Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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60 changed files with 2336 additions and 277 deletions
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@ -77,6 +77,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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public Array32<AttributeType> AttributeTypes;
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/// <summary>
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/// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
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/// </summary>
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public readonly bool HasConstantBufferDrawParameters;
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/// <summary>
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/// Creates a new GPU graphics state.
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/// </summary>
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@ -93,6 +98,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <param name="alphaTestCompare">When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded</param>
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/// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param>
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/// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
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/// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
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public GpuChannelGraphicsState(
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bool earlyZForce,
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PrimitiveTopology topology,
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@ -106,7 +112,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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bool alphaTestEnable,
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CompareOp alphaTestCompare,
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float alphaTestReference,
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ref Array32<AttributeType> attributeTypes)
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ref Array32<AttributeType> attributeTypes,
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bool hasConstantBufferDrawParameters)
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{
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EarlyZForce = earlyZForce;
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Topology = topology;
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@ -121,6 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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AlphaTestCompare = alphaTestCompare;
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AlphaTestReference = alphaTestReference;
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AttributeTypes = attributeTypes;
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HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
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}
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}
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}
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