Implement HLE macro for DrawElementsIndirect (#3748)

* Implement HLE macro for DrawElementsIndirect

* Shader cache version bump

* Use GL_ARB_shader_draw_parameters extension on OpenGL

* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported

* Implement DrawIndex

* Alignment

* Fix some validation errors

* Rename BaseIds to DrawParameters

* Fix incorrect index buffer and vertex buffer size in some cases

* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced

* Perform a regular draw when indirect data is not modified

* Use non-indirect draw methods if indirect buffer was not GPU modified

* Only check if draw parameters match if the shader actually uses them

* Expose Macro HLE setting on GUI

* Reset FirstVertex and FirstInstance after draw

* Update shader cache version again since some people already tested this

* PR feedback

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
This commit is contained in:
gdkchan 2022-11-16 14:53:04 -03:00 committed by GitHub
parent b8de72de8f
commit f1d1670b0b
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GPG key ID: 4AEE18F83AFDEB23
60 changed files with 2336 additions and 277 deletions

View file

@ -46,6 +46,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else
{
if (context.Config.Stage == ShaderStage.Vertex)
{
context.AppendLine("#extension GL_ARB_shader_draw_parameters : enable");
}
context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable");
}

View file

@ -48,10 +48,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
{ AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstance", VariableType.S32) },
{ AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertex", VariableType.S32) },
{ AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstanceARB", VariableType.S32) },
{ AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertexARB", VariableType.S32) },
{ AttributeConsts.InstanceIndex, new BuiltInAttribute("gl_InstanceIndex", VariableType.S32) },
{ AttributeConsts.VertexIndex, new BuiltInAttribute("gl_VertexIndex", VariableType.S32) },
{ AttributeConsts.DrawIndex, new BuiltInAttribute("gl_DrawIDARB", VariableType.S32) },
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
// Special.

View file

@ -743,6 +743,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
AttributeConsts.BaseVertex => BuiltIn.BaseVertex,
AttributeConsts.InstanceIndex => BuiltIn.InstanceIndex,
AttributeConsts.VertexIndex => BuiltIn.VertexIndex,
AttributeConsts.DrawIndex => BuiltIn.DrawIndex,
AttributeConsts.FrontFacing => BuiltIn.FrontFacing,
AttributeConsts.FragmentOutputDepth => BuiltIn.FragDepth,
AttributeConsts.ThreadKill => BuiltIn.HelperInvocation,

View file

@ -89,6 +89,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
context.AddCapability(Capability.Tessellation);
}
else if (config.Stage == ShaderStage.Vertex)
{
context.AddCapability(Capability.DrawParameters);
}
context.AddExtension("SPV_KHR_shader_ballot");
context.AddExtension("SPV_KHR_subgroup_vote");