Support non-constant texture offsets on non-NVIDIA gpus

This commit is contained in:
gdkchan 2019-12-11 03:54:18 -03:00 committed by Thog
parent 3323a3a042
commit f2c85c5d58
11 changed files with 319 additions and 33 deletions

View file

@ -85,6 +85,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.LoadLocal, VariableType.U32, VariableType.S32);
Add(Instruction.LoadShared, VariableType.U32, VariableType.S32);
Add(Instruction.LoadStorage, VariableType.U32, VariableType.S32, VariableType.S32);
Add(Instruction.Lod, VariableType.F32);
Add(Instruction.LogarithmB2, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.LogicalAnd, VariableType.Bool, VariableType.Bool, VariableType.Bool);
Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
@ -139,9 +140,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
// TODO: Return correct type depending on source index,
// that can improve the decompiler output.
if (inst == Instruction.TextureSample ||
inst == Instruction.ImageLoad ||
inst == Instruction.ImageStore)
if (
inst == Instruction.ImageLoad ||
inst == Instruction.ImageStore ||
inst == Instruction.Lod ||
inst == Instruction.TextureSample)
{
return VariableType.F32;
}