Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
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@ -14,6 +14,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
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RunPass<SharedStoreSmallIntCas>(context);
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RunPass<SharedAtomicSignedCas>(context);
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RunPass<ShufflePass>(context);
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RunPass<VertexToCompute>(context);
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RunPass<GeometryToCompute>(context);
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}
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private static void RunPass<T>(TransformContext context) where T : ITransformPass
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