Add a separate device memory manager (#6153)
* Add a separate device memory manager * Still need this * Device writes are always tracked * Device writes are always tracked (2) * Rename more instances of gmm to mm
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33 changed files with 555 additions and 157 deletions
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@ -329,49 +329,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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}
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/// <summary>
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/// Writes data to GPU mapped memory, stopping at the first unmapped page at the memory region, if any.
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/// </summary>
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/// <param name="va">GPU virtual address to write the data into</param>
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/// <param name="data">The data to be written</param>
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public void WriteMapped(ulong va, ReadOnlySpan<byte> data)
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{
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if (IsContiguous(va, data.Length))
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{
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Physical.Write(Translate(va), data);
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}
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else
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{
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int offset = 0, size;
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if ((va & PageMask) != 0)
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{
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ulong pa = Translate(va);
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size = Math.Min(data.Length, (int)PageSize - (int)(va & PageMask));
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if (pa != PteUnmapped && Physical.IsMapped(pa))
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{
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Physical.Write(pa, data[..size]);
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}
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offset += size;
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}
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for (; offset < data.Length; offset += size)
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{
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ulong pa = Translate(va + (ulong)offset);
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size = Math.Min(data.Length - offset, (int)PageSize);
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if (pa != PteUnmapped && Physical.IsMapped(pa))
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{
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Physical.Write(pa, data.Slice(offset, size));
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}
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}
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}
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}
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/// <summary>
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/// Runs remap actions that are added to an unmap event.
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/// These must run after the mapping completes.
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