Implement a new physical memory manager and replace DeviceMemory (#856)

* Implement a new physical memory manager and replace DeviceMemory

* Proper generic constraints

* Fix debug build

* Add memory tests

* New CPU memory manager and general code cleanup

* Remove host memory management from CPU project, use Ryujinx.Memory instead

* Fix tests

* Document exceptions on MemoryBlock

* Fix leak on unix memory allocation

* Proper disposal of some objects on tests

* Fix JitCache not being set as initialized

* GetRef without checks for 8-bits and 16-bits CAS

* Add MemoryBlock destructor

* Throw in separate method to improve codegen

* Address PR feedback

* QueryModified improvements

* Fix memory write tracking not marking all pages as modified in some cases

* Simplify MarkRegionAsModified

* Remove XML doc for ghost param

* Add back optimization to avoid useless buffer updates

* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper

* Some nits

* Do not perform address translation when size is 0

* Address PR feedback and format NativeInterface class

* Remove ghost parameter description

* Update Ryujinx.Cpu to .NET Core 3.1

* Address PR feedback

* Fix build

* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified

* Typo
This commit is contained in:
gdkchan 2020-05-03 19:54:50 -03:00 committed by GitHub
parent 1758424208
commit f77694e4f7
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126 changed files with 2176 additions and 2092 deletions

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@ -580,7 +580,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
for (int i = 0; i < arraySize; ++i)
{
supportedPlayerIds[i] = (NpadIdType)context.Memory.ReadInt32(context.Request.PtrBuff[0].Position + i * 4);
supportedPlayerIds[i] = context.Memory.Read<NpadIdType>((ulong)(context.Request.PtrBuff[0].Position + i * 4));
}
Logger.PrintStub(LogClass.ServiceHid, $"{arraySize} " + string.Join(",", supportedPlayerIds));
@ -980,13 +980,13 @@ namespace Ryujinx.HLE.HOS.Services.Hid
{
long appletResourceUserId = context.RequestData.ReadInt64();
byte[] vibrationDeviceHandleBuffer = context.Memory.ReadBytes(
context.Request.PtrBuff[0].Position,
context.Request.PtrBuff[0].Size);
byte[] vibrationDeviceHandleBuffer = new byte[context.Request.PtrBuff[0].Size];
byte[] vibrationValueBuffer = context.Memory.ReadBytes(
context.Request.PtrBuff[1].Position,
context.Request.PtrBuff[1].Size);
context.Memory.Read((ulong)context.Request.PtrBuff[0].Position, vibrationDeviceHandleBuffer);
byte[] vibrationValueBuffer = new byte[context.Request.PtrBuff[1].Size];
context.Memory.Read((ulong)context.Request.PtrBuff[1].Position, vibrationValueBuffer);
// TODO: Read all handles and values from buffer.