Implement a new physical memory manager and replace DeviceMemory (#856)
* Implement a new physical memory manager and replace DeviceMemory * Proper generic constraints * Fix debug build * Add memory tests * New CPU memory manager and general code cleanup * Remove host memory management from CPU project, use Ryujinx.Memory instead * Fix tests * Document exceptions on MemoryBlock * Fix leak on unix memory allocation * Proper disposal of some objects on tests * Fix JitCache not being set as initialized * GetRef without checks for 8-bits and 16-bits CAS * Add MemoryBlock destructor * Throw in separate method to improve codegen * Address PR feedback * QueryModified improvements * Fix memory write tracking not marking all pages as modified in some cases * Simplify MarkRegionAsModified * Remove XML doc for ghost param * Add back optimization to avoid useless buffer updates * Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper * Some nits * Do not perform address translation when size is 0 * Address PR feedback and format NativeInterface class * Remove ghost parameter description * Update Ryujinx.Cpu to .NET Core 3.1 * Address PR feedback * Fix build * Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified * Typo
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126 changed files with 2176 additions and 2092 deletions
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@ -580,7 +580,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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for (int i = 0; i < arraySize; ++i)
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{
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supportedPlayerIds[i] = (NpadIdType)context.Memory.ReadInt32(context.Request.PtrBuff[0].Position + i * 4);
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supportedPlayerIds[i] = context.Memory.Read<NpadIdType>((ulong)(context.Request.PtrBuff[0].Position + i * 4));
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}
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Logger.PrintStub(LogClass.ServiceHid, $"{arraySize} " + string.Join(",", supportedPlayerIds));
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@ -980,13 +980,13 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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{
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long appletResourceUserId = context.RequestData.ReadInt64();
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byte[] vibrationDeviceHandleBuffer = context.Memory.ReadBytes(
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context.Request.PtrBuff[0].Position,
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context.Request.PtrBuff[0].Size);
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byte[] vibrationDeviceHandleBuffer = new byte[context.Request.PtrBuff[0].Size];
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byte[] vibrationValueBuffer = context.Memory.ReadBytes(
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context.Request.PtrBuff[1].Position,
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context.Request.PtrBuff[1].Size);
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context.Memory.Read((ulong)context.Request.PtrBuff[0].Position, vibrationDeviceHandleBuffer);
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byte[] vibrationValueBuffer = new byte[context.Request.PtrBuff[1].Size];
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context.Memory.Read((ulong)context.Request.PtrBuff[1].Position, vibrationValueBuffer);
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// TODO: Read all handles and values from buffer.
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