Made initial implementation of the thread scheduler, refactor Svc to avoid passing many arguments
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19 changed files with 740 additions and 252 deletions
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@ -7,55 +7,50 @@ namespace Ryujinx.OsHle.Svc
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{
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partial class SvcHandler
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{
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private delegate void SvcFunc(Switch Ns, ARegisters Registers, AMemory Memory);
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private delegate void SvcFunc(ARegisters Registers);
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private Dictionary<int, SvcFunc> SvcFuncs = new Dictionary<int, SvcFunc>()
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{
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{ 0x01, SvcSetHeapSize },
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{ 0x03, SvcSetMemoryAttribute },
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{ 0x04, SvcMapMemory },
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{ 0x06, SvcQueryMemory },
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{ 0x08, SvcCreateThread },
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{ 0x09, SvcStartThread },
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{ 0x0b, SvcSleepThread },
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{ 0x0c, SvcGetThreadPriority },
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{ 0x13, SvcMapSharedMemory },
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{ 0x14, SvcUnmapSharedMemory },
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{ 0x15, SvcCreateTransferMemory },
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{ 0x16, SvcCloseHandle },
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{ 0x17, SvcResetSignal },
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{ 0x18, SvcWaitSynchronization },
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{ 0x1a, SvcArbitrateLock },
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{ 0x1b, SvcArbitrateUnlock },
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{ 0x1c, SvcWaitProcessWideKeyAtomic },
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{ 0x1d, SvcSignalProcessWideKey },
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{ 0x1e, SvcGetSystemTick },
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{ 0x1f, SvcConnectToNamedPort },
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{ 0x21, SvcSendSyncRequest },
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{ 0x22, SvcSendSyncRequestWithUserBuffer },
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{ 0x26, SvcBreak },
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{ 0x27, SvcOutputDebugString },
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{ 0x29, SvcGetInfo }
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};
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enum SvcResult
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{
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Success = 0,
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ErrBadHandle = 0xe401,
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ErrTimeout = 0xea01,
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ErrBadInfo = 0xf001,
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ErrBadIpcReq = 0xf601
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}
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private Dictionary<int, SvcFunc> SvcFuncs;
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private Switch Ns;
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private Process Process;
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private AMemory Memory;
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private static Random Rng;
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public SvcHandler(Switch Ns, AMemory Memory)
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public SvcHandler(Switch Ns, Process Process)
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{
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this.Ns = Ns;
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this.Memory = Memory;
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SvcFuncs = new Dictionary<int, SvcFunc>()
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{
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{ 0x01, SvcSetHeapSize },
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{ 0x03, SvcSetMemoryAttribute },
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{ 0x04, SvcMapMemory },
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{ 0x06, SvcQueryMemory },
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{ 0x08, SvcCreateThread },
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{ 0x09, SvcStartThread },
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{ 0x0b, SvcSleepThread },
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{ 0x0c, SvcGetThreadPriority },
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{ 0x13, SvcMapSharedMemory },
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{ 0x14, SvcUnmapSharedMemory },
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{ 0x15, SvcCreateTransferMemory },
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{ 0x16, SvcCloseHandle },
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{ 0x17, SvcResetSignal },
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{ 0x18, SvcWaitSynchronization },
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{ 0x1a, SvcArbitrateLock },
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{ 0x1b, SvcArbitrateUnlock },
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{ 0x1c, SvcWaitProcessWideKeyAtomic },
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{ 0x1d, SvcSignalProcessWideKey },
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{ 0x1e, SvcGetSystemTick },
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{ 0x1f, SvcConnectToNamedPort },
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{ 0x21, SvcSendSyncRequest },
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{ 0x22, SvcSendSyncRequestWithUserBuffer },
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{ 0x26, SvcBreak },
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{ 0x27, SvcOutputDebugString },
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{ 0x29, SvcGetInfo }
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};
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this.Ns = Ns;
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this.Process = Process;
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this.Memory = Process.Memory;
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}
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static SvcHandler()
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@ -69,9 +64,11 @@ namespace Ryujinx.OsHle.Svc
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if (SvcFuncs.TryGetValue(e.Id, out SvcFunc Func))
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{
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Logging.Trace($"{Func.Method.Name} called.");
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Func(Ns, Registers, Memory);
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Logging.Trace($"{Func.Method.Name} ended.");
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Logging.Trace($"(Thread {Registers.ThreadId}) {Func.Method.Name} called.");
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Func(Registers);
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Logging.Trace($"(Thread {Registers.ThreadId}) {Func.Method.Name} ended.");
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}
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else
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{
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