Implement HLE macro for DrawElementsIndirect (#3748)

* Implement HLE macro for DrawElementsIndirect

* Shader cache version bump

* Use GL_ARB_shader_draw_parameters extension on OpenGL

* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported

* Implement DrawIndex

* Alignment

* Fix some validation errors

* Rename BaseIds to DrawParameters

* Fix incorrect index buffer and vertex buffer size in some cases

* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced

* Perform a regular draw when indirect data is not modified

* Use non-indirect draw methods if indirect buffer was not GPU modified

* Only check if draw parameters match if the shader actually uses them

* Expose Macro HLE setting on GUI

* Reset FirstVertex and FirstInstance after draw

* Update shader cache version again since some people already tested this

* PR feedback

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
This commit is contained in:
gdkchan 2022-11-16 14:53:04 -03:00 committed by GitHub
parent b8de72de8f
commit f1d1670b0b
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60 changed files with 2336 additions and 277 deletions

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 3831;
private const uint CodeGenVersion = 3747;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";
@ -159,6 +159,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// Bit mask of the render target components written by the fragment stage.
/// </summary>
public int FragmentOutputMap;
/// <summary>
/// Indicates if the vertex shader accesses draw parameters.
/// </summary>
public bool UsesDrawParameters;
}
private readonly DiskCacheGuestStorage _guestStorage;
@ -771,6 +776,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
images,
dataInfo.Stage,
dataInfo.UsesInstanceId,
dataInfo.UsesDrawParameters,
dataInfo.UsesRtLayer,
dataInfo.ClipDistancesWritten,
dataInfo.FragmentOutputMap);
@ -796,6 +802,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
dataInfo.ImagesCount = (ushort)info.Images.Count;
dataInfo.Stage = info.Stage;
dataInfo.UsesInstanceId = info.UsesInstanceId;
dataInfo.UsesDrawParameters = info.UsesDrawParameters;
dataInfo.UsesRtLayer = info.UsesRtLayer;
dataInfo.ClipDistancesWritten = info.ClipDistancesWritten;
dataInfo.FragmentOutputMap = info.FragmentOutputMap;