One encoder at a time
This commit is contained in:
parent
e269d1605d
commit
f4aea9b7ec
3 changed files with 135 additions and 31 deletions
|
@ -15,14 +15,11 @@ namespace Ryujinx.Graphics.Metal
|
|||
private readonly MTLCommandQueue _mtlCommandQueue;
|
||||
|
||||
private MTLCommandBuffer _commandBuffer;
|
||||
private MTLRenderCommandEncoder _renderCommandEncoder;
|
||||
private MTLRenderPipelineState _renderPipelineState;
|
||||
private MTLBlitCommandEncoder _blitCommandEncoder;
|
||||
private MTLCommandEncoder _currentEncoder;
|
||||
|
||||
public MTLRenderCommandEncoder RenderCommandEncoder => _renderCommandEncoder;
|
||||
public MTLBlitCommandEncoder BlitCommandEncoder => _blitCommandEncoder;
|
||||
public MTLCommandEncoder CurrentEncoder;
|
||||
|
||||
private PrimitiveTopology _topology;
|
||||
private RenderEncoderState _renderEncoderState;
|
||||
|
||||
private MTLBuffer _indexBuffer;
|
||||
private MTLIndexType _indexType;
|
||||
|
@ -35,35 +32,57 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
|
||||
var error = new NSError(IntPtr.Zero);
|
||||
_renderPipelineState = _device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
|
||||
_renderEncoderState = new(_device.NewRenderPipelineState(renderPipelineDescriptor, ref error));
|
||||
if (error != IntPtr.Zero)
|
||||
{
|
||||
// throw new Exception($"Failed to create render pipeline state! {StringHelp}");
|
||||
throw new Exception($"Failed to create render pipeline state!");
|
||||
}
|
||||
|
||||
CreateCommandBuffer();
|
||||
_commandBuffer = _mtlCommandQueue.CommandBuffer();
|
||||
}
|
||||
|
||||
public void EndCurrentPass()
|
||||
{
|
||||
if (_currentEncoder != null)
|
||||
{
|
||||
_currentEncoder.EndEncoding();
|
||||
_currentEncoder = null;
|
||||
}
|
||||
}
|
||||
|
||||
public MTLRenderCommandEncoder BeginRenderPass()
|
||||
{
|
||||
EndCurrentPass();
|
||||
|
||||
var descriptor = new MTLRenderPassDescriptor { };
|
||||
var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
|
||||
_renderEncoderState.SetEncoderState(renderCommandEncoder);
|
||||
|
||||
_currentEncoder = renderCommandEncoder;
|
||||
return renderCommandEncoder;
|
||||
}
|
||||
|
||||
public MTLBlitCommandEncoder BeginBlitPass()
|
||||
{
|
||||
EndCurrentPass();
|
||||
|
||||
var descriptor = new MTLBlitPassDescriptor { };
|
||||
var blitCommandEncoder = _commandBuffer.BlitCommandEncoder(descriptor);
|
||||
|
||||
_currentEncoder = blitCommandEncoder;
|
||||
return blitCommandEncoder;
|
||||
}
|
||||
|
||||
public void Present()
|
||||
{
|
||||
_renderCommandEncoder.EndEncoding();
|
||||
_blitCommandEncoder.EndEncoding();
|
||||
EndCurrentPass();
|
||||
|
||||
// TODO: Give command buffer a valid MTLDrawable
|
||||
// _commandBuffer.PresentDrawable();
|
||||
_commandBuffer.Commit();
|
||||
|
||||
CreateCommandBuffer();
|
||||
}
|
||||
|
||||
public void CreateCommandBuffer()
|
||||
{
|
||||
_commandBuffer = _mtlCommandQueue.CommandBuffer();
|
||||
|
||||
_renderCommandEncoder = _commandBuffer.RenderCommandEncoder(new MTLRenderPassDescriptor());
|
||||
_renderCommandEncoder.SetRenderPipelineState(_renderPipelineState);
|
||||
|
||||
_blitCommandEncoder = _commandBuffer.BlitCommandEncoder(new MTLBlitPassDescriptor());
|
||||
}
|
||||
|
||||
public void Barrier()
|
||||
|
@ -104,18 +123,40 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
|
||||
{
|
||||
// TODO: Support topology re-indexing to provide support for TriangleFans
|
||||
var _primitiveType = _topology.Convert();
|
||||
MTLRenderCommandEncoder renderCommandEncoder;
|
||||
|
||||
_renderCommandEncoder.DrawPrimitives(_primitiveType, (ulong)firstVertex, (ulong)vertexCount, (ulong)instanceCount, (ulong)firstInstance);
|
||||
if (_currentEncoder is MTLRenderCommandEncoder encoder)
|
||||
{
|
||||
renderCommandEncoder = encoder;
|
||||
}
|
||||
else
|
||||
{
|
||||
renderCommandEncoder = BeginRenderPass();
|
||||
}
|
||||
|
||||
// TODO: Support topology re-indexing to provide support for TriangleFans
|
||||
var primitiveType = _renderEncoderState.Topology.Convert();
|
||||
|
||||
renderCommandEncoder.DrawPrimitives(primitiveType, (ulong)firstVertex, (ulong)vertexCount, (ulong)instanceCount, (ulong)firstInstance);
|
||||
}
|
||||
|
||||
public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
|
||||
{
|
||||
// TODO: Support topology re-indexing to provide support for TriangleFans
|
||||
var _primitiveType = _topology.Convert();
|
||||
MTLRenderCommandEncoder renderCommandEncoder;
|
||||
|
||||
_renderCommandEncoder.DrawIndexedPrimitives(_primitiveType, (ulong)indexCount, _indexType, _indexBuffer, _indexBufferOffset, (ulong)instanceCount, firstVertex, (ulong)firstInstance);
|
||||
if (_currentEncoder is MTLRenderCommandEncoder encoder)
|
||||
{
|
||||
renderCommandEncoder = encoder;
|
||||
}
|
||||
else
|
||||
{
|
||||
renderCommandEncoder = BeginRenderPass();
|
||||
}
|
||||
|
||||
// TODO: Support topology re-indexing to provide support for TriangleFans
|
||||
var primitiveType = _renderEncoderState.Topology.Convert();
|
||||
|
||||
renderCommandEncoder.DrawIndexedPrimitives(primitiveType, (ulong)indexCount, _indexType, _indexBuffer, _indexBufferOffset, (ulong)instanceCount, firstVertex, (ulong)firstInstance);
|
||||
}
|
||||
|
||||
public void DrawIndexedIndirect(BufferRange indirectBuffer)
|
||||
|
@ -180,12 +221,26 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public void SetFaceCulling(bool enable, Face face)
|
||||
{
|
||||
_renderCommandEncoder.SetCullMode(enable ? face.Convert() : MTLCullMode.None);
|
||||
var cullMode = enable ? face.Convert() : MTLCullMode.None;
|
||||
|
||||
if (_currentEncoder is MTLRenderCommandEncoder renderCommandEncoder)
|
||||
{
|
||||
renderCommandEncoder.SetCullMode(cullMode);
|
||||
}
|
||||
|
||||
_renderEncoderState.CullMode = cullMode;
|
||||
}
|
||||
|
||||
public void SetFrontFace(FrontFace frontFace)
|
||||
{
|
||||
_renderCommandEncoder.SetFrontFacingWinding(frontFace.Convert());
|
||||
var winding = frontFace.Convert();
|
||||
|
||||
if (_currentEncoder is MTLRenderCommandEncoder renderCommandEncoder)
|
||||
{
|
||||
renderCommandEncoder.SetFrontFacingWinding(winding);
|
||||
}
|
||||
|
||||
_renderEncoderState.Winding = winding;
|
||||
}
|
||||
|
||||
public void SetIndexBuffer(BufferRange buffer, IndexType type)
|
||||
|
@ -244,7 +299,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public void SetPrimitiveTopology(PrimitiveTopology topology)
|
||||
{
|
||||
_topology = topology;
|
||||
_renderEncoderState.Topology = topology;
|
||||
}
|
||||
|
||||
public void SetProgram(IProgram program)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue