Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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60 changed files with 2336 additions and 277 deletions
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@ -44,17 +44,29 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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}
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}
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private static readonly TableEntry[] Table = new TableEntry[]
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private static readonly TableEntry[] _table = new TableEntry[]
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{
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new TableEntry(MacroHLEFunctionName.ClearColor, new Hash128(0xA9FB28D1DC43645A, 0xB177E5D2EAE67FB0), 0x28),
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new TableEntry(MacroHLEFunctionName.ClearDepthStencil, new Hash128(0x1B96CB77D4879F4F, 0x8557032FE0C965FB), 0x24),
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new TableEntry(MacroHLEFunctionName.DrawArraysInstanced, new Hash128(0x197FB416269DBC26, 0x34288C01DDA82202), 0x48),
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new TableEntry(MacroHLEFunctionName.DrawElementsInstanced, new Hash128(0x1A501FD3D54EC8E0, 0x6CF570CF79DA74D6), 0x5c),
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new TableEntry(MacroHLEFunctionName.DrawElementsIndirect, new Hash128(0x86A3E8E903AF8F45, 0xD35BBA07C23860A4), 0x7c),
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new TableEntry(MacroHLEFunctionName.MultiDrawElementsIndirectCount, new Hash128(0x890AF57ED3FB1C37, 0x35D0C95C61F5386F), 0x19C)
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};
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/// <summary>
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/// Checks if the host supports all features required by the HLE macro.
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/// </summary>
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/// <param name="caps">Host capabilities</param>
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/// <param name="name">Name of the HLE macro to be checked</param>
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/// <returns>True if the host supports the HLE macro, false otherwise</returns>
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private static bool IsMacroHLESupported(Capabilities caps, MacroHLEFunctionName name)
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{
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if (name == MacroHLEFunctionName.ClearColor ||
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name == MacroHLEFunctionName.ClearDepthStencil)
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name == MacroHLEFunctionName.ClearDepthStencil ||
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name == MacroHLEFunctionName.DrawArraysInstanced ||
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name == MacroHLEFunctionName.DrawElementsInstanced ||
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name == MacroHLEFunctionName.DrawElementsIndirect)
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{
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return true;
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}
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@ -77,15 +89,20 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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{
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var mc = MemoryMarshal.Cast<int, byte>(code);
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for (int i = 0; i < Table.Length; i++)
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for (int i = 0; i < _table.Length; i++)
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{
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ref var entry = ref Table[i];
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ref var entry = ref _table[i];
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var hash = XXHash128.ComputeHash(mc.Slice(0, entry.Length));
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if (hash == entry.Hash)
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{
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name = entry.Name;
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return IsMacroHLESupported(caps, name);
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if (IsMacroHLESupported(caps, entry.Name))
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{
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name = entry.Name;
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return true;
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}
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break;
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}
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}
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