Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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60 changed files with 2336 additions and 277 deletions
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@ -14,7 +14,7 @@ namespace Ryujinx.Ui.Common.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 41;
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public const int CurrentVersion = 42;
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/// <summary>
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/// Version of the configuration file format
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@ -166,6 +166,11 @@ namespace Ryujinx.Ui.Common.Configuration
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/// </summary>
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public bool EnableTextureRecompression { get; set; }
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/// <summary>
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/// Enables or disables Macro high-level emulation
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/// </summary>
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public bool EnableMacroHLE { get; set; }
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/// <summary>
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/// Enables or disables profiled translation cache persistency
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/// </summary>
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@ -416,6 +416,11 @@ namespace Ryujinx.Ui.Common.Configuration
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/// </summary>
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public ReactiveObject<bool> EnableTextureRecompression { get; private set; }
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/// <summary>
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/// Enables or disables Macro high-level emulation
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/// </summary>
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public ReactiveObject<bool> EnableMacroHLE { get; private set; }
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/// <summary>
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/// Graphics backend
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/// </summary>
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@ -449,6 +454,8 @@ namespace Ryujinx.Ui.Common.Configuration
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GraphicsBackend.Event += static (sender, e) => LogValueChange(sender, e, nameof(GraphicsBackend));
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PreferredGpu = new ReactiveObject<string>();
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PreferredGpu.Event += static (sender, e) => LogValueChange(sender, e, nameof(PreferredGpu));
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EnableMacroHLE = new ReactiveObject<bool>();
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EnableMacroHLE.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableMacroHLE));
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}
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}
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@ -549,6 +556,7 @@ namespace Ryujinx.Ui.Common.Configuration
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EnableVsync = Graphics.EnableVsync,
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EnableShaderCache = Graphics.EnableShaderCache,
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EnableTextureRecompression = Graphics.EnableTextureRecompression,
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EnableMacroHLE = Graphics.EnableMacroHLE,
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EnablePtc = System.EnablePtc,
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EnableInternetAccess = System.EnableInternetAccess,
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EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
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@ -634,6 +642,7 @@ namespace Ryujinx.Ui.Common.Configuration
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Graphics.EnableVsync.Value = true;
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Graphics.EnableShaderCache.Value = true;
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Graphics.EnableTextureRecompression.Value = false;
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Graphics.EnableMacroHLE.Value = true;
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System.EnablePtc.Value = true;
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System.EnableInternetAccess.Value = false;
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System.EnableFsIntegrityChecks.Value = true;
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@ -1176,6 +1185,13 @@ namespace Ryujinx.Ui.Common.Configuration
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};
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}
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if (configurationFileFormat.Version < 42)
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{
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 42.");
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configurationFileFormat.EnableMacroHLE = true;
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}
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Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
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Graphics.ResScale.Value = configurationFileFormat.ResScale;
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Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
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@ -1207,6 +1223,7 @@ namespace Ryujinx.Ui.Common.Configuration
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Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
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Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache;
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Graphics.EnableTextureRecompression.Value = configurationFileFormat.EnableTextureRecompression;
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Graphics.EnableMacroHLE.Value = configurationFileFormat.EnableMacroHLE;
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System.EnablePtc.Value = configurationFileFormat.EnablePtc;
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System.EnableInternetAccess.Value = configurationFileFormat.EnableInternetAccess;
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System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
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