Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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60 changed files with 2336 additions and 277 deletions
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 3831;
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private const uint CodeGenVersion = 3747;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -159,6 +159,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// Bit mask of the render target components written by the fragment stage.
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/// </summary>
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public int FragmentOutputMap;
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/// <summary>
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/// Indicates if the vertex shader accesses draw parameters.
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/// </summary>
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public bool UsesDrawParameters;
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}
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private readonly DiskCacheGuestStorage _guestStorage;
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@ -771,6 +776,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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images,
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dataInfo.Stage,
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dataInfo.UsesInstanceId,
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dataInfo.UsesDrawParameters,
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dataInfo.UsesRtLayer,
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dataInfo.ClipDistancesWritten,
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dataInfo.FragmentOutputMap);
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@ -796,6 +802,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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dataInfo.ImagesCount = (ushort)info.Images.Count;
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dataInfo.Stage = info.Stage;
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dataInfo.UsesInstanceId = info.UsesInstanceId;
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dataInfo.UsesDrawParameters = info.UsesDrawParameters;
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dataInfo.UsesRtLayer = info.UsesRtLayer;
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dataInfo.ClipDistancesWritten = info.ClipDistancesWritten;
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dataInfo.FragmentOutputMap = info.FragmentOutputMap;
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