Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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60 changed files with 2336 additions and 277 deletions
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@ -134,6 +134,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
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public bool ExpandDramSize { get; set; }
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public bool EnableShaderCache { get; set; }
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public bool EnableTextureRecompression { get; set; }
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public bool EnableMacroHLE { get; set; }
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public bool EnableFileLog { get; set; }
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public bool EnableStub { get; set; }
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public bool EnableInfo { get; set; }
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@ -335,6 +336,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
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ExpandDramSize = config.System.ExpandRam;
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EnableShaderCache = config.Graphics.EnableShaderCache;
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EnableTextureRecompression = config.Graphics.EnableTextureRecompression;
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EnableMacroHLE = config.Graphics.EnableMacroHLE;
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EnableFileLog = config.Logger.EnableFileLog;
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EnableStub = config.Logger.EnableStub;
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EnableInfo = config.Logger.EnableInfo;
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@ -418,6 +420,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
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config.Graphics.EnableVsync.Value = EnableVsync;
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config.Graphics.EnableShaderCache.Value = EnableShaderCache;
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config.Graphics.EnableTextureRecompression.Value = EnableTextureRecompression;
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config.Graphics.EnableMacroHLE.Value = EnableMacroHLE;
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config.Graphics.GraphicsBackend.Value = (GraphicsBackend)GraphicsBackendIndex;
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config.System.EnablePtc.Value = EnablePptc;
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config.System.EnableInternetAccess.Value = EnableInternetAccess;
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