audren: Fix AudioRenderer implementation (#773)

* Fix AudioRenderer implementation

According to RE:
- `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7`
- `RequestUpdateAudioRenderer` is updated to `REV7` too

Should improve results on recent game and close #718 and #707

* Fix NodeStates.GetWorkBufferSize

* Use BitUtils instead of IntUtils

* Nits
This commit is contained in:
Ac_K 2019-09-20 01:49:05 +02:00 committed by Thomas Guillemard
parent a0720b5681
commit f17b772c56
15 changed files with 244 additions and 110 deletions

View file

@ -0,0 +1,9 @@
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
{
static class AudioRendererCommon
{
public static bool CheckValidRevision(AudioRendererParameter parameters) => GetRevisionVersion(parameters.Revision) <= AudioRendererConsts.Revision;
public static bool CheckFeatureSupported(int revision, int supportedRevision) => revision >= supportedRevision;
public static int GetRevisionVersion(int revision) => (revision - AudioRendererConsts.Rev0Magic) >> 24;
}
}

View file

@ -0,0 +1,30 @@
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
{
class BehaviorInfo
{
private const int _revision = AudioRendererConsts.Revision;
private int _userRevision = 0;
public BehaviorInfo()
{
/* TODO: this class got a size of 0xC0
0x00 - uint - Internal Revision
0x04 - uint - User Revision
0x08 - ... unknown ...
*/
}
public bool IsSplitterSupported() => AudioRendererCommon.CheckFeatureSupported(_userRevision, SupportTags.Splitter);
public bool IsSplitterBugFixed() => AudioRendererCommon.CheckFeatureSupported(_userRevision, SupportTags.SplitterBugFix);
public bool IsVariadicCommandBufferSizeSupported() => AudioRendererCommon.CheckFeatureSupported(_userRevision, SupportTags.VariadicCommandBufferSize);
public bool IsElapsedFrameCountSupported() => AudioRendererCommon.CheckFeatureSupported(_userRevision, SupportTags.ElapsedFrameCount);
public int GetPerformanceMetricsDataFormat() => AudioRendererCommon.CheckFeatureSupported(_userRevision, SupportTags.PerformanceMetricsDataFormatVersion2) ? 2 : 1;
public void SetUserLibRevision(int revision)
{
_userRevision = AudioRendererCommon.GetRevisionVersion(revision);
}
}
}

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@ -0,0 +1,16 @@
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
{
static class CommandGenerator
{
public static long CalculateCommandBufferSize(AudioRendererParameter parameters)
{
return parameters.EffectCount * 0x840 +
parameters.SubMixCount * 0x5A38 +
parameters.SinkCount * 0x148 +
parameters.SplitterDestinationDataCount * 0x540 +
(parameters.SplitterCount * 0x68 + 0x2E0) * parameters.VoiceCount +
((parameters.VoiceCount + parameters.SubMixCount + parameters.EffectCount + parameters.SinkCount + 0x65) << 6) +
0x3F8;
}
}
}

View file

@ -0,0 +1,19 @@
using Ryujinx.Common;
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
{
static class EdgeMatrix
{
public static int GetWorkBufferSize(int totalMixCount)
{
int size = BitUtils.AlignUp(totalMixCount * totalMixCount, AudioRendererConsts.BufferAlignment);
if (size < 0)
{
size |= 7;
}
return size / 8;
}
}
}

View file

@ -51,8 +51,8 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
_params = Params;
_track = audioOut.OpenTrack(
AudioConsts.HostSampleRate,
AudioConsts.HostChannelsCount,
AudioRendererConsts.HostSampleRate,
AudioRendererConsts.HostChannelsCount,
AudioCallback);
_memoryPools = CreateArray<MemoryPoolContext>(Params.EffectCount + Params.VoiceCount * 4);
@ -86,7 +86,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
// GetMixBufferCount() -> u32
public ResultCode GetMixBufferCount(ServiceCtx context)
{
context.ResponseData.Write(_params.MixCount);
context.ResponseData.Write(_params.SubMixCount);
return ResultCode.Success;
}
@ -145,6 +145,10 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
UpdateDataHeader inputHeader = reader.Read<UpdateDataHeader>();
BehaviorInfo behaviorInfo = new BehaviorInfo();
behaviorInfo.SetUserLibRevision(inputHeader.Revision);
reader.Read<BehaviorIn>(inputHeader.BehaviorSize);
MemoryPoolIn[] memoryPoolsIn = reader.Read<MemoryPoolIn>(inputHeader.MemoryPoolSize);
@ -207,20 +211,27 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
int updateHeaderSize = Marshal.SizeOf<UpdateDataHeader>();
outputHeader.Revision = IAudioRendererManager.RevMagic;
outputHeader.Revision = AudioRendererConsts.RevMagic;
outputHeader.BehaviorSize = 0xb0;
outputHeader.MemoryPoolSize = (_params.EffectCount + _params.VoiceCount * 4) * 0x10;
outputHeader.VoiceSize = _params.VoiceCount * 0x10;
outputHeader.EffectSize = _params.EffectCount * 0x10;
outputHeader.SinkSize = _params.SinkCount * 0x20;
outputHeader.PerformanceManagerSize = 0x10;
outputHeader.TotalSize = updateHeaderSize +
outputHeader.BehaviorSize +
outputHeader.MemoryPoolSize +
outputHeader.VoiceSize +
outputHeader.EffectSize +
outputHeader.SinkSize +
outputHeader.PerformanceManagerSize;
if (behaviorInfo.IsElapsedFrameCountSupported())
{
outputHeader.ElapsedFrameCountInfoSize = 0x10;
}
outputHeader.TotalSize = updateHeaderSize +
outputHeader.BehaviorSize +
outputHeader.MemoryPoolSize +
outputHeader.VoiceSize +
outputHeader.EffectSize +
outputHeader.SinkSize +
outputHeader.PerformanceManagerSize +
outputHeader.ElapsedFrameCountInfoSize;
writer.Write(outputHeader);
@ -305,7 +316,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
private void AppendMixedBuffer(long tag)
{
int[] mixBuffer = new int[MixBufferSamplesCount * AudioConsts.HostChannelsCount];
int[] mixBuffer = new int[MixBufferSamplesCount * AudioRendererConsts.HostChannelsCount];
foreach (VoiceContext voice in _voices)
{

View file

@ -0,0 +1,19 @@
using Ryujinx.Common;
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
{
static class NodeStates
{
public static long GetWorkBufferSize(int totalMixCount)
{
int size = BitUtils.AlignUp(totalMixCount, AudioRendererConsts.BufferAlignment);
if (size < 0)
{
size |= 7;
}
return 4 * (totalMixCount * totalMixCount) + 12 * totalMixCount + 2 * (size / 8);
}
}
}

View file

@ -0,0 +1,30 @@
using Ryujinx.Common.Logging;
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
{
static class PerformanceManager
{
public static long GetRequiredBufferSizeForPerformanceMetricsPerFrame(BehaviorInfo behaviorInfo, AudioRendererParameter parameters)
{
int performanceMetricsDataFormat = behaviorInfo.GetPerformanceMetricsDataFormat();
if (performanceMetricsDataFormat == 2)
{
return 24 * (parameters.VoiceCount +
parameters.EffectCount +
parameters.SubMixCount +
parameters.SinkCount + 1) + 0x990;
}
if (performanceMetricsDataFormat != 1)
{
Logger.PrintWarning(LogClass.ServiceAudio, $"PerformanceMetricsDataFormat: {performanceMetricsDataFormat} is not supported!");
}
return (((parameters.VoiceCount +
parameters.EffectCount +
parameters.SubMixCount +
parameters.SinkCount + 1) << 32) >> 0x1C) + 0x658;
}
}
}

View file

@ -0,0 +1,25 @@
using Ryujinx.Common;
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
{
class SplitterContext
{
public static long CalcWorkBufferSize(BehaviorInfo behaviorInfo, AudioRendererParameter parameters)
{
if (!behaviorInfo.IsSplitterSupported())
{
return 0;
}
long size = parameters.SplitterDestinationDataCount * 0xE0 +
parameters.SplitterCount * 0x20;
if (!behaviorInfo.IsSplitterBugFixed())
{
size += BitUtils.AlignUp(4 * parameters.SplitterDestinationDataCount, 16);
}
return size;
}
}
}

View file

@ -1,8 +0,0 @@
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
{
static class AudioConsts
{
public const int HostSampleRate = 48000;
public const int HostChannelsCount = 2;
}
}

View file

@ -0,0 +1,17 @@
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
{
static class AudioRendererConsts
{
// Revision Consts
public const int Revision = 7;
public const int Rev0Magic = ('R' << 0) | ('E' << 8) | ('V' << 16) | ('0' << 24);
public const int RevMagic = Rev0Magic + (Revision << 24);
// Misc Consts
public const int BufferAlignment = 0x40;
// Host Consts
public const int HostSampleRate = 48000;
public const int HostChannelsCount = 2;
}
}

View file

@ -7,8 +7,8 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
{
public int SampleRate;
public int SampleCount;
public int Unknown8;
public int MixCount;
public int MixBufferCount;
public int SubMixCount;
public int VoiceCount;
public int SinkCount;
public int EffectCount;

View file

@ -0,0 +1,11 @@
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
{
static class SupportTags
{
public const int Splitter = 2;
public const int SplitterBugFix = 5;
public const int PerformanceMetricsDataFormatVersion2 = 5;
public const int VariadicCommandBufferSize = 5;
public const int ElapsedFrameCount = 5;
}
}

View file

@ -12,7 +12,7 @@
public int SinkSize;
public int PerformanceManagerSize;
public int Unknown24;
public int Unknown28;
public int ElapsedFrameCountInfoSize;
public int Unknown2C;
public int Unknown30;
public int Unknown34;

View file

@ -85,7 +85,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
int maxSize = _samples.Length - _offset;
int size = maxSamples * AudioConsts.HostChannelsCount;
int size = maxSamples * AudioRendererConsts.HostChannelsCount;
if (size > maxSize)
{
@ -96,7 +96,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
Array.Copy(_samples, _offset, output, 0, size);
samplesCount = size / AudioConsts.HostChannelsCount;
samplesCount = size / AudioRendererConsts.HostChannelsCount;
_outStatus.PlayedSamplesCount += samplesCount;
@ -140,7 +140,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
{
int samplesCount = (int)(wb.Size / (sizeof(short) * ChannelsCount));
_samples = new int[samplesCount * AudioConsts.HostChannelsCount];
_samples = new int[samplesCount * AudioRendererConsts.HostChannelsCount];
if (ChannelsCount == 1)
{
@ -171,19 +171,19 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
throw new InvalidOperationException();
}
if (SampleRate != AudioConsts.HostSampleRate)
if (SampleRate != AudioRendererConsts.HostSampleRate)
{
// TODO: We should keep the frames being discarded (see the 4 below)
// on a buffer and include it on the next samples buffer, to allow
// the resampler to do seamless interpolation between wave buffers.
int samplesCount = _samples.Length / AudioConsts.HostChannelsCount;
int samplesCount = _samples.Length / AudioRendererConsts.HostChannelsCount;
samplesCount = Math.Max(samplesCount - 4, 0);
_samples = Resampler.Resample2Ch(
_samples,
SampleRate,
AudioConsts.HostSampleRate,
AudioRendererConsts.HostSampleRate,
samplesCount,
ref _resamplerFracPart);
}