Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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60 changed files with 2336 additions and 277 deletions
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@ -46,6 +46,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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else
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{
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if (context.Config.Stage == ShaderStage.Vertex)
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{
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context.AppendLine("#extension GL_ARB_shader_draw_parameters : enable");
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}
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context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable");
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}
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@ -48,10 +48,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
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{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
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{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
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{ AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstance", VariableType.S32) },
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{ AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertex", VariableType.S32) },
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{ AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstanceARB", VariableType.S32) },
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{ AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertexARB", VariableType.S32) },
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{ AttributeConsts.InstanceIndex, new BuiltInAttribute("gl_InstanceIndex", VariableType.S32) },
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{ AttributeConsts.VertexIndex, new BuiltInAttribute("gl_VertexIndex", VariableType.S32) },
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{ AttributeConsts.DrawIndex, new BuiltInAttribute("gl_DrawIDARB", VariableType.S32) },
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{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
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// Special.
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@ -743,6 +743,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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AttributeConsts.BaseVertex => BuiltIn.BaseVertex,
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AttributeConsts.InstanceIndex => BuiltIn.InstanceIndex,
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AttributeConsts.VertexIndex => BuiltIn.VertexIndex,
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AttributeConsts.DrawIndex => BuiltIn.DrawIndex,
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AttributeConsts.FrontFacing => BuiltIn.FrontFacing,
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AttributeConsts.FragmentOutputDepth => BuiltIn.FragDepth,
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AttributeConsts.ThreadKill => BuiltIn.HelperInvocation,
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@ -89,6 +89,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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context.AddCapability(Capability.Tessellation);
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}
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else if (config.Stage == ShaderStage.Vertex)
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{
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context.AddCapability(Capability.DrawParameters);
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}
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context.AddExtension("SPV_KHR_shader_ballot");
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context.AddExtension("SPV_KHR_subgroup_vote");
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