Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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60 changed files with 2336 additions and 277 deletions
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@ -141,16 +141,20 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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DrawCommand.Run(ref GetCommand<DrawCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndexed] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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DrawIndexedCommand.Run(ref GetCommand<DrawIndexedCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndexedIndirect] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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DrawIndexedIndirectCommand.Run(ref GetCommand<DrawIndexedIndirectCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndexedIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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DrawIndexedIndirectCountCommand.Run(ref GetCommand<DrawIndexedIndirectCountCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndirect] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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DrawIndirectCommand.Run(ref GetCommand<DrawIndirectCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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DrawIndirectCountCommand.Run(ref GetCommand<DrawIndirectCountCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.DrawTexture] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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DrawTextureCommand.Run(ref GetCommand<DrawTextureCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.EndHostConditionalRendering] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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EndHostConditionalRenderingCommand.Run(renderer);
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_lookup[(int)CommandType.EndTransformFeedback] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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EndTransformFeedbackCommand.Run(ref GetCommand<EndTransformFeedbackCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.MultiDrawIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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MultiDrawIndirectCountCommand.Run(ref GetCommand<MultiDrawIndirectCountCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.MultiDrawIndexedIndirectCount] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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MultiDrawIndexedIndirectCountCommand.Run(ref GetCommand<MultiDrawIndexedIndirectCountCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetAlphaTest] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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SetAlphaTestCommand.Run(ref GetCommand<SetAlphaTestCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetBlendState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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@ -52,11 +52,13 @@
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DispatchCompute,
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Draw,
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DrawIndexed,
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DrawIndexedIndirect,
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DrawIndexedIndirectCount,
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DrawIndirect,
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DrawIndirectCount,
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DrawTexture,
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EndHostConditionalRendering,
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EndTransformFeedback,
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MultiDrawIndirectCount,
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MultiDrawIndexedIndirectCount,
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SetAlphaTest,
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SetBlendState,
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SetDepthBias,
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@ -0,0 +1,18 @@
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DrawIndexedIndirectCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.DrawIndexedIndirect;
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private BufferRange _indirectBuffer;
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public void Set(BufferRange indirectBuffer)
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{
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_indirectBuffer = indirectBuffer;
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}
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public static void Run(ref DrawIndexedIndirectCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.DrawIndexedIndirect(threaded.Buffers.MapBufferRange(command._indirectBuffer));
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}
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}
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}
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@ -1,8 +1,8 @@
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct MultiDrawIndexedIndirectCountCommand : IGALCommand
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struct DrawIndexedIndirectCountCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.MultiDrawIndexedIndirectCount;
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public CommandType CommandType => CommandType.DrawIndexedIndirectCount;
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private BufferRange _indirectBuffer;
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private BufferRange _parameterBuffer;
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private int _maxDrawCount;
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@ -16,9 +16,9 @@
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_stride = stride;
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}
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public static void Run(ref MultiDrawIndexedIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
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public static void Run(ref DrawIndexedIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.MultiDrawIndexedIndirectCount(
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renderer.Pipeline.DrawIndexedIndirectCount(
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threaded.Buffers.MapBufferRange(command._indirectBuffer),
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threaded.Buffers.MapBufferRange(command._parameterBuffer),
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command._maxDrawCount,
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@ -0,0 +1,18 @@
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DrawIndirectCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.DrawIndirect;
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private BufferRange _indirectBuffer;
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public void Set(BufferRange indirectBuffer)
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{
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_indirectBuffer = indirectBuffer;
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}
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public static void Run(ref DrawIndirectCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.DrawIndirect(threaded.Buffers.MapBufferRange(command._indirectBuffer));
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}
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}
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}
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@ -1,8 +1,8 @@
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct MultiDrawIndirectCountCommand : IGALCommand
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struct DrawIndirectCountCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.MultiDrawIndirectCount;
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public CommandType CommandType => CommandType.DrawIndirectCount;
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private BufferRange _indirectBuffer;
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private BufferRange _parameterBuffer;
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private int _maxDrawCount;
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@ -16,9 +16,9 @@
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_stride = stride;
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}
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public static void Run(ref MultiDrawIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
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public static void Run(ref DrawIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.MultiDrawIndirectCount(
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renderer.Pipeline.DrawIndirectCount(
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threaded.Buffers.MapBufferRange(command._indirectBuffer),
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threaded.Buffers.MapBufferRange(command._parameterBuffer),
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command._maxDrawCount,
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@ -83,6 +83,30 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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}
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public void DrawIndexedIndirect(BufferRange indirectBuffer)
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{
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_renderer.New<DrawIndexedIndirectCommand>().Set(indirectBuffer);
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_renderer.QueueCommand();
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}
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public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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_renderer.New<DrawIndexedIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
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_renderer.QueueCommand();
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}
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public void DrawIndirect(BufferRange indirectBuffer)
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{
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_renderer.New<DrawIndirectCommand>().Set(indirectBuffer);
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_renderer.QueueCommand();
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}
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public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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_renderer.New<DrawIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
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_renderer.QueueCommand();
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}
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public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
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{
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_renderer.New<DrawTextureCommand>().Set(Ref(texture), Ref(sampler), srcRegion, dstRegion);
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@ -101,18 +125,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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}
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public void MultiDrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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_renderer.New<MultiDrawIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
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_renderer.QueueCommand();
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}
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public void MultiDrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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_renderer.New<MultiDrawIndexedIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
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_renderer.QueueCommand();
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}
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public void SetAlphaTest(bool enable, float reference, CompareOp op)
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{
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_renderer.New<SetAlphaTestCommand>().Set(enable, reference, op);
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