Implement a new physical memory manager and replace DeviceMemory (#856)

* Implement a new physical memory manager and replace DeviceMemory

* Proper generic constraints

* Fix debug build

* Add memory tests

* New CPU memory manager and general code cleanup

* Remove host memory management from CPU project, use Ryujinx.Memory instead

* Fix tests

* Document exceptions on MemoryBlock

* Fix leak on unix memory allocation

* Proper disposal of some objects on tests

* Fix JitCache not being set as initialized

* GetRef without checks for 8-bits and 16-bits CAS

* Add MemoryBlock destructor

* Throw in separate method to improve codegen

* Address PR feedback

* QueryModified improvements

* Fix memory write tracking not marking all pages as modified in some cases

* Simplify MarkRegionAsModified

* Remove XML doc for ghost param

* Add back optimization to avoid useless buffer updates

* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper

* Some nits

* Do not perform address translation when size is 0

* Address PR feedback and format NativeInterface class

* Remove ghost parameter description

* Update Ryujinx.Cpu to .NET Core 3.1

* Address PR feedback

* Fix build

* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified

* Typo
This commit is contained in:
gdkchan 2020-05-03 19:54:50 -03:00 committed by GitHub
parent 1758424208
commit f77694e4f7
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126 changed files with 2176 additions and 2092 deletions

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@ -21,37 +21,37 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Sfdnsres
string hostName = hostEntry.HostName + '\0';
// h_name
context.Memory.WriteBytes(bufferPosition, Encoding.ASCII.GetBytes(hostName));
context.Memory.Write((ulong)bufferPosition, Encoding.ASCII.GetBytes(hostName));
bufferPosition += hostName.Length;
// h_aliases list size
context.Memory.WriteInt32(bufferPosition, IPAddress.HostToNetworkOrder(hostEntry.Aliases.Length));
context.Memory.Write((ulong)bufferPosition, IPAddress.HostToNetworkOrder(hostEntry.Aliases.Length));
bufferPosition += 4;
// Actual aliases
foreach (string alias in hostEntry.Aliases)
{
context.Memory.WriteBytes(bufferPosition, Encoding.ASCII.GetBytes(alias + '\0'));
context.Memory.Write((ulong)bufferPosition, Encoding.ASCII.GetBytes(alias + '\0'));
bufferPosition += alias.Length + 1;
}
// h_addrtype but it's a short (also only support IPv4)
context.Memory.WriteInt16(bufferPosition, IPAddress.HostToNetworkOrder((short)2));
context.Memory.Write((ulong)bufferPosition, IPAddress.HostToNetworkOrder((short)2));
bufferPosition += 2;
// h_length but it's a short
context.Memory.WriteInt16(bufferPosition, IPAddress.HostToNetworkOrder((short)4));
context.Memory.Write((ulong)bufferPosition, IPAddress.HostToNetworkOrder((short)4));
bufferPosition += 2;
// Ip address count, we can only support ipv4 (blame Nintendo)
context.Memory.WriteInt32(bufferPosition, addresses != null ? IPAddress.HostToNetworkOrder(addresses.Count) : 0);
context.Memory.Write((ulong)bufferPosition, addresses != null ? IPAddress.HostToNetworkOrder(addresses.Count) : 0);
bufferPosition += 4;
if (addresses != null)
{
foreach (IPAddress ip in addresses)
{
context.Memory.WriteInt32(bufferPosition, IPAddress.HostToNetworkOrder(BitConverter.ToInt32(ip.GetAddressBytes(), 0)));
context.Memory.Write((ulong)bufferPosition, IPAddress.HostToNetworkOrder(BitConverter.ToInt32(ip.GetAddressBytes(), 0)));
bufferPosition += 4;
}
}
@ -168,8 +168,11 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Sfdnsres
// GetHostByName(u8, u32, u64, pid, buffer<unknown, 5, 0>) -> (u32, u32, u32, buffer<unknown, 6, 0>)
public ResultCode GetHostByName(ServiceCtx context)
{
byte[] rawName = context.Memory.ReadBytes(context.Request.SendBuff[0].Position, context.Request.SendBuff[0].Size);
string name = Encoding.ASCII.GetString(rawName).TrimEnd('\0');
byte[] rawName = new byte[context.Request.SendBuff[0].Size];
context.Memory.Read((ulong)context.Request.SendBuff[0].Position, rawName);
string name = Encoding.ASCII.GetString(rawName).TrimEnd('\0');
// TODO: use params
bool enableNsdResolve = context.RequestData.ReadInt32() == 1;
@ -248,7 +251,9 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Sfdnsres
// GetHostByAddr(u32, u32, u32, u64, pid, buffer<unknown, 5, 0>) -> (u32, u32, u32, buffer<unknown, 6, 0>)
public ResultCode GetHostByAddress(ServiceCtx context)
{
byte[] rawIp = context.Memory.ReadBytes(context.Request.SendBuff[0].Position, context.Request.SendBuff[0].Size);
byte[] rawIp = new byte[context.Request.SendBuff[0].Size];
context.Memory.Read((ulong)context.Request.SendBuff[0].Position, rawIp);
// TODO: use params
uint socketLength = context.RequestData.ReadUInt32();
@ -325,7 +330,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Sfdnsres
if (errorString.Length + 1 <= context.Request.ReceiveBuff[0].Size)
{
resultCode = 0;
context.Memory.WriteBytes(context.Request.ReceiveBuff[0].Position, Encoding.ASCII.GetBytes(errorString + '\0'));
context.Memory.Write((ulong)context.Request.ReceiveBuff[0].Position, Encoding.ASCII.GetBytes(errorString + '\0'));
}
return resultCode;
@ -342,7 +347,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Sfdnsres
if (errorString.Length + 1 <= context.Request.ReceiveBuff[0].Size)
{
resultCode = 0;
context.Memory.WriteBytes(context.Request.ReceiveBuff[0].Position, Encoding.ASCII.GetBytes(errorString + '\0'));
context.Memory.Write((ulong)context.Request.ReceiveBuff[0].Position, Encoding.ASCII.GetBytes(errorString + '\0'));
}
return resultCode;