audren: Fix AudioRenderer implementation (#773)

* Fix AudioRenderer implementation

According to RE:
- `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7`
- `RequestUpdateAudioRenderer` is updated to `REV7` too

Should improve results on recent game and close #718 and #707

* Fix NodeStates.GetWorkBufferSize

* Use BitUtils instead of IntUtils

* Nits
This commit is contained in:
Ac_K 2019-09-20 01:49:05 +02:00 committed by Thomas Guillemard
parent a0720b5681
commit f17b772c56
15 changed files with 244 additions and 110 deletions

View file

@ -0,0 +1,9 @@
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
{
static class AudioRendererCommon
{
public static bool CheckValidRevision(AudioRendererParameter parameters) => GetRevisionVersion(parameters.Revision) <= AudioRendererConsts.Revision;
public static bool CheckFeatureSupported(int revision, int supportedRevision) => revision >= supportedRevision;
public static int GetRevisionVersion(int revision) => (revision - AudioRendererConsts.Rev0Magic) >> 24;
}
}