Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
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249 changed files with 5614 additions and 2712 deletions
151
Ryujinx.Audio/Renderer/Server/MemoryPool/AddressInfo.cs
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151
Ryujinx.Audio/Renderer/Server/MemoryPool/AddressInfo.cs
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//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
|
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// the Free Software Foundation, either version 3 of the License, or
|
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// (at your option) any later version.
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//
|
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
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||||
//
|
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// You should have received a copy of the GNU Lesser General Public License
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||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using System;
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using System.Runtime.InteropServices;
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using DspAddress = System.UInt64;
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using CpuAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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{
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/// <summary>
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/// Represents the information of a region shared between the CPU and DSP.
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/// </summary>
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public struct AddressInfo
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{
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/// <summary>
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/// The target CPU address of the region.
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/// </summary>
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public CpuAddress CpuAddress;
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/// <summary>
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/// The size of the region.
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/// </summary>
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public ulong Size;
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private unsafe MemoryPoolState* _memoryPools;
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/// <summary>
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/// The forced DSP address of the region.
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/// </summary>
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public DspAddress ForceMappedDspAddress;
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private unsafe ref MemoryPoolState MemoryPoolState => ref *_memoryPools;
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public unsafe bool HasMemoryPoolState => (IntPtr)_memoryPools != IntPtr.Zero;
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/// <summary>
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/// Create an new empty <see cref="AddressInfo"/>.
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/// </summary>
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/// <returns>A new empty <see cref="AddressInfo"/>.</returns>
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public static AddressInfo Create()
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{
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return Create(0, 0);
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}
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/// <summary>
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/// Create a new <see cref="AddressInfo"/>.
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/// </summary>
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/// <param name="cpuAddress">The target <see cref="CpuAddress"/> of the region.</param>
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/// <param name="size">The target size of the region.</param>
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/// <returns>A new <see cref="AddressInfo"/>.</returns>
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public static AddressInfo Create(CpuAddress cpuAddress, ulong size)
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{
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unsafe
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{
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return new AddressInfo
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{
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CpuAddress = cpuAddress,
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_memoryPools = MemoryPoolState.Null,
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Size = size,
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ForceMappedDspAddress = 0
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};
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}
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}
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/// <summary>
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/// Setup the CPU address and size of the <see cref="AddressInfo"/>.
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/// </summary>
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/// <param name="cpuAddress">The target <see cref="CpuAddress"/> of the region.</param>
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/// <param name="size">The size of the region.</param>
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public void Setup(CpuAddress cpuAddress, ulong size)
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{
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CpuAddress = cpuAddress;
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Size = size;
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ForceMappedDspAddress = 0;
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unsafe
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{
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_memoryPools = MemoryPoolState.Null;
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}
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}
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/// <summary>
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/// Set the <see cref="MemoryPoolState"/> associated.
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/// </summary>
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/// <param name="memoryPoolState">The <see cref="MemoryPoolState"/> associated.</param>
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public void SetupMemoryPool(Span<MemoryPoolState> memoryPoolState)
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{
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unsafe
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{
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fixed (MemoryPoolState* ptr = &MemoryMarshal.GetReference(memoryPoolState))
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{
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SetupMemoryPool(ptr);
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}
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}
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}
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/// <summary>
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/// Set the <see cref="MemoryPoolState"/> associated.
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/// </summary>
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/// <param name="memoryPoolState">The <see cref="MemoryPoolState"/> associated.</param>
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public unsafe void SetupMemoryPool(MemoryPoolState* memoryPoolState)
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{
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_memoryPools = memoryPoolState;
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}
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/// <summary>
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/// Check if the <see cref="MemoryPoolState"/> is mapped.
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/// </summary>
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/// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped.</returns>
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public bool HasMappedMemoryPool()
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{
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return HasMemoryPoolState && MemoryPoolState.IsMapped();
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}
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/// <summary>
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/// Get the DSP address associated to the <see cref="AddressInfo"/>.
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/// </summary>
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/// <param name="markUsed">If true, mark the <see cref="MemoryPoolState"/> as used.</param>
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/// <returns>Returns the DSP address associated to the <see cref="AddressInfo"/>.</returns>
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public DspAddress GetReference(bool markUsed)
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{
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if (!HasMappedMemoryPool())
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{
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return ForceMappedDspAddress;
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}
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if (markUsed)
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{
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MemoryPoolState.IsUsed = true;
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}
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return MemoryPoolState.Translate(CpuAddress, Size);
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}
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}
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}
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148
Ryujinx.Audio/Renderer/Server/MemoryPool/MemoryPoolState.cs
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148
Ryujinx.Audio/Renderer/Server/MemoryPool/MemoryPoolState.cs
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@ -0,0 +1,148 @@
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//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
|
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// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
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//
|
||||
// This program is distributed in the hope that it will be useful,
|
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using System;
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using System.Runtime.InteropServices;
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using DspAddress = System.UInt64;
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using CpuAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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{
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/// <summary>
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/// Server state for a memory pool.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)]
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public struct MemoryPoolState
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{
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public const int Alignment = 0x10;
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/// <summary>
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/// The location of the <see cref="MemoryPoolState"/>.
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/// </summary>
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public enum LocationType : uint
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{
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/// <summary>
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/// <see cref="MemoryPoolState"/> located on the CPU side for user use.
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/// </summary>
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Cpu,
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/// <summary>
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/// <see cref="MemoryPoolState"/> located on the DSP side for system use.
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/// </summary>
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Dsp
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}
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/// <summary>
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/// The CPU address associated to the <see cref="MemoryPoolState"/>.
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/// </summary>
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public CpuAddress CpuAddress;
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/// <summary>
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/// The DSP address associated to the <see cref="MemoryPoolState"/>.
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/// </summary>
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public DspAddress DspAddress;
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/// <summary>
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/// The size associated to the <see cref="MemoryPoolState"/>.
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/// </summary>
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public ulong Size;
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/// <summary>
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/// The <see cref="LocationType"/> associated to the <see cref="MemoryPoolState"/>.
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/// </summary>
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public LocationType Location;
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/// <summary>
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/// Set to true if the <see cref="MemoryPoolState"/> is used.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool IsUsed;
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public static unsafe MemoryPoolState* Null => (MemoryPoolState*)IntPtr.Zero.ToPointer();
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/// <summary>
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/// Create a new <see cref="MemoryPoolState"/> with the given <see cref="LocationType"/>.
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/// </summary>
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/// <param name="location">The location type to use.</param>
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/// <returns>A new <see cref="MemoryPoolState"/> with the given <see cref="LocationType"/>.</returns>
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public static MemoryPoolState Create(LocationType location)
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{
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return new MemoryPoolState
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{
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CpuAddress = 0,
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DspAddress = 0,
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Size = 0,
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Location = location
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};
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}
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/// <summary>
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/// Set the <see cref="CpuAddress"/> and size of the <see cref="MemoryPoolState"/>.
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/// </summary>
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/// <param name="cpuAddress">The <see cref="CpuAddress"/>.</param>
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/// <param name="size">The size.</param>
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public void SetCpuAddress(CpuAddress cpuAddress, ulong size)
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{
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CpuAddress = cpuAddress;
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Size = size;
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}
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/// <summary>
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/// Check if the given <see cref="CpuAddress"/> and size is contains in the <see cref="MemoryPoolState"/>.
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/// </summary>
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/// <param name="targetCpuAddress">The <see cref="CpuAddress"/>.</param>
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/// <param name="size">The size.</param>
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/// <returns>True if the <see cref="CpuAddress"/> is contained inside the <see cref="MemoryPoolState"/>.</returns>
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public bool Contains(CpuAddress targetCpuAddress, ulong size)
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{
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if (CpuAddress <= targetCpuAddress && size + targetCpuAddress <= Size + CpuAddress)
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{
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return true;
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}
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return false;
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}
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/// <summary>
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/// Translate the given CPU address to a DSP address.
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/// </summary>
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/// <param name="targetCpuAddress">The <see cref="CpuAddress"/>.</param>
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/// <param name="size">The size.</param>
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/// <returns>the target DSP address.</returns>
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public DspAddress Translate(CpuAddress targetCpuAddress, ulong size)
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{
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if (Contains(targetCpuAddress, size) && IsMapped())
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{
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ulong offset = targetCpuAddress - CpuAddress;
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return DspAddress + offset;
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}
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return 0;
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}
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/// <summary>
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/// Is the <see cref="MemoryPoolState"/> mapped on the DSP?
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/// </summary>
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/// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped on the DSP.</returns>
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public bool IsMapped()
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{
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return DspAddress != 0;
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}
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}
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}
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383
Ryujinx.Audio/Renderer/Server/MemoryPool/PoolMapper.cs
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383
Ryujinx.Audio/Renderer/Server/MemoryPool/PoolMapper.cs
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//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
|
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// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
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//
|
||||
// This program is distributed in the hope that it will be useful,
|
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
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//
|
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|
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Utils;
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using Ryujinx.Common.Logging;
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using System;
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using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
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using CpuAddress = System.UInt64;
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using DspAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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{
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/// <summary>
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/// Memory pool mapping helper.
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/// </summary>
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public class PoolMapper
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{
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const uint CurrentProcessPseudoHandle = 0xFFFF8001;
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/// <summary>
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/// The result of <see cref="Update(ref MemoryPoolState, ref MemoryPoolInParameter, ref MemoryPoolOutStatus)"/>.
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/// </summary>
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public enum UpdateResult : uint
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{
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/// <summary>
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/// No error reported.
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/// </summary>
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Success = 0,
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/// <summary>
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/// The user parameters were invalid.
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/// </summary>
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InvalidParameter = 1,
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/// <summary>
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/// <see cref="Dsp.AudioProcessor"/> mapping failed.
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/// </summary>
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MapError = 2,
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/// <summary>
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/// <see cref="Dsp.AudioProcessor"/> unmapping failed.
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/// </summary>
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UnmapError = 3
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}
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/// <summary>
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/// The handle of the process owning the CPU memory manipulated.
|
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/// </summary>
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private uint _processHandle;
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||||
|
||||
/// <summary>
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/// The <see cref="Memory{MemoryPoolState}"/> that will be manipulated.
|
||||
/// </summary>
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||||
private Memory<MemoryPoolState> _memoryPools;
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||||
|
||||
/// <summary>
|
||||
/// If set to true, this will try to force map memory pool even if their state are considered invalid.
|
||||
/// </summary>
|
||||
private bool _isForceMapEnabled;
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||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="PoolMapper"/> used for system mapping.
|
||||
/// </summary>
|
||||
/// <param name="processHandle">The handle of the process owning the CPU memory manipulated.</param>
|
||||
/// <param name="isForceMapEnabled">If set to true, this will try to force map memory pool even if their state are considered invalid.</param>
|
||||
public PoolMapper(uint processHandle, bool isForceMapEnabled)
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||||
{
|
||||
_processHandle = processHandle;
|
||||
_isForceMapEnabled = isForceMapEnabled;
|
||||
_memoryPools = Memory<MemoryPoolState>.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="PoolMapper"/> used for user mapping.
|
||||
/// </summary>
|
||||
/// <param name="processHandle">The handle of the process owning the CPU memory manipulated.</param>
|
||||
/// <param name="memoryPool">The user memory pools.</param>
|
||||
/// <param name="isForceMapEnabled">If set to true, this will try to force map memory pool even if their state are considered invalid.</param>
|
||||
public PoolMapper(uint processHandle, Memory<MemoryPoolState> memoryPool, bool isForceMapEnabled)
|
||||
{
|
||||
_processHandle = processHandle;
|
||||
_memoryPools = memoryPool;
|
||||
_isForceMapEnabled = isForceMapEnabled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the <see cref="MemoryPoolState"/> for system use.
|
||||
/// </summary>
|
||||
/// <param name="memoryPool">The <see cref="MemoryPoolState"/> for system use.</param>
|
||||
/// <param name="cpuAddress">The <see cref="CpuAddress"/> to assign.</param>
|
||||
/// <param name="size">The size to assign.</param>
|
||||
/// <returns>Returns true if mapping on the <see cref="Dsp.AudioProcessor"/> succeeded.</returns>
|
||||
public bool InitializeSystemPool(ref MemoryPoolState memoryPool, CpuAddress cpuAddress, ulong size)
|
||||
{
|
||||
if (memoryPool.Location != MemoryPoolState.LocationType.Dsp)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return InitializePool(ref memoryPool, cpuAddress, size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the <see cref="MemoryPoolState"/>.
|
||||
/// </summary>
|
||||
/// <param name="memoryPool">The <see cref="MemoryPoolState"/>.</param>
|
||||
/// <param name="cpuAddress">The <see cref="CpuAddress"/> to assign.</param>
|
||||
/// <param name="size">The size to assign.</param>
|
||||
/// <returns>Returns true if mapping on the <see cref="Dsp.AudioProcessor"/> succeeded.</returns>
|
||||
public bool InitializePool(ref MemoryPoolState memoryPool, CpuAddress cpuAddress, ulong size)
|
||||
{
|
||||
memoryPool.SetCpuAddress(cpuAddress, size);
|
||||
|
||||
return Map(ref memoryPool) != 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the process handle associated to the <see cref="MemoryPoolState"/>.
|
||||
/// </summary>
|
||||
/// <param name="memoryPool">The <see cref="MemoryPoolState"/>.</param>
|
||||
/// <returns>Returns the process handle associated to the <see cref="MemoryPoolState"/>.</returns>
|
||||
public uint GetProcessHandle(ref MemoryPoolState memoryPool)
|
||||
{
|
||||
if (memoryPool.Location == MemoryPoolState.LocationType.Cpu)
|
||||
{
|
||||
return CurrentProcessPseudoHandle;
|
||||
}
|
||||
else if (memoryPool.Location == MemoryPoolState.LocationType.Dsp)
|
||||
{
|
||||
return _processHandle;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Map the <see cref="MemoryPoolState"/> on the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
/// <param name="memoryPool">The <see cref="MemoryPoolState"/> to map.</param>
|
||||
/// <returns>Returns the DSP address mapped.</returns>
|
||||
public DspAddress Map(ref MemoryPoolState memoryPool)
|
||||
{
|
||||
DspAddress result = AudioProcessorMemoryManager.Map(GetProcessHandle(ref memoryPool), memoryPool.CpuAddress, memoryPool.Size);
|
||||
|
||||
if (result != 0)
|
||||
{
|
||||
memoryPool.DspAddress = result;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unmap the <see cref="MemoryPoolState"/> from the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
/// <param name="memoryPool">The <see cref="MemoryPoolState"/> to unmap.</param>
|
||||
/// <returns>Returns true if unmapped.</returns>
|
||||
public bool Unmap(ref MemoryPoolState memoryPool)
|
||||
{
|
||||
if (memoryPool.IsUsed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
AudioProcessorMemoryManager.Unmap(GetProcessHandle(ref memoryPool), memoryPool.CpuAddress, memoryPool.Size);
|
||||
|
||||
memoryPool.SetCpuAddress(0, 0);
|
||||
memoryPool.DspAddress = 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find a <see cref="MemoryPoolState"/> associated to the region given.
|
||||
/// </summary>
|
||||
/// <param name="cpuAddress">The region <see cref="CpuAddress"/>.</param>
|
||||
/// <param name="size">The region size.</param>
|
||||
/// <returns>Returns the <see cref="MemoryPoolState"/> found or <see cref="Memory{MemoryPoolState}.Empty"/> if not found.</returns>
|
||||
private Span<MemoryPoolState> FindMemoryPool(CpuAddress cpuAddress, ulong size)
|
||||
{
|
||||
if (!_memoryPools.IsEmpty && _memoryPools.Length > 0)
|
||||
{
|
||||
for (int i = 0; i < _memoryPools.Length; i++)
|
||||
{
|
||||
if (_memoryPools.Span[i].Contains(cpuAddress, size))
|
||||
{
|
||||
return _memoryPools.Span.Slice(i, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Span<MemoryPoolState>.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Force unmap the given <see cref="AddressInfo"/>.
|
||||
/// </summary>
|
||||
/// <param name="addressInfo">The <see cref="AddressInfo"/> to force unmap</param>
|
||||
public void ForceUnmap(ref AddressInfo addressInfo)
|
||||
{
|
||||
if (_isForceMapEnabled)
|
||||
{
|
||||
Span<MemoryPoolState> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
|
||||
|
||||
if (!memoryPool.IsEmpty)
|
||||
{
|
||||
AudioProcessorMemoryManager.Unmap(_processHandle, memoryPool[0].CpuAddress, memoryPool[0].Size);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
AudioProcessorMemoryManager.Unmap(_processHandle, addressInfo.CpuAddress, 0);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to attach the given region to the <see cref="AddressInfo"/>.
|
||||
/// </summary>
|
||||
/// <param name="errorInfo">The error information if an error was generated.</param>
|
||||
/// <param name="addressInfo">The <see cref="AddressInfo"/> to attach the region to.</param>
|
||||
/// <param name="cpuAddress">The region <see cref="CpuAddress"/>.</param>
|
||||
/// <param name="size">The region size.</param>
|
||||
/// <returns>Returns true if mapping was performed.</returns>
|
||||
public bool TryAttachBuffer(out ErrorInfo errorInfo, ref AddressInfo addressInfo, CpuAddress cpuAddress, ulong size)
|
||||
{
|
||||
errorInfo = new ErrorInfo();
|
||||
|
||||
addressInfo.Setup(cpuAddress, size);
|
||||
|
||||
if (AssignDspAddress(ref addressInfo))
|
||||
{
|
||||
errorInfo.ErrorCode = 0x0;
|
||||
errorInfo.ExtraErrorInfo = 0x0;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
errorInfo.ErrorCode = ResultCode.InvalidAddressInfo;
|
||||
errorInfo.ExtraErrorInfo = addressInfo.CpuAddress;
|
||||
|
||||
return _isForceMapEnabled;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update a <see cref="MemoryPoolState"/> using user parameters.
|
||||
/// </summary>
|
||||
/// <param name="memoryPool">The <see cref="MemoryPoolState"/> to update.</param>
|
||||
/// <param name="inParameter">Input user parameter.</param>
|
||||
/// <param name="outStatus">Output user parameter.</param>
|
||||
/// <returns>Returns the <see cref="UpdateResult"/> of the operations performed.</returns>
|
||||
public UpdateResult Update(ref MemoryPoolState memoryPool, ref MemoryPoolInParameter inParameter, ref MemoryPoolOutStatus outStatus)
|
||||
{
|
||||
MemoryPoolUserState inputState = inParameter.State;
|
||||
|
||||
MemoryPoolUserState outputState;
|
||||
|
||||
const uint pageSize = 0x1000;
|
||||
|
||||
if (inputState != MemoryPoolUserState.RequestAttach && inputState != MemoryPoolUserState.RequestDetach)
|
||||
{
|
||||
return UpdateResult.Success;
|
||||
}
|
||||
|
||||
if (inParameter.CpuAddress == 0 || (inParameter.CpuAddress & (pageSize - 1)) != 0)
|
||||
{
|
||||
return UpdateResult.InvalidParameter;
|
||||
}
|
||||
|
||||
if (inParameter.Size == 0 || (inParameter.Size & (pageSize - 1)) != 0)
|
||||
{
|
||||
return UpdateResult.InvalidParameter;
|
||||
}
|
||||
|
||||
if (inputState == MemoryPoolUserState.RequestAttach)
|
||||
{
|
||||
bool initializeSuccess = InitializePool(ref memoryPool, inParameter.CpuAddress, inParameter.Size);
|
||||
|
||||
if (!initializeSuccess)
|
||||
{
|
||||
memoryPool.SetCpuAddress(0, 0);
|
||||
|
||||
Logger.Error?.Print(LogClass.AudioRenderer, $"Map of memory pool (address: 0x{inParameter.CpuAddress:x}, size 0x{inParameter.Size:x}) failed!");
|
||||
return UpdateResult.MapError;
|
||||
}
|
||||
|
||||
outputState = MemoryPoolUserState.Attached;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (memoryPool.CpuAddress != inParameter.CpuAddress || memoryPool.Size != inParameter.Size)
|
||||
{
|
||||
return UpdateResult.InvalidParameter;
|
||||
}
|
||||
|
||||
if (!Unmap(ref memoryPool))
|
||||
{
|
||||
Logger.Error?.Print(LogClass.AudioRenderer, $"Unmap of memory pool (address: 0x{memoryPool.CpuAddress:x}, size 0x{memoryPool.Size:x}) failed!");
|
||||
return UpdateResult.UnmapError;
|
||||
}
|
||||
|
||||
outputState = MemoryPoolUserState.Detached;
|
||||
}
|
||||
|
||||
outStatus.State = outputState;
|
||||
|
||||
return UpdateResult.Success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Map the <see cref="AddressInfo"/> to the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
/// <param name="addressInfo">The <see cref="AddressInfo"/> to map.</param>
|
||||
/// <returns>Returns true if mapping was performed.</returns>
|
||||
private bool AssignDspAddress(ref AddressInfo addressInfo)
|
||||
{
|
||||
if (addressInfo.CpuAddress == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_memoryPools.Length > 0)
|
||||
{
|
||||
Span<MemoryPoolState> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
|
||||
|
||||
if (!memoryPool.IsEmpty)
|
||||
{
|
||||
addressInfo.SetupMemoryPool(memoryPool);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (_isForceMapEnabled)
|
||||
{
|
||||
DspAddress dspAddress = AudioProcessorMemoryManager.Map(_processHandle, addressInfo.CpuAddress, addressInfo.Size);
|
||||
|
||||
addressInfo.ForceMappedDspAddress = dspAddress;
|
||||
|
||||
AudioProcessorMemoryManager.Map(_processHandle, addressInfo.CpuAddress, addressInfo.Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
addressInfo.SetupMemoryPool(MemoryPoolState.Null);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove the usage flag from all the <see cref="MemoryPoolState"/>.
|
||||
/// </summary>
|
||||
/// <param name="memoryPool">The <see cref="Memory{MemoryPoolState}"/> to reset.</param>
|
||||
public static void ClearUsageState(Memory<MemoryPoolState> memoryPool)
|
||||
{
|
||||
foreach (ref MemoryPoolState info in memoryPool.Span)
|
||||
{
|
||||
info.IsUsed = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue