Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
This commit is contained in:
parent
b8de72de8f
commit
f1d1670b0b
60 changed files with 2336 additions and 277 deletions
|
@ -444,7 +444,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
SType = StructureType.PhysicalDeviceVulkan12Features,
|
||||
PNext = pExtendedFeatures,
|
||||
DescriptorIndexing = supportedExtensions.Contains("VK_EXT_descriptor_indexing"),
|
||||
DrawIndirectCount = supportedExtensions.Contains(KhrDrawIndirectCount.ExtensionName)
|
||||
DrawIndirectCount = supportedExtensions.Contains(KhrDrawIndirectCount.ExtensionName),
|
||||
UniformBufferStandardLayout = supportedExtensions.Contains("VK_KHR_uniform_buffer_standard_layout")
|
||||
};
|
||||
|
||||
pExtendedFeatures = &featuresVk12;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue