Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
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162
Ryujinx.HLE/HOS/Services/Audio/AudioOutManagerServer.cs
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162
Ryujinx.HLE/HOS/Services/Audio/AudioOutManagerServer.cs
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using Ryujinx.Audio.Common;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Cpu;
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using Ryujinx.HLE.HOS.Services.Audio.AudioOut;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Audio
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{
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[Service("audout:u")]
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class AudioOutManagerServer : IpcService
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{
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private const int AudioOutNameSize = 0x100;
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private IAudioOutManager _impl;
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public AudioOutManagerServer(ServiceCtx context) : this(context, new AudioOutManager(context.Device.System.AudioOutputManager)) { }
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public AudioOutManagerServer(ServiceCtx context, IAudioOutManager impl) : base(context.Device.System.AudOutServer)
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{
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_impl = impl;
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}
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[Command(0)]
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// ListAudioOuts() -> (u32, buffer<bytes, 6>)
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public ResultCode ListAudioOuts(ServiceCtx context)
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{
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string[] deviceNames = _impl.ListAudioOuts();
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long position = context.Request.ReceiveBuff[0].Position;
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long size = context.Request.ReceiveBuff[0].Size;
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long basePosition = position;
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int count = 0;
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foreach (string name in deviceNames)
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{
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byte[] buffer = Encoding.ASCII.GetBytes(name);
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if ((position - basePosition) + buffer.Length > size)
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{
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Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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break;
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}
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context.Memory.Write((ulong)position, buffer);
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MemoryHelper.FillWithZeros(context.Memory, position + buffer.Length, AudioOutNameSize - buffer.Length);
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position += AudioOutNameSize;
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count++;
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}
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context.ResponseData.Write(count);
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return ResultCode.Success;
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}
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[Command(1)]
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// OpenAudioOut(AudioOutInputConfiguration input_config, nn::applet::AppletResourceUserId, pid, handle<copy, process> process_handle, buffer<bytes, 5> name_in)
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// -> (AudioOutInputConfiguration output_config, object<nn::audio::detail::IAudioOut>, buffer<bytes, 6> name_out)
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public ResultCode OpenAudioOut(ServiceCtx context)
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{
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AudioInputConfiguration inputConfiguration = context.RequestData.ReadStruct<AudioInputConfiguration>();
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ulong appletResourceUserId = context.RequestData.ReadUInt64();
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long deviceNameInputPosition = context.Request.SendBuff[0].Position;
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long deviceNameInputSize = context.Request.SendBuff[0].Size;
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long deviceNameOutputPosition = context.Request.ReceiveBuff[0].Position;
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long deviceNameOutputSize = context.Request.ReceiveBuff[0].Size;
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uint processHandle = (uint)context.Request.HandleDesc.ToCopy[0];
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string inputDeviceName = MemoryHelper.ReadAsciiString(context.Memory, deviceNameInputPosition, deviceNameInputSize);
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ResultCode resultCode = _impl.OpenAudioOut(context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioOut obj, inputDeviceName, ref inputConfiguration, appletResourceUserId, processHandle);
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if (resultCode == ResultCode.Success)
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{
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context.ResponseData.WriteStruct(outputConfiguration);
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byte[] outputDeviceNameRaw = Encoding.ASCII.GetBytes(outputDeviceName);
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context.Memory.Write((ulong)deviceNameOutputPosition, outputDeviceNameRaw);
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MemoryHelper.FillWithZeros(context.Memory, deviceNameOutputPosition + outputDeviceNameRaw.Length, AudioOutNameSize - outputDeviceNameRaw.Length);
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MakeObject(context, new AudioOutServer(obj));
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}
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return resultCode;
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}
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[Command(2)] // 3.0.0+
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// ListAudioOutsAuto() -> (u32, buffer<bytes, 0x22>)
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public ResultCode ListAudioOutsAuto(ServiceCtx context)
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{
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string[] deviceNames = _impl.ListAudioOuts();
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(long position, long size) = context.Request.GetBufferType0x22();
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long basePosition = position;
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int count = 0;
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foreach (string name in deviceNames)
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{
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byte[] buffer = Encoding.ASCII.GetBytes(name);
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if ((position - basePosition) + buffer.Length > size)
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{
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Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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break;
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}
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context.Memory.Write((ulong)position, buffer);
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MemoryHelper.FillWithZeros(context.Memory, position + buffer.Length, AudioOutNameSize - buffer.Length);
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position += AudioOutNameSize;
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count++;
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}
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context.ResponseData.Write(count);
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return ResultCode.Success;
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}
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[Command(3)] // 3.0.0+
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// OpenAudioOut(AudioOutInputConfiguration input_config, nn::applet::AppletResourceUserId, pid, handle<copy, process> process_handle, buffer<bytes, 0x21> name_in)
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// -> (AudioOutInputConfiguration output_config, object<nn::audio::detail::IAudioOut>, buffer<bytes, 0x22> name_out)
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public ResultCode OpenAudioOutAuto(ServiceCtx context)
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{
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AudioInputConfiguration inputConfiguration = context.RequestData.ReadStruct<AudioInputConfiguration>();
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ulong appletResourceUserId = context.RequestData.ReadUInt64();
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(long deviceNameInputPosition, long deviceNameInputSize) = context.Request.GetBufferType0x21();
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(long deviceNameOutputPosition, long deviceNameOutputSize) = context.Request.GetBufferType0x22();
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uint processHandle = (uint)context.Request.HandleDesc.ToCopy[0];
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string inputDeviceName = MemoryHelper.ReadAsciiString(context.Memory, deviceNameInputPosition, deviceNameInputSize);
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ResultCode resultCode = _impl.OpenAudioOut(context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioOut obj, inputDeviceName, ref inputConfiguration, appletResourceUserId, processHandle);
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if (resultCode == ResultCode.Success)
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{
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context.ResponseData.WriteStruct(outputConfiguration);
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byte[] outputDeviceNameRaw = Encoding.ASCII.GetBytes(outputDeviceName);
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context.Memory.Write((ulong)deviceNameOutputPosition, outputDeviceNameRaw);
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MemoryHelper.FillWithZeros(context.Memory, deviceNameOutputPosition + outputDeviceNameRaw.Length, AudioOutNameSize - outputDeviceNameRaw.Length);
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MakeObject(context, new AudioOutServer(obj));
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}
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return resultCode;
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}
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}
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}
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