexOutputStorageBufferBinding;
int stride = resourceManager.Reservations.OutputSizePerInvocation;
Operand outputPrimVertex = IncrementLocalMemory(node, resourceManager.LocalGeometryOutputVertexCountMemoryId);
Operand baseVertexOffset = GenerateBaseOffset(
resourceManager,
node,
definitions.MaxOutputVertices * definitions.ThreadsPerInputPrimitive,
definitions.ThreadsPerInputPrimitive);
Operand outputBaseVertex = Local();
node.List.AddBefore(node, new Operation(Instruction.Add, outputBaseVertex, new[] { baseVertexOffset, outputPrimVertex }));
Operand outputPrimIndex = IncrementLocalMemory(node, resourceManager.LocalGeometryOutputIndexCountMemoryId);
Operand baseIndexOffset = GenerateBaseOffset(
resourceManager,
node,
definitions.GetGeometryOutputIndexBufferStride(),
definitions.ThreadsPerInputPrimitive);
Operand outputBaseIndex = Local();
node.List.AddBefore(node, new Operation(Instruction.Add, outputBaseIndex, new[] { baseIndexOffset, outputPrimIndex }));
node.List.AddBefore(node, new Operation(
Instruction.Store,
StorageKind.StorageBuffer,
null,
new[] { Const(ibOutputBinding), Const(0), outputBaseIndex, outputBaseVertex }));
Operand baseOffset = Local();
node.List.AddBefore(node, new Operation(Instruction.Multiply, baseOffset, new[] { outputBaseVertex, Const(stride) }));
LinkedListNode<INode> newNode = node;
for (int offset = 0; offset < stride; offset++)
{
Operand vertexOffset;
if (offset > 0)
{
vertexOffset = Local();
node.List.AddBefore(node, new Operation(Instruction.Add, vertexOffset, new[] { baseOffset, Const(offset) }));
}
else
{
vertexOffset = baseOffset;
}
Operand value = Local();
node.List.AddBefore(node, new Operation(
Instruction.Load,
StorageKind.LocalMemory,
value,
new[] { Const(resourceManager.LocalVertexDataMemoryId), Const(offset) }));
newNode = node.List.AddBefore(node, new Operation(
Instruction.Store,
StorageKind.StorageBuffer,
null,
new[] { Const(vbOutputBinding), Const(0), vertexOffset, value }));
}
return newNode;
}
private static LinkedListNode<INode> GenerateEndPrimitive(ShaderDefinitions definitions, ResourceManager resourceManager, LinkedListNode<INode> node)
{
int ibOutputBinding = resourceManager.Reservations.GeometryIndexOutputStorageBufferBinding;
Operand outputPrimIndex = IncrementLocalMemory(node, resourceManager.LocalGeometryOutputIndexCountMemoryId);
Operand baseIndexOffset = GenerateBaseOffset(
resourceManager,
node,
definitions.GetGeometryOutputIndexBufferStride(),
definitions.ThreadsPerInputPrimitive);
Operand outputBaseIndex = Local();
node.List.AddBefore(node, new Operation(Instruction.Add, outputBaseIndex, new[] { baseIndexOffset, outputPrimIndex }));
return node.List.AddBefore(node, new Operation(
Instruction.Store,
StorageKind.StorageBuffer,
null,
new[] { Const(ibOutputBinding), Const(0), outputBaseIndex, Const(-1) }));
}
private static Operand GenerateBaseOffset(ResourceManager resourceManager, LinkedListNode<INode> node, int stride, int threadsPerInputPrimitive)
{
Operand primitiveId = Local();
GeneratePrimitiveId(resourceManager, node, primitiveId);
Operand baseOffset = Local();
node.List.AddBefore(node, new Operation(Instruction.Multiply, baseOffset, new[] { primitiveId, Const(stride) }));
Operand invocationId = Local();
GenerateInvocationId(node, invocationId);
Operand invocationOffset = Local();
node.List.AddBefore(node, new Operation(Instruction.Multiply, invocationOffset, new[] { invocationId, Const(stride / threadsPerInputPrimitive) }));
Operand combinedOffset = Local();
node.List.AddBefore(node, new Operation(Instruction.Add, combinedOffset, new[] { baseOffset, invocationOffset }));
return combinedOffset;
}
private static Operand IncrementLocalMemory(LinkedListNode<INode> node, int memoryId)
{
Operand oldValue = Local();
node.List.AddBefore(node, new Operation(
Instruction.Load,
StorageKind.LocalMemory,
oldValue,
new[] { Const(memoryId) }));
Operand newValue = Local();
node.List.AddBefore(node, new Operation(Instruction.Add, newValue, new[] { oldValue, Const(1) }));
node.List.AddBefore(node, new Operation(Instruction.Store, StorageKind.LocalMemory, null, new[] { Const(memoryId), newValue }));
return oldValue;
}
private static Operand GenerateVertexOffset(
ResourceManager resourceManager,
LinkedListNode<INode> node,
int elementOffset,
Operand primVertex)
{
int vertexInfoCbBinding = resourceManager.Reservations.VertexInfoConstantBufferBinding;
Operand vertexCount = Local();
node.List.AddBefore(node, new Operation(
Instruction.Load,
StorageKind.ConstantBuffer,
vertexCount,
new[] { Const(vertexInfoCbBinding), Const((int)VertexInfoBufferField.VertexCounts), Const(0) }));
Operand primInputVertex = Local();
node.List.AddBefore(node, new Operation(
Instruction.Load,
StorageKind.LocalMemory,
primInputVertex,
new[] { Const(resourceManager.LocalTopologyRemapMemoryId), primVertex }));
Operand instanceIndex = Local();
node.List.AddBefore(node, new Operation(
Instruction.Load,
StorageKind.Input,
instanceIndex,
new[] { Const((int)IoVariable.GlobalId), Const(1) }));
Operand baseVertex = Local();
node.List.AddBefore(node, new Operation(Instruction.Multiply, baseVertex, new[] { instanceIndex, vertexCount }));
Operand vertexIndex = Local();
node.List.AddBefore(node, new Operation(Instruction.Add, vertexIndex, new[] { baseVertex, primInputVertex }));
Operand vertexBaseOffset = Local();
node.List.AddBefore(node, new Operation(
Instruction.Multiply,
vertexBaseOffset,
new[] { vertexIndex, Const(resourceManager.Reservations.InputSizePerInvocation) }));
Operand vertexElemOffset;
if (elementOffset != 0)
{
vertexElemOffset = Local();
node.List.AddBefore(node, new Operation(Instruction.Add, vertexElemOffset, new[] { vertexBaseOffset, Const(elementOffset) }));
}
else
{
vertexElemOffset = vertexBaseOffset;
}
return vertexElemOffset;
}
private static LinkedListNode<INode> GeneratePrimitiveId(ResourceManager resourceManager, LinkedListNode<INode> node, Operand dest)
{
int vertexInfoCbBinding = resourceManager.Reservations.VertexInfoConstantBufferBinding;
Operand vertexCount = Local();
node.List.AddBefore(node, new Operation(
Instruction.Load,
StorageKind.ConstantBuffer,
vertexCount,
new[] { Const(vertexInfoCbBinding), Const((int)VertexInfoBufferField.VertexCounts), Const(0) }));
Operand vertexIndex = Local();
node.List.AddBefore(node, new Operation(
Instruction.Load,
StorageKind.Input,
vertexIndex,
new[] { Const((int)IoVariable.GlobalId), Const(0) }));
Operand instanceIndex = Local();
node.List.AddBefore(node, new Operation(
Instruction.Load,
StorageKind.Input,
instanceIndex,
new[] { Const((int)IoVariable.GlobalId), Const(1) }));
Operand baseVertex = Local();
node.List.AddBefore(node, new Operation(Instruction.Multiply, baseVertex, new[] { instanceIndex, vertexCount }));
return node.List.AddBefore(node, new Operation(Instruction.Add, dest, new[] { baseVertex, vertexIndex }));
}
private static LinkedListNode<INode> GenerateInvocationId(LinkedListNode<INode> node, Operand dest)
{
return node.List.AddBefore(node, new Operation(
Instruction.Load,
StorageKind.Input,
dest,
new[] { Const((int)IoVariable.GlobalId), Const(2) }));
}
private static bool TryGetOffset(ResourceManager resourceManager, Operation operation, StorageKind storageKind, out int outputOffset)
{
bool isStore = operation.Inst == Instruction.Store;
IoVariable ioVariable = (IoVariable)operation.GetSource(0).Value;
bool isValidOutput;
if (ioVariable == IoVariable.UserDefined)
{
int lastIndex = operation.SourcesCount - (isStore ? 2 : 1);
int location = operation.GetSource(1).Value;
int component = operation.GetSource(lastIndex).Value;
isValidOutput = resourceManager.Reservations.TryGetOffset(storageKind, location, component, out outputOffset);
}
else
{
if (ResourceReservations.IsVectorOrArrayVariable(ioVariable))
{
int component = operation.GetSource(operation.SourcesCount - (isStore ? 2 : 1)).Value;
isValidOutput = resourceManager.Reservations.TryGetOffset(storageKind, ioVariable, component, out outputOffset);
}
else
{
isValidOutput = resourceManager.Reservations.TryGetOffset(storageKind, ioVariable, out outputOffset);
}
}
return isValidOutput;
}
}
}

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@ -153,15 +153,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
if (isBindless)
if (isBindless || !resourceManager.TryGetCbufSlotAndHandleForTexture(texOp.Binding, out int cbufSlot, out int handle))
{
return node;
}
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
(int cbufSlot, int handle) = resourceManager.GetCbufSlotAndHandleForTexture(texOp.Binding);
bool isCoordNormalized = gpuAccessor.QueryTextureCoordNormalized(handle, cbufSlot);
if (isCoordNormalized || intCoords)
@ -607,13 +605,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
// We can't query the format of a bindless texture,
// because the handle is unknown, it can have any format.
if (texOp.Flags.HasFlag(TextureFlags.Bindless))
if (texOp.Flags.HasFlag(TextureFlags.Bindless) || !resourceManager.TryGetCbufSlotAndHandleForTexture(texOp.Binding, out int cbufSlot, out int handle))
{
return node;
}
(int cbufSlot, int handle) = resourceManager.GetCbufSlotAndHandleForTexture(texOp.Binding);
TextureFormat format = gpuAccessor.QueryTextureFormat(handle, cbufSlot);
int maxPositive = format switch

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@ -14,6 +14,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
RunPass<SharedStoreSmallIntCas>(context);
RunPass<SharedAtomicSignedCas>(context);
RunPass<ShufflePass>(context);
RunPass<VertexToCompute>(context);
RunPass<GeometryToCompute>(context);
}
private static void RunPass<T>(TransformContext context) where T : ITransformPass

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@ -0,0 +1,364 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation.Optimizations;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Translation.Transforms
{
class VertexToCompute : ITransformPass
{
public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
{
return usedFeatures.HasFlag(FeatureFlags.VtgAsCompute);
}
public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
{
if (context.Definitions.Stage != ShaderStage.Vertex)
{
return node;
}
Operation operation = (Operation)node.Value;
LinkedListNode<INode> newNode = node;
if (operation.Inst == Instruction.Load && operation.StorageKind == StorageKind.Input)
{
Operand dest = operation.Dest;
switch ((IoVariable)operation.GetSource(0).Value)
{
case IoVariable.BaseInstance:
newNode = GenerateBaseInstanceLoad(context.ResourceManager, node, dest);
break;
case IoVariable.BaseVertex:
newNode = GenerateBaseVertexLoad(context.ResourceManager, node, dest);
break;
case IoVariable.InstanceId:
newNode = GenerateInstanceIdLoad(node, dest);
break;
case IoVariable.InstanceIndex:
newNode = GenerateInstanceIndexLoad(context.ResourceManager, node, dest);
break;
case IoVariable.VertexId:
case IoVariable.VertexIndex:
newNode = GenerateVertexIndexLoad(context.ResourceManager, node, dest);
break;
case IoVariable.UserDefined:
int location = operation.GetSource(1).Value;
int component = operation.GetSource(2).Value;
if (context.Definitions.IsAttributePacked(location))
{
bool needsSextNorm = context.Definitions.IsAttributePackedRgb10A2Signed(location);
Operand temp = needsSextNorm ? Local() : dest;
Operand vertexElemOffset = GenerateVertexOffset(context.ResourceManager, node, location, 0);
newNode = node.List.AddBefore(node, new TextureOperation(
Instruction.TextureSample,
SamplerType.TextureBuffer,
TextureFormat.Unknown,
TextureFlags.IntCoords,
context.ResourceManager.Reservations.GetVertexBufferTextureBinding(location),
1 << component,
new[] { temp },
new[] { vertexElemOffset }));
if (needsSextNorm)
{
bool sint = context.Definitions.IsAttributeSint(location);
CopySignExtendedNormalized(node, component == 3 ? 2 : 10, !sint, dest, temp);
}
}
else
{
Operand temp = component > 0 ? Local() : dest;
Operand vertexElemOffset = GenerateVertexOffset(context.ResourceManager, node, location, component);
newNode = node.List.AddBefore(node, new TextureOperation(
Instruction.TextureSample,
SamplerType.TextureBuffer,
TextureFormat.Unknown,
TextureFlags.IntCoords,
context.ResourceManager.Reservations.GetVertexBufferTextureBinding(location),
1,
new[] { temp },
new[] { vertexElemOffset }));
if (component > 0)
{
newNode = CopyMasked(context.ResourceManager, newNode, location, component, dest, temp);
}
}
break;
case IoVariable.GlobalId:
case IoVariable.SubgroupEqMask:
case IoVariable.SubgroupGeMask:
case IoVariable.SubgroupGtMask:
case IoVariable.SubgroupLaneId:
case IoVariable.SubgroupLeMask:
case IoVariable.SubgroupLtMask:
// Those are valid or expected for vertex shaders.
break;
default:
context.GpuAccessor.Log($"Invalid input \"{(IoVariable)operation.GetSource(0).Value}\".");
break;
}
}
else if (operation.Inst == Instruction.Load && operation.StorageKind == StorageKind.Output)
{
if (TryGetOutputOffset(context.ResourceManager, operation, out int outputOffset))
{
newNode = node.List.AddBefore(node, new Operation(
Instruction.Load,
StorageKind.LocalMemory,
operation.Dest,
new[] { Const(context.ResourceManager.LocalVertexDataMemoryId), Const(outputOffset) }));
}
else
{
context.GpuAccessor.Log($"Invalid output \"{(IoVariable)operation.GetSource(0).Value}\".");
}
}
else if (operation.Inst == Instruction.Store && operation.StorageKind == StorageKind.Output)
{
if (TryGetOutputOffset(context.ResourceManager, operation, out int outputOffset))
{
Operand value = operation.GetSource(operation.SourcesCount - 1);
newNode = node.List.AddBefore(node, new Operation(
Instruction.Store,
StorageKind.LocalMemory,
(Operand)null,
new[] { Const(context.ResourceManager.LocalVertexDataMemoryId), Const(outputOffset), value }));
}
else
{
context.GpuAccessor.Log($"Invalid output \"{(IoVariable)operation.GetSource(0).Value}\".");
}
}
if (newNode != node)
{
Utils.DeleteNode(node, operation);
}
return newNode;
}
private static Operand GenerateVertexOffset(ResourceManager resourceManager, LinkedListNode<INode> node, int location, int component)
{
int vertexInfoCbBinding = resourceManager.Reservations.VertexInfoConstantBufferBinding;
Operand vertexIdVr = Local();
GenerateVertexIdVertexRateLoad(resourceManager, node, vertexIdVr);
Operand vertexIdIr = Local();
GenerateVertexIdInstanceRateLoad(resourceManager, node, vertexIdIr);
Operand attributeOffset = Local();
node.List.AddBefore(node, new Operation(
Instruction.Load,
StorageKind.ConstantBuffer,
attributeOffset,
new[] { Const(vertexInfoCbBinding), Const((int)VertexInfoBufferField.VertexOffsets), Const(location), Const(0) }));
Operand isInstanceRate = Local();
node.List.AddBefore(node, new Operation(
Instruction.Load,
StorageKind.ConstantBuffer,
isInstanceRate,
new[] { Const(vertexInfoCbBinding), Const((int)VertexInfoBufferField.VertexOffsets), Const(location), Const(1) }));
Operand vertexId = Local();
node.List.AddBefore(node, new Operation(
Instruction.ConditionalSelect,
vertexId,
new[] { isInstanceRate, vertexIdIr, vertexIdVr }));
Operand vertexStride = Local();
node.List.AddBefore(node, new Operation(
Instruction.Load,
StorageKind.ConstantBuffer,
vertexStride,
new[] { Const(vertexInfoCbBinding), Const((int)VertexInfoBufferField.VertexStrides), Const(location), Const(0) }));
Operand vertexBaseOffset = Local();
node.List.AddBefore(node, new Operation(Instruction.Multiply, vertexBaseOffset, new[] { vertexId, vertexStride }));
Operand vertexOffset = Local();
node.List.AddBefore(node, new Operation(Instruction.Add, vertexOffset, new[] { attributeOffset, vertexBaseOffset }));
Operand vertexElemOffset;
if (component != 0)
{
vertexElemOffset = Local();
node.List.AddBefore(node, new Operation(Instruction.Add, vertexElemOffset, new[] { vertexOffset, Const(component) }));
}
else
{
vertexElemOffset = vertexOffset;
}
return vertexElemOffset;
}
private static LinkedListNode<INode> CopySignExtendedNormalized(LinkedListNode<INode> node, int bits, bool normalize, Operand dest, Operand src)
{
Operand leftShifted = Local();
node = node.List.AddAfter(node, new Operation(
Instruction.ShiftLeft,
leftShifted,
new[] { src, Const(32 - bits) }));
Operand rightShifted = normalize ? Local() : dest;
node = node.List.AddAfter(node, new Operation(
Instruction.ShiftRightS32,
rightShifted,
new[] { leftShifted, Const(32 - bits) }));
if (normalize)
{
Operand asFloat = Local();
node = node.List.AddAfter(node, new Operation(Instruction.ConvertS32ToFP32, asFloat, new[] { rightShifted }));
node = node.List.AddAfter(node, new Operation(
Instruction.FP32 | Instruction.Multiply,
dest,
new[] { asFloat, ConstF(1f / (1 << (bits - 1))) }));
}
return node;
}
private static LinkedListNode<INode> CopyMasked(
ResourceManager resourceManager,
LinkedListNode<INode> node,
int location,
int component,
Operand dest,
Operand src)
{
Operand componentExists = Local();
int vertexInfoCbBinding = resourceManager.Reservations.VertexInfoConstantBufferBinding;
node = node.List.AddAfter(node, new Operation(
Instruction.Load,
StorageKind.ConstantBuffer,
componentExists,
new[] { Const(vertexInfoCbBinding), Const((int)VertexInfoBufferField.VertexStrides), Const(location), Const(component) }));
return node.List.AddAfter(node, new Operation(
Instruction.ConditionalSelect,
dest,
new[] { componentExists, src, ConstF(component == 3 ? 1f : 0f) }));
}
private static LinkedListNode<INode> GenerateBaseVertexLoad(ResourceManager resourceManager, LinkedListNode<INode> node, Operand dest)
{
int vertexInfoCbBinding = resourceManager.Reservations.VertexInfoConstantBufferBinding;
return node.List.AddBefore(node, new Operation(
Instruction.Load,
StorageKind.ConstantBuffer,
dest,
new[] { Const(vertexInfoCbBinding), Const((int)VertexInfoBufferField.VertexCounts), Const(2) }));
}
private static LinkedListNode<INode> GenerateBaseInstanceLoad(ResourceManager resourceManager, LinkedListNode<INode> node, Operand dest)
{
int vertexInfoCbBinding = resourceManager.Reservations.VertexInfoConstantBufferBinding;
return node.List.AddBefore(node, new Operation(
Instruction.Load,
StorageKind.ConstantBuffer,
dest,
new[] { Const(vertexInfoCbBinding), Const((int)VertexInfoBufferField.VertexCounts), Const(3) }));
}
private static LinkedListNode<INode> GenerateVertexIndexLoad(ResourceManager resourceManager, LinkedListNode<INode> node, Operand dest)
{
Operand baseVertex = Local();
Operand vertexId = Local();
GenerateBaseVertexLoad(resourceManager, node, baseVertex);
GenerateVertexIdVertexRateLoad(resourceManager, node, vertexId);
return node.List.AddBefore(node, new Operation(Instruction.Add, dest, new[] { baseVertex, vertexId }));
}
private static LinkedListNode<INode> GenerateInstanceIndexLoad(ResourceManager resourceManager, LinkedListNode<INode> node, Operand dest)
{
Operand baseInstance = Local();
Operand instanceId = Local();
GenerateBaseInstanceLoad(resourceManager, node, baseInstance);
node.List.AddBefore(node, new Operation(
Instruction.Load,
StorageKind.Input,
instanceId,
new[] { Const((int)IoVariable.GlobalId), Const(1) }));
return node.List.AddBefore(node, new Operation(Instruction.Add, dest, new[] { baseInstance, instanceId }));
}
private static LinkedListNode<INode> GenerateVertexIdVertexRateLoad(ResourceManager resourceManager, LinkedListNode<INode> node, Operand dest)
{
Operand[] sources = new Operand[] { Const(resourceManager.LocalVertexIndexVertexRateMemoryId) };
return node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.LocalMemory, dest, sources));
}
private static LinkedListNode<INode> GenerateVertexIdInstanceRateLoad(ResourceManager resourceManager, LinkedListNode<INode> node, Operand dest)
{
Operand[] sources = new Operand[] { Const(resourceManager.LocalVertexIndexInstanceRateMemoryId) };
return node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.LocalMemory, dest, sources));
}
private static LinkedListNode<INode> GenerateInstanceIdLoad(LinkedListNode<INode> node, Operand dest)
{
Operand[] sources = new Operand[] { Const((int)IoVariable.GlobalId), Const(1) };
return node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.Input, dest, sources));
}
private static bool TryGetOutputOffset(ResourceManager resourceManager, Operation operation, out int outputOffset)
{
bool isStore = operation.Inst == Instruction.Store;
IoVariable ioVariable = (IoVariable)operation.GetSource(0).Value;
bool isValidOutput;
if (ioVariable == IoVariable.UserDefined)
{
int lastIndex = operation.SourcesCount - (isStore ? 2 : 1);
int location = operation.GetSource(1).Value;
int component = operation.GetSource(lastIndex).Value;
isValidOutput = resourceManager.Reservations.TryGetOffset(StorageKind.Output, location, component, out outputOffset);
}
else
{
if (ResourceReservations.IsVectorOrArrayVariable(ioVariable))
{
int component = operation.GetSource(operation.SourcesCount - (isStore ? 2 : 1)).Value;
isValidOutput = resourceManager.Reservations.TryGetOffset(StorageKind.Output, ioVariable, component, out outputOffset);
}
else
{
isValidOutput = resourceManager.Reservations.TryGetOffset(StorageKind.Output, ioVariable, out outputOffset);
}
}
return isValidOutput;
}
}
}