Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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60 changed files with 2336 additions and 277 deletions
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@ -294,6 +294,19 @@ namespace Ryujinx.Graphics.Vulkan
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Gd.Api.CmdDispatch(CommandBuffer, (uint)groupsX, (uint)groupsY, (uint)groupsZ);
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}
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public void DispatchComputeIndirect(Auto<DisposableBuffer> indirectBuffer, int indirectBufferOffset)
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{
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if (!_program.IsLinked)
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{
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return;
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}
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EndRenderPass();
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RecreatePipelineIfNeeded(PipelineBindPoint.Compute);
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Gd.Api.CmdDispatchIndirect(CommandBuffer, indirectBuffer.Get(Cbs, indirectBufferOffset, 12).Value, (ulong)indirectBufferOffset);
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}
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public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
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{
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if (!_program.IsLinked)
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@ -395,6 +408,204 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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public void DrawIndexedIndirect(BufferRange indirectBuffer)
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{
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if (!_program.IsLinked)
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{
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return;
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}
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UpdateIndexBufferPattern();
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RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
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BeginRenderPass();
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DrawCount++;
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if (_indexBufferPattern != null)
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{
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// Convert the index buffer into a supported topology.
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IndexBufferPattern pattern = _indexBufferPattern;
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Auto<DisposableBuffer> indirectBufferAuto = _indexBuffer.BindConvertedIndexBufferIndirect(
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Gd,
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Cbs,
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indirectBuffer,
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BufferRange.Empty,
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pattern,
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false,
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1,
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indirectBuffer.Size);
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_needsIndexBufferRebind = false;
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BeginRenderPass(); // May have been interrupted to set buffer data.
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ResumeTransformFeedbackInternal();
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Gd.Api.CmdDrawIndexedIndirect(CommandBuffer, indirectBufferAuto.Get(Cbs, 0, indirectBuffer.Size).Value, 0, 1, (uint)indirectBuffer.Size);
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}
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else
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{
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var buffer = Gd.BufferManager
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.GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
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.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
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ResumeTransformFeedbackInternal();
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Gd.Api.CmdDrawIndexedIndirect(CommandBuffer, buffer, (ulong)indirectBuffer.Offset, 1, (uint)indirectBuffer.Size);
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}
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}
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public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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if (!_program.IsLinked)
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{
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return;
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}
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UpdateIndexBufferPattern();
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RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
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BeginRenderPass();
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DrawCount++;
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var countBuffer = Gd.BufferManager
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.GetBuffer(CommandBuffer, parameterBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, false)
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.Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value;
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if (_indexBufferPattern != null)
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{
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// Convert the index buffer into a supported topology.
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IndexBufferPattern pattern = _indexBufferPattern;
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Auto<DisposableBuffer> indirectBufferAuto = _indexBuffer.BindConvertedIndexBufferIndirect(
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Gd,
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Cbs,
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indirectBuffer,
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parameterBuffer,
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pattern,
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true,
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maxDrawCount,
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stride);
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_needsIndexBufferRebind = false;
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BeginRenderPass(); // May have been interrupted to set buffer data.
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ResumeTransformFeedbackInternal();
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if (Gd.Capabilities.SupportsIndirectParameters)
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{
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Gd.DrawIndirectCountApi.CmdDrawIndexedIndirectCount(
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CommandBuffer,
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indirectBufferAuto.Get(Cbs, 0, indirectBuffer.Size).Value,
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0,
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countBuffer,
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(ulong)parameterBuffer.Offset,
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(uint)maxDrawCount,
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(uint)stride);
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}
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else
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{
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// This is also fine because the indirect data conversion always zeros
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// the entries that are past the current draw count.
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Gd.Api.CmdDrawIndexedIndirect(
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CommandBuffer,
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indirectBufferAuto.Get(Cbs, 0, indirectBuffer.Size).Value,
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0,
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(uint)maxDrawCount,
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(uint)stride);
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}
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}
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else
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{
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var buffer = Gd.BufferManager
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.GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
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.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
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ResumeTransformFeedbackInternal();
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if (Gd.Capabilities.SupportsIndirectParameters)
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{
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Gd.DrawIndirectCountApi.CmdDrawIndexedIndirectCount(
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CommandBuffer,
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buffer,
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(ulong)indirectBuffer.Offset,
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countBuffer,
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(ulong)parameterBuffer.Offset,
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(uint)maxDrawCount,
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(uint)stride);
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}
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else
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{
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// Not fully correct, but we can't do much better if the host does not support indirect count.
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Gd.Api.CmdDrawIndexedIndirect(
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CommandBuffer,
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buffer,
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(ulong)indirectBuffer.Offset,
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(uint)maxDrawCount,
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(uint)stride);
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}
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}
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}
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public void DrawIndirect(BufferRange indirectBuffer)
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{
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if (!_program.IsLinked)
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{
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return;
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}
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// TODO: Support quads and other unsupported topologies.
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RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
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BeginRenderPass();
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ResumeTransformFeedbackInternal();
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DrawCount++;
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var buffer = Gd.BufferManager
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.GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
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.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
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Gd.Api.CmdDrawIndirect(CommandBuffer, buffer, (ulong)indirectBuffer.Offset, 1, (uint)indirectBuffer.Size);
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}
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public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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if (!Gd.Capabilities.SupportsIndirectParameters)
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{
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// TODO: Fallback for when this is not supported.
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throw new NotSupportedException();
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}
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if (!_program.IsLinked)
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{
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return;
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}
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// TODO: Support quads and other unsupported topologies.
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RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
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BeginRenderPass();
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ResumeTransformFeedbackInternal();
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DrawCount++;
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var buffer = Gd.BufferManager
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.GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
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.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
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var countBuffer = Gd.BufferManager
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.GetBuffer(CommandBuffer, parameterBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, false)
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.Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value;
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Gd.DrawIndirectCountApi.CmdDrawIndirectCount(
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CommandBuffer,
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buffer,
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(ulong)indirectBuffer.Offset,
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countBuffer,
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(ulong)parameterBuffer.Offset,
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(uint)maxDrawCount,
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(uint)stride);
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}
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public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
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{
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if (texture is TextureView srcTexture)
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@ -449,76 +660,6 @@ namespace Ryujinx.Graphics.Vulkan
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return CommandBuffer.Handle == cb.Handle;
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}
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public void MultiDrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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if (!Gd.Capabilities.SupportsIndirectParameters)
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{
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throw new NotSupportedException();
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}
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if (_program.LinkStatus != ProgramLinkStatus.Success)
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{
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return;
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}
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RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
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BeginRenderPass();
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ResumeTransformFeedbackInternal();
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DrawCount++;
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var buffer = Gd.BufferManager
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.GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, true)
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.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
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var countBuffer = Gd.BufferManager
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.GetBuffer(CommandBuffer, parameterBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, true)
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.Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value;
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Gd.DrawIndirectCountApi.CmdDrawIndirectCount(
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CommandBuffer,
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buffer,
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(ulong)indirectBuffer.Offset,
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countBuffer,
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(ulong)parameterBuffer.Offset,
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(uint)maxDrawCount,
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(uint)stride);
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}
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public void MultiDrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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if (!Gd.Capabilities.SupportsIndirectParameters)
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{
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throw new NotSupportedException();
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}
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if (_program.LinkStatus != ProgramLinkStatus.Success)
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{
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return;
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}
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RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
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BeginRenderPass();
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ResumeTransformFeedbackInternal();
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DrawCount++;
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var buffer = Gd.BufferManager
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.GetBuffer(CommandBuffer, indirectBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, true)
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.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
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var countBuffer = Gd.BufferManager
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.GetBuffer(CommandBuffer, parameterBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, true)
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.Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value;
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Gd.DrawIndirectCountApi.CmdDrawIndexedIndirectCount(
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CommandBuffer,
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buffer,
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(ulong)indirectBuffer.Offset,
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countBuffer,
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(ulong)parameterBuffer.Offset,
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(uint)maxDrawCount,
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(uint)stride);
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}
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public void SetAlphaTest(bool enable, float reference, GAL.CompareOp op)
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{
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// This is currently handled using shader specialization, as Vulkan does not support alpha test.
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@ -706,7 +847,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (!dataSpan.SequenceEqual(_newState.SpecializationData.Span))
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{
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_newState.SpecializationData = new SpecData(dataSpan);
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SignalStateChange();
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}
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}
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