Made initial implementation of the thread scheduler, refactor Svc to avoid passing many arguments

This commit is contained in:
gdkchan 2018-02-13 23:43:08 -03:00
parent 598d1fd3ae
commit f68696dc4a
19 changed files with 740 additions and 252 deletions

View file

@ -7,55 +7,50 @@ namespace Ryujinx.OsHle.Svc
{
partial class SvcHandler
{
private delegate void SvcFunc(Switch Ns, ARegisters Registers, AMemory Memory);
private delegate void SvcFunc(ARegisters Registers);
private Dictionary<int, SvcFunc> SvcFuncs = new Dictionary<int, SvcFunc>()
{
{ 0x01, SvcSetHeapSize },
{ 0x03, SvcSetMemoryAttribute },
{ 0x04, SvcMapMemory },
{ 0x06, SvcQueryMemory },
{ 0x08, SvcCreateThread },
{ 0x09, SvcStartThread },
{ 0x0b, SvcSleepThread },
{ 0x0c, SvcGetThreadPriority },
{ 0x13, SvcMapSharedMemory },
{ 0x14, SvcUnmapSharedMemory },
{ 0x15, SvcCreateTransferMemory },
{ 0x16, SvcCloseHandle },
{ 0x17, SvcResetSignal },
{ 0x18, SvcWaitSynchronization },
{ 0x1a, SvcArbitrateLock },
{ 0x1b, SvcArbitrateUnlock },
{ 0x1c, SvcWaitProcessWideKeyAtomic },
{ 0x1d, SvcSignalProcessWideKey },
{ 0x1e, SvcGetSystemTick },
{ 0x1f, SvcConnectToNamedPort },
{ 0x21, SvcSendSyncRequest },
{ 0x22, SvcSendSyncRequestWithUserBuffer },
{ 0x26, SvcBreak },
{ 0x27, SvcOutputDebugString },
{ 0x29, SvcGetInfo }
};
enum SvcResult
{
Success = 0,
ErrBadHandle = 0xe401,
ErrTimeout = 0xea01,
ErrBadInfo = 0xf001,
ErrBadIpcReq = 0xf601
}
private Dictionary<int, SvcFunc> SvcFuncs;
private Switch Ns;
private Process Process;
private AMemory Memory;
private static Random Rng;
public SvcHandler(Switch Ns, AMemory Memory)
public SvcHandler(Switch Ns, Process Process)
{
this.Ns = Ns;
this.Memory = Memory;
SvcFuncs = new Dictionary<int, SvcFunc>()
{
{ 0x01, SvcSetHeapSize },
{ 0x03, SvcSetMemoryAttribute },
{ 0x04, SvcMapMemory },
{ 0x06, SvcQueryMemory },
{ 0x08, SvcCreateThread },
{ 0x09, SvcStartThread },
{ 0x0b, SvcSleepThread },
{ 0x0c, SvcGetThreadPriority },
{ 0x13, SvcMapSharedMemory },
{ 0x14, SvcUnmapSharedMemory },
{ 0x15, SvcCreateTransferMemory },
{ 0x16, SvcCloseHandle },
{ 0x17, SvcResetSignal },
{ 0x18, SvcWaitSynchronization },
{ 0x1a, SvcArbitrateLock },
{ 0x1b, SvcArbitrateUnlock },
{ 0x1c, SvcWaitProcessWideKeyAtomic },
{ 0x1d, SvcSignalProcessWideKey },
{ 0x1e, SvcGetSystemTick },
{ 0x1f, SvcConnectToNamedPort },
{ 0x21, SvcSendSyncRequest },
{ 0x22, SvcSendSyncRequestWithUserBuffer },
{ 0x26, SvcBreak },
{ 0x27, SvcOutputDebugString },
{ 0x29, SvcGetInfo }
};
this.Ns = Ns;
this.Process = Process;
this.Memory = Process.Memory;
}
static SvcHandler()
@ -69,9 +64,11 @@ namespace Ryujinx.OsHle.Svc
if (SvcFuncs.TryGetValue(e.Id, out SvcFunc Func))
{
Logging.Trace($"{Func.Method.Name} called.");
Func(Ns, Registers, Memory);
Logging.Trace($"{Func.Method.Name} ended.");
Logging.Trace($"(Thread {Registers.ThreadId}) {Func.Method.Name} called.");
Func(Registers);
Logging.Trace($"(Thread {Registers.ThreadId}) {Func.Method.Name} ended.");
}
else
{