Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
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// This source file is generated by nclang PInvokeGenerator.
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using System;
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using System.Runtime.InteropServices;
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using delegate0 = SoundIOSharp.Delegates.delegate0;
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using delegate1 = SoundIOSharp.Delegates.delegate1;
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using delegate2 = SoundIOSharp.Delegates.delegate2;
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using delegate3 = SoundIOSharp.Delegates.delegate3;
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using delegate4 = SoundIOSharp.Delegates.delegate4;
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using delegate5 = SoundIOSharp.Delegates.delegate5;
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using delegate6 = SoundIOSharp.Delegates.delegate6;
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using delegate7 = SoundIOSharp.Delegates.delegate7;
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using delegate8 = SoundIOSharp.Delegates.delegate8;
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using delegate9 = SoundIOSharp.Delegates.delegate9;
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namespace SoundIOSharp
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{
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enum SoundIoError // soundio.h (72, 6)
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{
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SoundIoErrorNone = 0,
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SoundIoErrorNoMem = 1,
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SoundIoErrorInitAudioBackend = 2,
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SoundIoErrorSystemResources = 3,
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SoundIoErrorOpeningDevice = 4,
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SoundIoErrorNoSuchDevice = 5,
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SoundIoErrorInvalid = 6,
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SoundIoErrorBackendUnavailable = 7,
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SoundIoErrorStreaming = 8,
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SoundIoErrorIncompatibleDevice = 9,
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SoundIoErrorNoSuchClient = 10,
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SoundIoErrorIncompatibleBackend = 11,
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SoundIoErrorBackendDisconnected = 12,
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SoundIoErrorInterrupted = 13,
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SoundIoErrorUnderflow = 14,
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SoundIoErrorEncodingString = 15,
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}
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enum SoundIoChannelId // soundio.h (106, 6)
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{
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SoundIoChannelIdInvalid = 0,
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SoundIoChannelIdFrontLeft = 1,
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SoundIoChannelIdFrontRight = 2,
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SoundIoChannelIdFrontCenter = 3,
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SoundIoChannelIdLfe = 4,
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SoundIoChannelIdBackLeft = 5,
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SoundIoChannelIdBackRight = 6,
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SoundIoChannelIdFrontLeftCenter = 7,
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SoundIoChannelIdFrontRightCenter = 8,
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SoundIoChannelIdBackCenter = 9,
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SoundIoChannelIdSideLeft = 10,
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SoundIoChannelIdSideRight = 11,
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SoundIoChannelIdTopCenter = 12,
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SoundIoChannelIdTopFrontLeft = 13,
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SoundIoChannelIdTopFrontCenter = 14,
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SoundIoChannelIdTopFrontRight = 15,
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SoundIoChannelIdTopBackLeft = 16,
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SoundIoChannelIdTopBackCenter = 17,
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SoundIoChannelIdTopBackRight = 18,
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SoundIoChannelIdBackLeftCenter = 19,
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SoundIoChannelIdBackRightCenter = 20,
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SoundIoChannelIdFrontLeftWide = 21,
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SoundIoChannelIdFrontRightWide = 22,
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SoundIoChannelIdFrontLeftHigh = 23,
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SoundIoChannelIdFrontCenterHigh = 24,
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SoundIoChannelIdFrontRightHigh = 25,
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SoundIoChannelIdTopFrontLeftCenter = 26,
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SoundIoChannelIdTopFrontRightCenter = 27,
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SoundIoChannelIdTopSideLeft = 28,
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SoundIoChannelIdTopSideRight = 29,
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SoundIoChannelIdLeftLfe = 30,
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SoundIoChannelIdRightLfe = 31,
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SoundIoChannelIdLfe2 = 32,
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SoundIoChannelIdBottomCenter = 33,
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SoundIoChannelIdBottomLeftCenter = 34,
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SoundIoChannelIdBottomRightCenter = 35,
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SoundIoChannelIdMsMid = 36,
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SoundIoChannelIdMsSide = 37,
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SoundIoChannelIdAmbisonicW = 38,
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SoundIoChannelIdAmbisonicX = 39,
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SoundIoChannelIdAmbisonicY = 40,
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SoundIoChannelIdAmbisonicZ = 41,
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SoundIoChannelIdXyX = 42,
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SoundIoChannelIdXyY = 43,
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SoundIoChannelIdHeadphonesLeft = 44,
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SoundIoChannelIdHeadphonesRight = 45,
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SoundIoChannelIdClickTrack = 46,
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SoundIoChannelIdForeignLanguage = 47,
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SoundIoChannelIdHearingImpaired = 48,
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SoundIoChannelIdNarration = 49,
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SoundIoChannelIdHaptic = 50,
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SoundIoChannelIdDialogCentricMix = 51,
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SoundIoChannelIdAux = 52,
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SoundIoChannelIdAux0 = 53,
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SoundIoChannelIdAux1 = 54,
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SoundIoChannelIdAux2 = 55,
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SoundIoChannelIdAux3 = 56,
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SoundIoChannelIdAux4 = 57,
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SoundIoChannelIdAux5 = 58,
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SoundIoChannelIdAux6 = 59,
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SoundIoChannelIdAux7 = 60,
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SoundIoChannelIdAux8 = 61,
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SoundIoChannelIdAux9 = 62,
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SoundIoChannelIdAux10 = 63,
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SoundIoChannelIdAux11 = 64,
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SoundIoChannelIdAux12 = 65,
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SoundIoChannelIdAux13 = 66,
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SoundIoChannelIdAux14 = 67,
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SoundIoChannelIdAux15 = 68,
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}
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enum SoundIoChannelLayoutId // soundio.h (189, 6)
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{
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SoundIoChannelLayoutIdMono = 0,
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SoundIoChannelLayoutIdStereo = 1,
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SoundIoChannelLayoutId2Point1 = 2,
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SoundIoChannelLayoutId3Point0 = 3,
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SoundIoChannelLayoutId3Point0Back = 4,
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SoundIoChannelLayoutId3Point1 = 5,
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SoundIoChannelLayoutId4Point0 = 6,
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SoundIoChannelLayoutIdQuad = 7,
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SoundIoChannelLayoutIdQuadSide = 8,
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SoundIoChannelLayoutId4Point1 = 9,
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SoundIoChannelLayoutId5Point0Back = 10,
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SoundIoChannelLayoutId5Point0Side = 11,
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SoundIoChannelLayoutId5Point1 = 12,
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SoundIoChannelLayoutId5Point1Back = 13,
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SoundIoChannelLayoutId6Point0Side = 14,
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SoundIoChannelLayoutId6Point0Front = 15,
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SoundIoChannelLayoutIdHexagonal = 16,
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SoundIoChannelLayoutId6Point1 = 17,
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SoundIoChannelLayoutId6Point1Back = 18,
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SoundIoChannelLayoutId6Point1Front = 19,
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SoundIoChannelLayoutId7Point0 = 20,
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SoundIoChannelLayoutId7Point0Front = 21,
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SoundIoChannelLayoutId7Point1 = 22,
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SoundIoChannelLayoutId7Point1Wide = 23,
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SoundIoChannelLayoutId7Point1WideBack = 24,
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SoundIoChannelLayoutIdOctagonal = 25,
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}
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enum SoundIoBackend // soundio.h (218, 6)
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{
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SoundIoBackendNone = 0,
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SoundIoBackendJack = 1,
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SoundIoBackendPulseAudio = 2,
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SoundIoBackendAlsa = 3,
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SoundIoBackendCoreAudio = 4,
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SoundIoBackendWasapi = 5,
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SoundIoBackendDummy = 6,
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}
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enum SoundIoDeviceAim // soundio.h (228, 6)
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{
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SoundIoDeviceAimInput = 0,
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SoundIoDeviceAimOutput = 1,
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}
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enum SoundIoFormat // soundio.h (235, 6)
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{
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SoundIoFormatInvalid = 0,
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SoundIoFormatS8 = 1,
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SoundIoFormatU8 = 2,
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SoundIoFormatS16LE = 3,
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SoundIoFormatS16BE = 4,
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SoundIoFormatU16LE = 5,
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SoundIoFormatU16BE = 6,
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SoundIoFormatS24LE = 7,
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SoundIoFormatS24BE = 8,
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SoundIoFormatU24LE = 9,
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SoundIoFormatU24BE = 10,
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SoundIoFormatS32LE = 11,
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SoundIoFormatS32BE = 12,
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SoundIoFormatU32LE = 13,
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SoundIoFormatU32BE = 14,
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SoundIoFormatFloat32LE = 15,
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SoundIoFormatFloat32BE = 16,
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SoundIoFormatFloat64LE = 17,
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SoundIoFormatFloat64BE = 18,
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}
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[StructLayout(LayoutKind.Sequential)]
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struct SoundIoChannelLayout // soundio.h (306, 8)
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{
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[CTypeDetails("Pointer<byte>")] public System.IntPtr @name;
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public int @channel_count;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 24)]
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[CTypeDetails("ConstArrayOf<SoundIoChannelId>")] public SoundIoChannelId[] @channels;
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}
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[StructLayout(LayoutKind.Sequential)]
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struct SoundIoSampleRateRange // soundio.h (313, 8)
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{
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public int @min;
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public int @max;
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}
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[StructLayout(LayoutKind.Sequential)]
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struct SoundIoChannelArea // soundio.h (319, 8)
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{
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[CTypeDetails("Pointer<byte>")] public System.IntPtr @ptr;
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public int @step;
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}
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[StructLayout(LayoutKind.Sequential)]
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struct SoundIo // soundio.h (328, 8)
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{
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[CTypeDetails("Pointer<void>")] public System.IntPtr @userdata;
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[CTypeDetails("Pointer<void (SoundIo *)>")] public delegate0 @on_devices_change;
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[CTypeDetails("Pointer<void (SoundIo *, int)>")] public delegate1 @on_backend_disconnect;
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[CTypeDetails("Pointer<void (SoundIo *)>")] public Delegates.delegate0 @on_events_signal;
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public SoundIoBackend @current_backend;
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[CTypeDetails("Pointer<byte>")] public System.IntPtr @app_name;
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[CTypeDetails("Pointer<void ()>")] public delegate2 @emit_rtprio_warning;
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[CTypeDetails("Pointer<void (const char *)>")] public delegate3 @jack_info_callback;
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[CTypeDetails("Pointer<void (const char *)>")] public Delegates.delegate3 @jack_error_callback;
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}
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[StructLayout(LayoutKind.Sequential)]
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struct SoundIoDevice // soundio.h (387, 8)
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{
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[CTypeDetails("Pointer<SoundIo>")] public System.IntPtr @soundio;
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[CTypeDetails("Pointer<byte>")] public System.IntPtr @id;
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[CTypeDetails("Pointer<byte>")] public System.IntPtr @name;
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public SoundIoDeviceAim @aim;
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[CTypeDetails("Pointer<SoundIoChannelLayout>")] public System.IntPtr @layouts;
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public int @layout_count;
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public SoundIoChannelLayout @current_layout;
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[CTypeDetails("Pointer<SoundIoFormat>")] public System.IntPtr @formats;
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public int @format_count;
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public SoundIoFormat @current_format;
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[CTypeDetails("Pointer<SoundIoSampleRateRange>")] public System.IntPtr @sample_rates;
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public int @sample_rate_count;
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public int @sample_rate_current;
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public double @software_latency_min;
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public double @software_latency_max;
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public double @software_latency_current;
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public bool @is_raw;
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public int @ref_count;
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public int @probe_error;
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}
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[StructLayout(LayoutKind.Sequential)]
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struct SoundIoOutStream // soundio.h (497, 8)
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{
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[CTypeDetails("Pointer<SoundIoDevice>")] public System.IntPtr @device;
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public SoundIoFormat @format;
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public int @sample_rate;
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public SoundIoChannelLayout @layout;
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public double @software_latency;
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public float @volume;
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[CTypeDetails("Pointer<void>")] public System.IntPtr @userdata;
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[CTypeDetails("Pointer<void (SoundIoOutStream *, int, int)>")] public delegate4 @write_callback;
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[CTypeDetails("Pointer<void (SoundIoOutStream *)>")] public delegate5 @underflow_callback;
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[CTypeDetails("Pointer<void (SoundIoOutStream *, int)>")] public delegate6 @error_callback;
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[CTypeDetails("Pointer<byte>")] public System.IntPtr @name;
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public bool @non_terminal_hint;
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public int @bytes_per_frame;
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public int @bytes_per_sample;
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public int @layout_error;
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}
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[StructLayout(LayoutKind.Sequential)]
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struct SoundIoInStream // soundio.h (600, 8)
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{
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[CTypeDetails("Pointer<SoundIoDevice>")] public System.IntPtr @device;
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public SoundIoFormat @format;
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public int @sample_rate;
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public SoundIoChannelLayout @layout;
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public double @software_latency;
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[CTypeDetails("Pointer<void>")] public System.IntPtr @userdata;
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[CTypeDetails("Pointer<void (SoundIoInStream *, int, int)>")] public delegate7 @read_callback;
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[CTypeDetails("Pointer<void (SoundIoInStream *)>")] public delegate8 @overflow_callback;
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[CTypeDetails("Pointer<void (SoundIoInStream *, int)>")] public delegate9 @error_callback;
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[CTypeDetails("Pointer<byte>")] public System.IntPtr @name;
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public bool @non_terminal_hint;
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public int @bytes_per_frame;
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public int @bytes_per_sample;
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public int @layout_error;
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}
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[StructLayout(LayoutKind.Sequential)]
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struct SoundIoRingBuffer // soundio.h (1170, 8)
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{
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}
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partial class Natives
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{
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const string LibraryName = "libsoundio";
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// function soundio_version_string - soundio.h (682, 28)
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[DllImport(LibraryName)]
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internal static extern System.IntPtr soundio_version_string();
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// function soundio_version_major - soundio.h (684, 20)
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[DllImport(LibraryName)]
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internal static extern int soundio_version_major();
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// function soundio_version_minor - soundio.h (686, 20)
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[DllImport(LibraryName)]
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internal static extern int soundio_version_minor();
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// function soundio_version_patch - soundio.h (688, 20)
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[DllImport(LibraryName)]
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internal static extern int soundio_version_patch();
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// function soundio_create - soundio.h (694, 32)
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[DllImport(LibraryName)]
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internal static extern System.IntPtr soundio_create();
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// function soundio_destroy - soundio.h (695, 21)
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[DllImport(LibraryName)]
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internal static extern void soundio_destroy([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_connect - soundio.h (705, 20)
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[DllImport(LibraryName)]
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internal static extern int soundio_connect([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_connect_backend - soundio.h (717, 20)
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[DllImport(LibraryName)]
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internal static extern int soundio_connect_backend([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio, SoundIoBackend @backend);
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// function soundio_disconnect - soundio.h (718, 21)
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[DllImport(LibraryName)]
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internal static extern void soundio_disconnect([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_strerror - soundio.h (721, 28)
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[DllImport(LibraryName)]
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internal static extern System.IntPtr soundio_strerror(int @error);
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// function soundio_backend_name - soundio.h (723, 28)
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[DllImport(LibraryName)]
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internal static extern System.IntPtr soundio_backend_name(SoundIoBackend @backend);
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// function soundio_backend_count - soundio.h (726, 20)
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[DllImport(LibraryName)]
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internal static extern int soundio_backend_count([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_get_backend - soundio.h (729, 36)
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[DllImport(LibraryName)]
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internal static extern SoundIoBackend soundio_get_backend([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio, int @index);
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// function soundio_have_backend - soundio.h (732, 21)
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[DllImport(LibraryName)]
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internal static extern bool soundio_have_backend(SoundIoBackend @backend);
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// function soundio_flush_events - soundio.h (756, 21)
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[DllImport(LibraryName)]
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internal static extern void soundio_flush_events([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_wait_events - soundio.h (760, 21)
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[DllImport(LibraryName)]
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internal static extern void soundio_wait_events([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_wakeup - soundio.h (763, 21)
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[DllImport(LibraryName)]
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internal static extern void soundio_wakeup([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_force_device_scan - soundio.h (780, 21)
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[DllImport(LibraryName)]
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internal static extern void soundio_force_device_scan([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
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// function soundio_channel_layout_equal - soundio.h (787, 21)
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[DllImport(LibraryName)]
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internal static extern bool soundio_channel_layout_equal([CTypeDetails("Pointer<SoundIoChannelLayout>")]System.IntPtr @a, [CTypeDetails("Pointer<SoundIoChannelLayout>")]System.IntPtr @b);
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// function soundio_get_channel_name - soundio.h (791, 28)
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[DllImport(LibraryName)]
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internal static extern System.IntPtr soundio_get_channel_name(SoundIoChannelId @id);
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// function soundio_parse_channel_id - soundio.h (795, 38)
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||||
[DllImport(LibraryName)]
|
||||
internal static extern SoundIoChannelId soundio_parse_channel_id([CTypeDetails("Pointer<byte>")]System.IntPtr @str, int @str_len);
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||||
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||||
// function soundio_channel_layout_builtin_count - soundio.h (798, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_channel_layout_builtin_count();
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||||
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||||
// function soundio_channel_layout_get_builtin - soundio.h (803, 51)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern System.IntPtr soundio_channel_layout_get_builtin(int @index);
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||||
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||||
// function soundio_channel_layout_get_default - soundio.h (806, 51)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern System.IntPtr soundio_channel_layout_get_default(int @channel_count);
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||||
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||||
// function soundio_channel_layout_find_channel - soundio.h (809, 20)
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||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_channel_layout_find_channel([CTypeDetails("Pointer<SoundIoChannelLayout>")]System.IntPtr @layout, SoundIoChannelId @channel);
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||||
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||||
// function soundio_channel_layout_detect_builtin - soundio.h (814, 21)
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||||
[DllImport(LibraryName)]
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||||
internal static extern bool soundio_channel_layout_detect_builtin([CTypeDetails("Pointer<SoundIoChannelLayout>")]System.IntPtr @layout);
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||||
// function soundio_best_matching_channel_layout - soundio.h (819, 51)
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[DllImport(LibraryName)]
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internal static extern System.IntPtr soundio_best_matching_channel_layout([CTypeDetails("Pointer<SoundIoChannelLayout>")]System.IntPtr @preferred_layouts, int @preferred_layout_count, [CTypeDetails("Pointer<SoundIoChannelLayout>")]System.IntPtr @available_layouts, int @available_layout_count);
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||||
|
||||
// function soundio_sort_channel_layouts - soundio.h (824, 21)
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||||
[DllImport(LibraryName)]
|
||||
internal static extern void soundio_sort_channel_layouts([CTypeDetails("Pointer<SoundIoChannelLayout>")]System.IntPtr @layouts, int @layout_count);
|
||||
|
||||
// function soundio_get_bytes_per_sample - soundio.h (830, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_get_bytes_per_sample(SoundIoFormat @format);
|
||||
|
||||
// function soundio_get_bytes_per_frame - soundio.h (833, 19)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_get_bytes_per_frame(SoundIoFormat @format, int @channel_count);
|
||||
|
||||
// function soundio_get_bytes_per_second - soundio.h (838, 19)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_get_bytes_per_second(SoundIoFormat @format, int @channel_count, int @sample_rate);
|
||||
|
||||
// function soundio_format_string - soundio.h (845, 29)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern System.IntPtr soundio_format_string(SoundIoFormat @format);
|
||||
|
||||
// function soundio_input_device_count - soundio.h (861, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_input_device_count([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
|
||||
|
||||
// function soundio_output_device_count - soundio.h (864, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_output_device_count([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
|
||||
|
||||
// function soundio_get_input_device - soundio.h (870, 38)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern System.IntPtr soundio_get_input_device([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio, int @index);
|
||||
|
||||
// function soundio_get_output_device - soundio.h (875, 38)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern System.IntPtr soundio_get_output_device([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio, int @index);
|
||||
|
||||
// function soundio_default_input_device_index - soundio.h (880, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_default_input_device_index([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
|
||||
|
||||
// function soundio_default_output_device_index - soundio.h (885, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_default_output_device_index([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio);
|
||||
|
||||
// function soundio_device_ref - soundio.h (888, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern void soundio_device_ref([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @device);
|
||||
|
||||
// function soundio_device_unref - soundio.h (891, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern void soundio_device_unref([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @device);
|
||||
|
||||
// function soundio_device_equal - soundio.h (895, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern bool soundio_device_equal([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @a, [CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @b);
|
||||
|
||||
// function soundio_device_sort_channel_layouts - soundio.h (900, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern void soundio_device_sort_channel_layouts([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @device);
|
||||
|
||||
// function soundio_device_supports_format - soundio.h (904, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern bool soundio_device_supports_format([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @device, SoundIoFormat @format);
|
||||
|
||||
// function soundio_device_supports_layout - soundio.h (909, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern bool soundio_device_supports_layout([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @device, [CTypeDetails("Pointer<SoundIoChannelLayout>")]System.IntPtr @layout);
|
||||
|
||||
// function soundio_device_supports_sample_rate - soundio.h (914, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern bool soundio_device_supports_sample_rate([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @device, int @sample_rate);
|
||||
|
||||
// function soundio_device_nearest_sample_rate - soundio.h (919, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_device_nearest_sample_rate([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @device, int @sample_rate);
|
||||
|
||||
// function soundio_outstream_create - soundio.h (929, 41)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern System.IntPtr soundio_outstream_create([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @device);
|
||||
|
||||
// function soundio_outstream_destroy - soundio.h (931, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern void soundio_outstream_destroy([CTypeDetails("Pointer<SoundIoOutStream>")]System.IntPtr @outstream);
|
||||
|
||||
// function soundio_outstream_open - soundio.h (954, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_outstream_open([CTypeDetails("Pointer<SoundIoOutStream>")]System.IntPtr @outstream);
|
||||
|
||||
// function soundio_outstream_start - soundio.h (965, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_outstream_start([CTypeDetails("Pointer<SoundIoOutStream>")]System.IntPtr @outstream);
|
||||
|
||||
// function soundio_outstream_begin_write - soundio.h (997, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_outstream_begin_write([CTypeDetails("Pointer<SoundIoOutStream>")]System.IntPtr @outstream, [CTypeDetails("Pointer<System.IntPtr>")]System.IntPtr @areas, [CTypeDetails("Pointer<int>")]System.IntPtr @frame_count);
|
||||
|
||||
// function soundio_outstream_end_write - soundio.h (1009, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_outstream_end_write([CTypeDetails("Pointer<SoundIoOutStream>")]System.IntPtr @outstream);
|
||||
|
||||
// function soundio_outstream_clear_buffer - soundio.h (1024, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_outstream_clear_buffer([CTypeDetails("Pointer<SoundIoOutStream>")]System.IntPtr @outstream);
|
||||
|
||||
// function soundio_outstream_pause - soundio.h (1045, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_outstream_pause([CTypeDetails("Pointer<SoundIoOutStream>")]System.IntPtr @outstream, bool @pause);
|
||||
|
||||
// function soundio_outstream_get_latency - soundio.h (1058, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_outstream_get_latency([CTypeDetails("Pointer<SoundIoOutStream>")]System.IntPtr @outstream, [CTypeDetails("Pointer<double>")]System.IntPtr @out_latency);
|
||||
|
||||
// function soundio_outstream_set_volume - soundio.h (1061, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_outstream_set_volume([CTypeDetails("Pointer<SoundIoOutStream>")]System.IntPtr @outstream, double @volume);
|
||||
|
||||
// function soundio_instream_create - soundio.h (1071, 40)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern System.IntPtr soundio_instream_create([CTypeDetails("Pointer<SoundIoDevice>")]System.IntPtr @device);
|
||||
|
||||
// function soundio_instream_destroy - soundio.h (1073, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern void soundio_instream_destroy([CTypeDetails("Pointer<SoundIoInStream>")]System.IntPtr @instream);
|
||||
|
||||
// function soundio_instream_open - soundio.h (1093, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_instream_open([CTypeDetails("Pointer<SoundIoInStream>")]System.IntPtr @instream);
|
||||
|
||||
// function soundio_instream_start - soundio.h (1102, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_instream_start([CTypeDetails("Pointer<SoundIoInStream>")]System.IntPtr @instream);
|
||||
|
||||
// function soundio_instream_begin_read - soundio.h (1133, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_instream_begin_read([CTypeDetails("Pointer<SoundIoInStream>")]System.IntPtr @instream, [CTypeDetails("Pointer<System.IntPtr>")]System.IntPtr @areas, [CTypeDetails("Pointer<int>")]System.IntPtr @frame_count);
|
||||
|
||||
// function soundio_instream_end_read - soundio.h (1143, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_instream_end_read([CTypeDetails("Pointer<SoundIoInStream>")]System.IntPtr @instream);
|
||||
|
||||
// function soundio_instream_pause - soundio.h (1156, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_instream_pause([CTypeDetails("Pointer<SoundIoInStream>")]System.IntPtr @instream, bool @pause);
|
||||
|
||||
// function soundio_instream_get_latency - soundio.h (1166, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_instream_get_latency([CTypeDetails("Pointer<SoundIoInStream>")]System.IntPtr @instream, [CTypeDetails("Pointer<double>")]System.IntPtr @out_latency);
|
||||
|
||||
// function soundio_ring_buffer_create - soundio.h (1181, 42)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern System.IntPtr soundio_ring_buffer_create([CTypeDetails("Pointer<SoundIo>")]System.IntPtr @soundio, int @requested_capacity);
|
||||
|
||||
// function soundio_ring_buffer_destroy - soundio.h (1182, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern void soundio_ring_buffer_destroy([CTypeDetails("Pointer<SoundIoRingBuffer>")]System.IntPtr @ring_buffer);
|
||||
|
||||
// function soundio_ring_buffer_capacity - soundio.h (1186, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_ring_buffer_capacity([CTypeDetails("Pointer<SoundIoRingBuffer>")]System.IntPtr @ring_buffer);
|
||||
|
||||
// function soundio_ring_buffer_write_ptr - soundio.h (1189, 22)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern System.IntPtr soundio_ring_buffer_write_ptr([CTypeDetails("Pointer<SoundIoRingBuffer>")]System.IntPtr @ring_buffer);
|
||||
|
||||
// function soundio_ring_buffer_advance_write_ptr - soundio.h (1191, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern void soundio_ring_buffer_advance_write_ptr([CTypeDetails("Pointer<SoundIoRingBuffer>")]System.IntPtr @ring_buffer, int @count);
|
||||
|
||||
// function soundio_ring_buffer_read_ptr - soundio.h (1194, 22)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern System.IntPtr soundio_ring_buffer_read_ptr([CTypeDetails("Pointer<SoundIoRingBuffer>")]System.IntPtr @ring_buffer);
|
||||
|
||||
// function soundio_ring_buffer_advance_read_ptr - soundio.h (1196, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern void soundio_ring_buffer_advance_read_ptr([CTypeDetails("Pointer<SoundIoRingBuffer>")]System.IntPtr @ring_buffer, int @count);
|
||||
|
||||
// function soundio_ring_buffer_fill_count - soundio.h (1199, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_ring_buffer_fill_count([CTypeDetails("Pointer<SoundIoRingBuffer>")]System.IntPtr @ring_buffer);
|
||||
|
||||
// function soundio_ring_buffer_free_count - soundio.h (1202, 20)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern int soundio_ring_buffer_free_count([CTypeDetails("Pointer<SoundIoRingBuffer>")]System.IntPtr @ring_buffer);
|
||||
|
||||
// function soundio_ring_buffer_clear - soundio.h (1205, 21)
|
||||
[DllImport(LibraryName)]
|
||||
internal static extern void soundio_ring_buffer_clear([CTypeDetails("Pointer<SoundIoRingBuffer>")]System.IntPtr @ring_buffer);
|
||||
|
||||
}
|
||||
|
||||
class Delegates
|
||||
{
|
||||
public delegate void delegate0(System.IntPtr p0);
|
||||
public delegate void delegate1(System.IntPtr p0, int p1);
|
||||
public delegate void delegate2();
|
||||
public delegate void delegate3(System.IntPtr p0);
|
||||
public delegate void delegate4(System.IntPtr p0, int p1, int p2);
|
||||
public delegate void delegate5(System.IntPtr p0);
|
||||
public delegate void delegate6(System.IntPtr p0, int p1);
|
||||
public delegate void delegate7(System.IntPtr p0, int p1, int p2);
|
||||
public delegate void delegate8(System.IntPtr p0);
|
||||
public delegate void delegate9(System.IntPtr p0, int p1);
|
||||
}
|
||||
|
||||
public struct Pointer<T>
|
||||
{
|
||||
public IntPtr Handle;
|
||||
public static implicit operator IntPtr(Pointer<T> value) { return value.Handle; }
|
||||
public static implicit operator Pointer<T>(IntPtr value) { return new Pointer<T>(value); }
|
||||
|
||||
public Pointer(IntPtr handle)
|
||||
{
|
||||
Handle = handle;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is Pointer<T> && this == (Pointer<T>)obj;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return (int)Handle;
|
||||
}
|
||||
|
||||
public static bool operator ==(Pointer<T> p1, Pointer<T> p2)
|
||||
{
|
||||
return p1.Handle == p2.Handle;
|
||||
}
|
||||
|
||||
public static bool operator !=(Pointer<T> p1, Pointer<T> p2)
|
||||
{
|
||||
return p1.Handle != p2.Handle;
|
||||
}
|
||||
}
|
||||
public struct ArrayOf<T> { }
|
||||
public struct ConstArrayOf<T> { }
|
||||
public class CTypeDetailsAttribute : Attribute
|
||||
{
|
||||
public CTypeDetailsAttribute(string value)
|
||||
{
|
||||
Value = value;
|
||||
}
|
||||
|
||||
public string Value { get; set; }
|
||||
}
|
||||
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue